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The King of Fighters 2002 UM/Foxy
Normal Moves
Close
•cl.A/B/C are cancellable
•cl.A and cl.B chains into lights
•cl.C hits twice, both hits cancellable
•cl.D hits twice and causes hard knockdown
Stand
•none of Foxy’s far standing normals are cancellable.
•most act as situational pokes and anti-air’s
Throws
Daisan No Kagi - Close, b/f + C
Daijuuni no Kagi - Close, b/f + D
Command Moves
No Nanatsu Kinzoku - f + A: Foxy advances slightly with a fast non-cancellable poke. Spacing tool primarily.
No Nanatsu Kobutsu - df + A: Foxy advances with a quick strike that is special and super cancellable, her best midrange confirm tool.
No Junkan Nanajuu - f + B: a parry move like Ryo’s will block jump and mid attacks
No Nanajuu Junryuu - df + B: a parry move like Ryo’s will block lows
Special Moves
Unicorn No Kaku - qcf + A/C
Taiki no Shoukai - dp + B/D
Planunium - dp + A/C
Hajimari no Ki - hcb + A/C
┗Noa No Kaoku - A/C
┗Nanajuu no Hoshi - back + B/D
Chie No Ki - qcf + B/D
┗Tsukino Gin - f + A/C
Desperation Moves
Shrödinger No Neko - qcb x 2 + A/C
Hakuchou no Shi- qcf x 2 + A/C
┗Tsukino Gin - f + A/C
┗No Chishiki ki - down + A/C
Super Desperation Moves
No Wakusei Inoru - qcf x 2 + A + C in air
Hidden Super Desperation Move
Mitsubachi - qcf x 2 + B + D
Discussion Threads
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