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The King of Fighters 2002 UM/Bao
Normals
Close
- cl. A/B/C are cancel-able and hit mid
- cl. A and B aren't chain-able
- cl. C has very fast start-up, cancel-able and is good for a close combo starter.
- cl. D hits twice and isn't cancel-able. It is a very good and easy confirm into Max Mode, and is only special cancel-able in Max Mode.
Throws
Phantom Head Attack - f/b + C
Critical Throw - f/b + D
Command Moves
Kawasaki - f + A
Senheki Shu - f + B
Sensyou Shu - df + B
Rikatsu Shu - df + D
- Wire damage
Sousho - in air, d + A
Banda - in air, d + B
Special Moves
Psycho Ball Attack: Raise - qcf + A
Psycho Ball Attack: Boung - qcf + B
Psycho Ball Attack: Front - qcb + B
Psycho Ball Attack: Aerial Front - in air, qcb + A
Psycho Ball Attack: Aerial Bound - in air, qcf + B
Psycho Ball Crush: Raise - qcf + C
- Super cancellable
Psycho Ball Crush: Bound - qcf + D
Psycho Ball Crush: Front - qcb + C
- Super cancellable
Psycho Ball Crush: Aerial Front - In air, qcb + C
Psycho Ball Crush: Aerial Bound - in air, qcf + D
Desperation Moves
Psycho Ball Attack MAX - qcb x 2 + A/C
Psycho Ball Crush Special - qcb x 2 + B/D
Super Desperation Moves
Psycho Ball Attack MAX - qcb x 2 + AC
Psycho Ball Attack IIDX - f, hcf + BD
HSDM
Psycho Ball Gravity - qcf x 2 + AC
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