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The King of Fighters 2002 UM/Mai Shiranui: Difference between revisions

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Added some more combos and changed the notation to match the rest of the page
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'''Mid Screen/Anywhere'''
'''Mid Screen/Anywhere'''
* d + B, Close A, qcb + C   
* d + B, cl.A, qcb + C   
* d + B, Close A, hcf + B
* d + B, cl.A, hcf + B
* d + B, Close A, qcb + D
* d + B, cl.A, qcb + D x4
* d + B, Close A, df + B
* d + B, cl.A, df + B
* d + B, Close A, df + B qcb + B, qcb + C
* d + B, cl.A, df + B qcb + B, qcb + C
* Close C, df + B, qcb + B, qcb + C
* cl.C/cr.C, df + B, qcb + B, qcb + C
* Close C, df + B, qcb + D
* cl.C/cr.C, df + B, qcb + D x4
* close C, df + B, hcf + B
* cl.C/cr.C, df + B, hcf + B
* jump d + A, jump qcb + A
* j.d + A, j.qcb + A
* jump d + A, (dash), Close C, df + B
* j.d + A, (dash), cl.C, df + B
* jump d + A, (dash), Close C, df + B, qcb + D(4x)
* j.d + A, (dash), cl.C, df + B, qcb + D x4
* jump d + A, (dash), Close C, df + B, qcb + B, qcb + C
* j.d + A, (dash), cl.C, df + B, qcb + B, qcb + C
* f + B, d + C, qcf x2
* f + B, d + C, qcf x2 + P/qcb hcf + B
* Close C, df + B, qcf x2
* cl.C/cr.C, df + B, qcf x2/qcb hcf + B
* Close C, df + B(1), BC run Close C, df + B, qcb + B, hcf + B, qcb + C(1), qcb hcf + K
* cl.C, df + B(1), BC, cr.C/run cl.C, df + B(1), qcb + B, hcf + B(1), qcb + C(1), qcb hcf + K
* crossup j.B/j.d + A, cl.C/cr.C, df + B(1) BC cr.C, df + B (1), qcb + B, hcf + B(1), qcb + C(1) dp + B (1), qcb + C(1), qcb hcf + BD (Backturn combo)
==Notes==
==Notes==



Revision as of 20:12, 6 October 2020

Movelist

Normals

Close

Standing

Crouching

Jumping

Throws

Shiranui Flaming Steel Crush - (b/f+C)

  • Forward Throw


Windmill Destroyer - (b/f+D)

  • Reversed Throw


Cherry Blossom Phantasm - (b/d/f+C)

  • Air Grapple, Works in all directions except upward motions(ub + C, u + C, uf + C)


Command Moves

Black Swallow Dance - (f+B)

  • Overhead, slow but good range. It beats out lows, and can be linked to crouching A or crouching C for more damage. It can even catch people off guard in frametraps in some given instances.


Crimson Crane Dance - (df+B)

  • Sliding low


Fortune's Wheel Drop - (d+A) in air

  • Cancels into qcb + A/C


Ukihane - (d+B) in air


Yusura - (d+D) in air

  • Good crossup tool, cannot be performed with short hop


Wall Jump - in air uf or ub


Special Attacks

Ryu Enbu - (qcb+A/C)

  • Mai spins and unleashes flames with the tail of her Kimono, A version strikes once, C version is two strikes and can combo off of all cl.attacks(A/B/C/D).


Sayo Chidori - (qcb+B/D)

  • Mai Swings her fan swiftly in a downward motion
  • Anti-air tool when baited


Kachou Sen - (qcf+A/C)

  • Mai hurls her fan toward an opponent and reveals a hidden fan to replace the previously thrown.
  • Her projectile can be used for not only zoning, but for okizeme as well. When timing her soft knock downs correctly, Mai can place her light punch fan right on top of the opponent and get in with her df+B or long range air normals to get in easily and damage.


Dishevelled Kacho Sen - (qcb+D) (Can enter 4 times in a row)

  • Swings fans in an upward motion as they transform into sakura petals. When the maximum inputs is reached mai unleashes a barrage of fans at close range knocking back the opponent.
  • Rekkas
  • Good pressure tool


Deadly Ninja Bees - (hcf+B/D)

  • Mai performs a cartwheel rushing into an opponent with her elbow
  • Very unsafe when blocked
  • Distance covered by cartwheel varies by B and D


Triangle jump/Musasabi No Mai - (d~u+A/C~qcb+A/C)

  • Mai jumps to the wall and bounces off toward the opponent
  • Mai can utilize all air command moves
  • Flying Squirrel Dance can be performed without Triangle jump
  • This move helps compliment her air dominance, catching people trying to play Mai in the air or for very confusing and scary pressure.


Peach Blossom Bounce - (d+D) in air

  • Mai snatches an opponent by their neck with her thighs and drops to the ground
  • Must perform Triangle jump
  • If the opponent is blocking Ukihane will Substitute


DM's

Blossom Storm - (qcfx2+A/C)

  • Mai rushes toward an opponent. If the rush connects or wiff,she swings her fan upwards and twirls upwards in the air.


Super Deadly Ninja Bees - (qcb hcf+B/D)

  • Mai performs her similar cartwheel but ignites into fire when she reaches her elbow strike animation.


SDM

Super Deadly Ninja Bees - (qcb hcf+BD)

  • Mai goes into her elbow animation of her original Super Deadly Ninja Bees and Strikes with a larger flame doing more damage then her DM version. It's fast and invuln up to hit which makes it a better although expensive candidate for punishes or reversals than the DM.
  • There's an extra version where Mai changes into a one piece bikini before attacking with a different animation on the flames. As for its properties :
    • It has the same damage and framedata as the normal version
    • It is invincible from start to end, recovery included. Reducing to zero the already low chances of the move being beaten and forcing the opponent to only grab to punish on block.
    • OTG
    • Probability : 7.35%

MAX 2

Shiranui Nine tails fox - (qcb hcf+AC)

  • Mai jumps in the air and hawks toward the opponent. When the move connects mai performs various vertical and horizontal dives at the opponent,She then spins in her Ryu En Bu motion and then blows a kiss in a provacative style.
  • During the middle of her MAX 2 Mai can appear in a wedding attire before the Ryu En Bu motion(appears randomly)
  • During the middle of her MAX 2 Mai can appear in a Black and purple dress barly covering her feminine parts.


Combos

Mid Screen/Anywhere

  • d + B, cl.A, qcb + C
  • d + B, cl.A, hcf + B
  • d + B, cl.A, qcb + D x4
  • d + B, cl.A, df + B
  • d + B, cl.A, df + B qcb + B, qcb + C
  • cl.C/cr.C, df + B, qcb + B, qcb + C
  • cl.C/cr.C, df + B, qcb + D x4
  • cl.C/cr.C, df + B, hcf + B
  • j.d + A, j.qcb + A
  • j.d + A, (dash), cl.C, df + B
  • j.d + A, (dash), cl.C, df + B, qcb + D x4
  • j.d + A, (dash), cl.C, df + B, qcb + B, qcb + C
  • f + B, d + C, qcf x2 + P/qcb hcf + B
  • cl.C/cr.C, df + B, qcf x2/qcb hcf + B
  • cl.C, df + B(1), BC, cr.C/run cl.C, df + B(1), qcb + B, hcf + B(1), qcb + C(1), qcb hcf + K
  • crossup j.B/j.d + A, cl.C/cr.C, df + B(1) BC cr.C, df + B (1), qcb + B, hcf + B(1), qcb + C(1) dp + B (1), qcb + C(1), qcb hcf + BD (Backturn combo)

Notes

Mai Damage Chart

Close Normals

cl.A - 5 (6)

cl.B - 4 (5)

cl.C - 12 (14)

cl.D - 11 (14)


Far Normals

st.A - 3 (4)

st.B - 4 (5)

st.C - 11 (13)

st.D - 12 (14)

CD - 13 (15)


Crouch Normals

cr.A - 5 (6)

cr.B - 4 (5)

cr.C - 9 (11)

cr.D - 13 (15)


Jump Normals

j.A - 6 (7)

j.B - 7 (9)

j.C - 11 (13)

j.D - 11 (14)

j.CD - 12 (14)


Short Hop Normals

sh.A - 6 (7)

sh.B - 7 (9)

sh.C - 11 (13)

sh.D - 10 (12)


Neutral Jump Normals

nj.A - 5 (6)

nj.B - 7 (9)

nj.C - 11 (13)

nj.D - 12 (14)


Super Jump Normals

sj.CD - 10 (12)


Command Normals

Fortune's Wheel Drop - 13 (15)

Ukihane - 11 (14)

Yusura - 11 (14)

Crimson Crane Dance - 5+5 (6+5)

Black Swallow Dance

  • [1] - 11 (14)
  • [Close]…6(7)


Throws

Shiranui Flaming Steel Crush/Windmill Destroyer - 10


Cherry Blossom Phantasm - 10


Special Attacks

Kacho Sen - 11 (14)


Ryu En Bu

  • [weak] - 8 (10)
  • [strong] - 8+3 (10+3)


Deadly Ninja Bees

  • [weak] - 12+5 (14+5)
  • [strong] - 14+6+2 (16+7+3)


Sayo Chidori>weak Ryu En Bu - 9+8 (11+8)

Sayo Chidori>strong Ryu En Bu - 9+8+3 (11+8+3)


Dishevelled Kacho Sen - 2*8 (3+2*7)


Musasabi no Mai

  • [weak] - 12 (14)
  • [strong] - 13 (15)


Peach Blossom Bounce - 20 (20)

Fortune's Wheel Drop - 14 (18)

Ukihane

  • [weak] - 7 (9)
  • [strong] - 9 (11)


DM's

Blossom Storm - 3*7 (4+3*6)

Super Deadly Ninja Bees

  • [Normal] - 4*6 (6+4*5)
  • [6 Hits] - 24 (26)


SDM's

Super Deadly Ninja Bees

  • [MAX] - 3*12(5+3*11)→Leotard version is the same
  • [12 Hits] - 36 (38)


HSDM

Shiranui Nine tails fox - 48 (48)


Frame Specifics

Frame Advantage

Close Normals

cl.A - 5F (-2F)

cl.B - 6F (+0F)

cl.C - 4F (-5F)

cl.D - 6F (-10F)


Far Normals

st.A - 5F (+0F)

st.B - 6F (-6F)

st.C - 6F (-8F)

st.D - 9F (-2F)

CD - 21F (-26F)


Crouch Normals

cr.A - 8F (-2F)

cr.B - 6F (-1F)

cr.C - 4F (-5F)

cr.D - 7F (-10F)


Command Normals

Black Swallow Dance (f+B) - 29F (+4F)

Black Swallow Dance (f+B) Canceled - ?F (+3F)

↑Not using strong normals


Crimson Crane Dance (df+B) - 8F (-18F [2]Guard]


Special Attacks

qcb+A - 15F (+0F)


qcb+C

  • [1] - 6F
  • [2] - 15F (+0F)


qcb+B - 16F (-9F)


hcf+B

  • [1] - 8F
  • [Elbow] - (-26F~+1)


hcf+D

  • [1] - 9F
  • [Elbow] - 23F (-30F~-3F)


qcf+A - 14F (-3F)[Guard]

qcf+C - 17F (-14F)[Guard]


qcb+D

  • [1] - 8F (-9F)
  • [2] - (-7F) [2]Guard]
  • [3] - (-13F)[2]Guard]
  • [4] - (-1F)[All Guard]


DM's

qcfx2+P - 6F


qcb hcf+B - 8F (-20F)

qcb hcf+D - 11F (-24F)


SDM's

qcb hcf+BD - 7F (-18F)


HSDM

qcb hcf+AC - 36F? (No Guard)  

KOF 2002 Mai Mook


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