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The King of Fighters 2002 UM/Goro Daimon
Normals
Close
- cl.A/B/C/D are all cancel-able
- cl.A is chain-able into itself and into cr.A, & far B
- cl.B whiffs on crouching opponents
Stand
- only far B is cancel-able
- far. A is a good poke that can be used to stop incoming hops and it does not whiff on crouching opponents
- far B is a good poke that hits low and is cancel-able
- far C has the same vertical height has far A and be used to stop incoming hops in advance
- far D can be used as a poke to stop jump-ins and incoming hops. It whiffs on crouching opponents
Throws
Juuji Shime - close, b or f + C
Okuri Kyaku Harai - close, b or f + D
Command Moves
Zujo Barai - df + C
Special Moves
Jiraishin - dp + A/C (A button pounds the ground while C button is a feint)
Chou Ukemi - qcb + B/D
Kumo Tsukami - hcf + A
Kirikabu Gaeshi - hcf + C
Chou Oosotogari - close, dp + B/D
Tenchi Gaeshi - close, hcb, f + A/C
Nekko Gaeshi - qcf + B/D
Ura Nage - close, hcb, f + B/D
Desperation Move
Jigoku Otoshi Gokuraku: close, hcb x 2 + A/C
Nekko Meki - hcf x 2 + B/D (then hcf + B/D, then dp + B/D)
Super Desperation Moves
Jigoku Otoshi Gokuraku - close, hcb x 2 + AC
Nekko Meki - hcf x 2 + BD (then, hcf + B/D, dp + B/D)
HSDM
Hourinkazan - hcb x 2 + BD
Discussion Threads
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Videos
Goro Master Class