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The King of Fighters 2002 UM/Foxy

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Normal Moves

Close

•cl.A/B/C are cancellable

•cl.A and cl.B chains into lights

•cl.C hits twice, both hits cancellable

•cl.D hits twice and causes hard knockdown

Stand

•none of Foxy’s far standing normals are cancellable.

•most act as situational pokes and anti-air’s

Throws

Daisan No Kagi - Close, b/f + C

Daijuuni no Kagi - Close, b/f + D


Command Moves

No Nanatsu Kinzoku - f + A: Foxy advances slightly with a fast non-cancellable poke. Spacing tool primarily.

No Nanatsu Kobutsu - df + A: Foxy advances with a quick strike that is special and super cancellable, her best midrange confirm tool.

No Junkan Nanajuu - f + B: a parry move like Ryo’s will block jump and mid attacks

No Nanajuu Junryuu - df + B: a parry move like Ryo’s will block lows

Special Moves

Unicorn No Kaku - qcf + A/C

Taiki no Shoukai - dp + B/D

Planunium - dp + A/C

Hajimari no Ki - hcb + A/C

┗Noa No Kaoku - A/C

┗Nanajuu no Hoshi - back + B/D

Chie No Ki - qcf + B/D

┗Tsukino Gin - f + A/C


Desperation Moves

Shrödinger No Neko - qcb x 2 + A/C

Hakuchou no Shi- qcf x 2 + A/C

┗Tsukino Gin - f + A/C

┗No Chishiki ki - down + A/C


Super Desperation Moves

No Wakusei Inoru - qcf x 2 + A + C in air


Hidden Super Desperation Move

Mitsubachi - qcf x 2 + B + D


Discussion Threads

Discuss at Dream Cancel


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