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The King of Fighters 2002 UM/EX Kensou
Normals
Close
- cl.A/B/C/D are all cancellable
- cl.A/B chain into themselves
- cl.A chains into cl.B
Standing
- s.A/C are cancellable
- s.B is EX Kensou's furthest poke
- s.C is a two hit move that is cancellable on the 2nd hit. Has very decent range and usually connects both hits.
Crouching
- cr.A/B chain into themselves
- cr.A chains into cr.B
- cr.A/C are cancellable
Jumping
- j.B remains EX Kensou's best crossup tool
Blowback
Throws
Inch Blast - (b/f + C)
- causes hard knockdown
Psychic Slam - (b/f + D)
- causes soft knockdown
Command Moves
Tiger Takedown Punch - (f + A)
Reverse Mass Kick - (f + B)
Special Moves
Arrow Dash Blast - qcb + A/C
- Super cancellable
Dragon Drubbing - dp + A/C (C rapidly)
- Super cancellable
Dragon Scale Tackle - rdp + A/C
Earth Dragon Fang Nibble - hcf + A
Heaven Dragon Fang Nibble - hcf + C
Arrow Kick - qcf + B/D
Dragon Uppercut - rpd + B/D
- Super cancellable
Dragon Talon Tear - qcb + A/C in air
Desperation Moves
Dragon God Kick - qcf, hcb + B
Dragon God Drubbing - qcf, hcb + D
Super Dragon Fist - qcf x 2 + A/C
Super Desperation Moves
Dragon God Drubbing - qcf, hcb + BD
HSDM
Arrow Dash Dragon Crunch - qcf, b, f + AC
Discussion Threads
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