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The King of Fighters 2002 UM/Seth
Normal
Close
- cl. A/B/C (first hit) and cl. D are cancel-abl
- cl. B hits mid despite the animation
- cl. C hits twice, and is safe on block. The first hit is only cancel-able
- cl. D hits low and is cancel-able
Stand
- None of Seth's standing far normals are cancel-able
- Far A is good for stopping incoming hops
- Far B is a good poke that hits mid despite the animation
- Far C is a palm thrust that has good range and pushes Seth away from the opponent
- Far D can be used a meaty attack but isn't cancel-able
Crouching
- cr. A and cr. C are cancel-able
- cr. A is chain-able into st. A and cr. B
- cr. B hits low but doesn't chain into any other normals
- cr. C can be used as a standing anti-air
- cr. D hits low
Jumping
- j. A aims downward, and is good to use as an air-to-ground
- j. B has a steeper downward angle than j.B
- Neutral j. B points forward & can be used as an air-to-air attack or to stop incoming jumps
- j. C aims downward and is cancel-able
- j. D aims downward and is good to use as an air-to-ground attack
Blowback
- st. D has very long range and is whiff cancel-able
- j. CD aims forward and is good to use as an air-to-air attack. It is also cancel-able too.
Throws
Elbow Strike [Hijiate Kara no Hadou Uchi] - close (b/f + C)
- Seth grabs, lifts the opponent up, and punches them in the face several times
- Can be mashed out
- Soft knockdown
Circular Throw [Tomoe Nage] - close (b/f + D)
- Seth grabs the opponent, then throws them toward the corner
- Soft knockdown
Command Moves
Tackle - (f + A)
- Seth performs a quick shoulder tackle
- Good range, and nice amount of push-back on block
- Causes a soft knockdown
- Can be cancelled and can combo from close standing and crouching cancel-able normals
Mai Age Geri - (f + B)
- This kick that is aimed at the opponent's shins actually hits mid - it does not hit low
- Can be cancelled and can combo from close standing and crouching cancel-able normals
- Special cancel-able only when canceled from close or crouching normals
Back Blow - (b + A)
- A swinging back hand punch
- Whiffs on characters that have low crouching heights (example: Iori, Kula, Choi, etc)
- Can be cancelled and can combo from close standing and crouching cancel-able normals
- Special cancel-able only when canceled from close or crouching normals
Sobat - b + B
- A spinning sobat kick that has good horizontal range
- Hits overhead
- Only can be cancelled from Seth's cancel-able standing and crouching heavy normals
- Not cancel-able
Slide Kick - df + B
- A decent ranged slide kick
- Can be used to low-profile and quickly anti-air opponents using air-to-air based jumping normals
- Unsafe on block at a very close range
- Can be cancelled and can combo from close standing and crouching cancel-able normals
- Not cancel-able
Special Attacks
Sho-Yoh - qcf + A/C
Doh-Kuzushi - ;hcf + B/D
Ashi-Tori - d, d + A/C
Kyu-Getsu - hcb + B/D
┗Ya-Getsu - f + B / Gen-Getsu - d + B
Raku-Getsu - qcf + B in air
An-Getsu - qcf + C in air
Ei-Getsu - qcf + D in air
Koh-Getsu - qcf + A in air
┗Slide Kick - df+ B
DM
Morote-Sho-Yoh - qcf x 2 + A/C
Irimi-Nadazuki - qcf, hcb + B/D
Doh-Tori-Shichimonsatsu - qcf, hcb + A/C
Super DM
Doh-Tori-Shichimonsatsu - qcf, hcb + AC
HSDM
Shigure-Rangiku - f, hcf + AC
Videos
Training Mode Video
http://www.nicovideo.jp/watch/sm6509398
http://www.nicovideo.jp/watch/sm6513764
copy and paste here, http://mmcafe.com/nico.html
Discussion Threads
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