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==Attack Notations==
==Attack Notations==


A = Light Punch
'''A''' = Light Punch


B = Light Kick
'''B''' = Light Kick


C = Strong Punch
'''C''' = Strong Punch


D = Strong Kick
'''D''' = Strong Kick


CD = Blowback Attack
'''CD''' = Blowback Attack


P = With either Low Punch or Strong Punch
'''P''' = With either Low Punch or Strong Punch


K = With either Low Kick or Strong Kick
'''K''' = With either Low Kick or Strong Kick


X = Any button
'''X''' = Any button


AB = Evasive Roll, neutral or forward AB will make the character roll forward, pressing it in the backward direction will make the character roll backward
'''AB''' = Evasive Roll, neutral or forward AB will make the character roll forward, pressing it in the backward direction will make the character roll backward


GCR = Guard Cancel Roll, press AB when guarding an attack
'''GCR''' = Guard Cancel Roll, press AB when guarding an attack


GCD = Guard Cancel Blowback Attack, press CD when guarding an attack
'''GCD''' or '''GCCD''' = Guard Cancel Blowback Attack, press CD when guarding an attack


==Movement==
==Movement==
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==Movement Abbreviations==
==Movement Abbreviations==


qcf - 236 - d,df,f - Quarter circle forward
'''d,d''' - 2,2 - press down twice


qcb - 214 - d,db,b - Quarter circle backward
'''d,u''' - 2,8 - press down then up


hcf - 41236 - b,db,d,df,f - Half circle forward  
'''db,f'''' - 1,6 - press down back then forward


hcb - 63214 - f,df,d,db,d - Half circle backward
'''f,b,f''' - 6,4,6 - press forward back forward


dp - 623 - f,d,df - Dragon Punch motion
'''b~f or d~u''' - [4]6 or [2]8 - Charge, hold in one direction then shift to the designated direction


rdp - 421 - b,d,db - Reverse Dragon Punch motion
'''d,df~u''' - 2,[3]8 - Running Charge


charge - [4]6 or [2]8 - b~f or d~u - Hold in one direction then shift to the designated direction
'''qcf''' - 236 - d,df,f - Quarter circle forward


tk - 2369 - d,df,f,uf - Tiger Knee Motion
'''qcb''' - 214 - d,db,b - Quarter circle backward


rtk - 2147 - d,db,b,ub - Reverse Tiger Knee Motion
'''hcf''' - 41236 - b,db,d,df,f - Half circle forward


hcb f - 632146 - f,df,d,db,b,f - Half circle back forward motion
'''hcb''' - 63214 - f,df,d,db,d - Half circle backward


b~f - [4]6 - Hold back then press forward
'''dp''' - 623 - f,d,df - Dragon Punch motion


d~u - [2]8 - Hold down then press up
'''rdp''' - 421 - b,d,db - Reverse Dragon Punch motion


db,f - 1,6 - press down back then forward
'''tk''' - 2369 - d,df,f,uf - Tiger Knee Motion


d,u - 2,8 - press down then up
'''rtk''' - 2147 - d,db,b,ub - Reverse Tiger Knee Motion


d,d - 2,2 - press down twice
'''hcb f''' - 632146 - f,df,d,db,b,f - Half circle back forward motion


f,b,f - 6,4,6 - press forward back forward
'''qcb hcf''' - 2141236 - Quarter circle back half circle forward
 
qcb hcf - 2141236 - Quarter circle back half circle forward
 
d,df~u - 2,[3]8 - Running Charge


==Other Abbreviations==
==Other Abbreviations==


j. - Jump/jumping - Press up-back/up/up-forward.
'''j.''' - Jump/jumping - Press up-back/up/up-forward.


sj. - Super-jump - Tap down-back/down/down-forward, then quickly press up-back/up/up-forward.
'''sj.''' - Super-jump - Tap down-back/down/down-forward, then quickly press up-back/up/up-forward.


sh. - Short hop - Tap up-back/up/up-forward.
'''sh.''' - Short hop - Tap up-back/up/up-forward.


hh. - Hyper hop - Tap down-back/down/down-forward, then quickly tap up-back/up-forward.
'''hh.''' - Hyper hop - Tap down-back/down/down-forward, then quickly tap up-back/up-forward.


cl. - Close
'''cl.''' - Close


cr. - Crouching
'''cr.''' - Crouching


st. - Standing
'''st.''' - Standing


bb. - Backdash
'''bb.''' - Backdash


(C) - Free cancel (maxmode)
'''(C)''' - Free cancel (maxmode)


(SC) - Super cancel
'''(SC)''' - Super cancel


(CH) - Counter Hit
'''(CH)''' - Counter Hit


(W) - Critical Wire : Said move causes a wallbounce on hit
'''(W)''' - Critical Wire : Said move causes a wallbounce on hit


(CW) - Counter Wire : Said move causes a wallbounce only on counter hit
'''(CW)''' - Counter Wire : Said move causes a wallbounce only on counter hit


dp+C(2) - do the next move after dp+C does 2 hits. Same logic for another move.
dp+C'''(2)''' - do the next move after dp+C does 2 hits. Same logic for another move.


cr.Bx1~4 - You can do 1 to 4 cr.B's here.
cr.B'''x1~4''' - You can do 1 to 4 cr.B's here.


> - follow-up (like qcf+A > qcf+P for Kyo's rekka follow-up)
'''>''' - follow-up, like qcf+A > qcf+P for Kyo's rekka follow-up


{{Navbox 2002UM}}
{{Navbox 2002UM}}


[[Category:The King of Fighters 2k2UM]]
[[Category:The King of Fighters 2k2UM]]

Revision as of 04:48, 17 December 2020

Attack Notations

A = Light Punch

B = Light Kick

C = Strong Punch

D = Strong Kick

CD = Blowback Attack

P = With either Low Punch or Strong Punch

K = With either Low Kick or Strong Kick

X = Any button

AB = Evasive Roll, neutral or forward AB will make the character roll forward, pressing it in the backward direction will make the character roll backward

GCR = Guard Cancel Roll, press AB when guarding an attack

GCD or GCCD = Guard Cancel Blowback Attack, press CD when guarding an attack

Movement

                  up (u)
                    |
 (ub)  up left - 7 8 9 - up right (uf)
     
     (b)   left - 4 5 6 - right (f)

(db) down left - 1 2 3 - down right (df)
                    | 
                  down (d)

Movement Abbreviations

d,d - 2,2 - press down twice

d,u - 2,8 - press down then up

db,f' - 1,6 - press down back then forward

f,b,f - 6,4,6 - press forward back forward

b~f or d~u - [4]6 or [2]8 - Charge, hold in one direction then shift to the designated direction

d,df~u - 2,[3]8 - Running Charge

qcf - 236 - d,df,f - Quarter circle forward

qcb - 214 - d,db,b - Quarter circle backward

hcf - 41236 - b,db,d,df,f - Half circle forward

hcb - 63214 - f,df,d,db,d - Half circle backward

dp - 623 - f,d,df - Dragon Punch motion

rdp - 421 - b,d,db - Reverse Dragon Punch motion

tk - 2369 - d,df,f,uf - Tiger Knee Motion

rtk - 2147 - d,db,b,ub - Reverse Tiger Knee Motion

hcb f - 632146 - f,df,d,db,b,f - Half circle back forward motion

qcb hcf - 2141236 - Quarter circle back half circle forward

Other Abbreviations

j. - Jump/jumping - Press up-back/up/up-forward.

sj. - Super-jump - Tap down-back/down/down-forward, then quickly press up-back/up/up-forward.

sh. - Short hop - Tap up-back/up/up-forward.

hh. - Hyper hop - Tap down-back/down/down-forward, then quickly tap up-back/up-forward.

cl. - Close

cr. - Crouching

st. - Standing

bb. - Backdash

(C) - Free cancel (maxmode)

(SC) - Super cancel

(CH) - Counter Hit

(W) - Critical Wire : Said move causes a wallbounce on hit

(CW) - Counter Wire : Said move causes a wallbounce only on counter hit

dp+C(2) - do the next move after dp+C does 2 hits. Same logic for another move.

cr.Bx1~4 - You can do 1 to 4 cr.B's here.

> - follow-up, like qcf+A > qcf+P for Kyo's rekka follow-up

Navigation

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