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The King of Fighters 2002 UM/EX Kensou

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Normals

Close

  • cl.A/B/C/D are all cancellable
  • cl.A/B chain into themselves
  • cl.A chains into cl.B

Standing

  • s.A/C are cancellable
  • s.B is EX Kensou's furthest poke
  • s.C is a two hit move that is cancellable on the 2nd hit. Has very decent range and usually connects both hits.

Crouching

  • cr.A/B chain into themselves
  • cr.A chains into cr.B
  • cr.A/C are cancellable

Jumping

  • j.B remains EX Kensou's best crossup tool
  • j.C is also a good crossup on crouching opponents and can be quite ambiguous.
  • j.D has a better hitbox than normal Kensou and is yet another crossup tool

Blowback

  • standing and jumping CD both cause soft knockdown
  • s.CD is whiff cancellable
  • j.CD has a nice downward angle and can be effective as preemptive air-to-air or jump in attack.

Throws

Inch Blast - (b/f + C)

  • causes hard knockdown

Psychic Slam - (b/f + D)

  • causes soft knockdown

Command Moves

Tiger Takedown Punch - (f + A)

  • EX Kensou slams his fists downward on the opponent. Hits overhead.
  • can combo into it and it becomes special cancellable, but loses the overhead property
  • could be used in a frame trap like: cl.C, f+A, pause hcb+p

Reverse Mass Kick - (f + B)

  • EX Kensou performs a hop-like flying kick. Hits mid.
  • can combo into it and it special cancellable on hit even when not comboed into
  • can use it as an advancing move with anti-hop properties.
  • lacks low body armor enough to be super effective at beating out lows.

Special Moves

Arrow Dash Blast - (qcb + A/C)

  • EX Kensou dashes forward with a fist, hitting twice and causing soft knockdown.
  • hits mid
  • can be combo into
  • A version goes half the screen to hit. C version goes full screen so could be used as a punisher from many distances
  • both versions are negative on block, but C version is extremely negative
  • Super cancellable

Dragon Drubbing - (dp + A/C) (C rapidly)

  • EX Kensou flings fist after fist at the opponent ending in an upward double strike causing soft knockdown
  • hits mid
  • can be combo into
  • C version can be rapidly pressed to achieve two extra hits
  • both versions are pretty negative on block
  • Super cancellable

Dragon Scale Tackle - (rdp + A/C)

  • EX Kensou throws out a damaging back hand to the opponent
  • both versions cause soft knockdown
  • A version is stationary and 1 hit whereas C version EX Kensou dashes forward a bit and is two hits.
  • cannot be comboed into
  • both versions have upper body armor able to absorb a hit and continue the attack
  • use can use the frame of armor to absorb a mid fireball like Athena's
  • no armor to lows so can be hit out of it if opponent guesses right

Earth Dragon Fang Nibble - (hcf + A)

  • EX Kensou launches himself at the opponent in a flurry of punches & kicks
  • it is a grounded horizontal attack that hits mid
  • causes soft knockdown
  • can be comboed into
  • pretty negative on block

Heaven Dragon Fang Nibble - (hcf + C)

  • an upward diagonal kick hitting multiple times
  • hits high so will whiff on crouching opponents
  • can be comboed into
  • situational anti-air

Arrow Kick - (qcf + B/D)

  • EX Kensou plants his palm and smashes the opponent upward with a vertical kick
  • hits twice and causes a soft knockdown
  • on hit creates a juggle state where EX Kensou can follow up with lots of options or a reset
  • unlike normal Kensou can combo into this move. In the corner you can get more combo options into it
  • not a very effective reversal or anti-air


Dragon Uppercut - (rpd + B/D)

  • Super cancellable


Dragon Talon Tear - (qcb + A/C) in air

Desperation Moves

Dragon God Kick - qcf, hcb + B


Dragon God Drubbing - qcf, hcb + D


Super Dragon Fist - qcf x 2 + A/C


Super Desperation Moves

Dragon God Drubbing - qcf, hcb + BD


HSDM

Arrow Dash Dragon Crunch - qcf, b, f + AC


Discussion Threads

Discuss at Dream Cancel


Videos

Ex Kensou Master Class

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