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The King of Fighters 2002 UM/Jhun Hoon

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Normals

Close

  • cl.A/B/C are cancellable
  • cl.B chains into itself and cl.A
  • cl.D's hitbox is quite high and will whiff on small characters like Bao, Chin and Choi

Stand

  • none of Jhun's stand normals are special or command move cancellable
  • s.A is whiff cancellable into specials and command normals
  • s.D has a very far range and moves Jhun slightly closer to the opponent
  • Jhun's stand normals all have decently far reaching horizontal hitboxes for poking
  • Jhun s.A works as a preemptive anti-hop tool

Throws

Handougeki - (close, b/f + C)

  • causes soft knockdown

Kai Senpuu - (close, b/f + D)

  • causes hard knockdown
  • throws the opponent all the way to the opposite corner

Command Moves

Soshuu Geki - (f + A, Hold for Soshuu Stance)

Ryouko Geki - (f + B, Hold for Ryouko Stance)

Ryuurou Shuu - (d + B, in the air)

Stances

Special Moves

Mangetsu Zan - qcb + B/D (Hold B for Ryouko Stance)

Kuu Sajin - charge down briefly, then up + P (Hold A to Soshuu Stance)

Haiki Jin - qcb + P (Hold A to Soshuu Stance)


Soshuu Stance - d, d + A (hold down to maintain stance)

┗ Shuusou Kyaku Joudan - u + C

┗ Shuusou Kyaku Gedan - C

┗ Taikyoku Ha - D

┗ Kirikae Kougeki - b/f + A (Hold for Ryouko Stance)

┗ Kirikae Dousa - A (Hold for Ryouko Stance)


Ryouko Stance - d, d + B (hold to maintain stance

┗ Hiko Geki - u + C

┗ Mouko Geki - C

┗ Shuuko Geki - d + C

┗ Taikyoku Hi - D

┗ Kirikae Kougeki - b/f + A

┗ Kirikae Dousa - A (Hold for Soshuu Stance)


Desperation Moves

Hou'ou resou Kyaku - qcf x 2 + B/D

Hou'ou Tenbu Kyaku - qcf x 2 + B/D in the air


Super Desperation Moves

Hou'ou resou Kyaku - qcf x 2 + BD


Hidden Super Desperation Moves

Zankou Haik Geki - qcb x 2 + AC


Combos

Discussion Threads

Discuss at Dream Cancel

Videos

Jhun Hoon Master Class

Navigation

The King of Fighters 2002 Unlimited Match
System

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Characters
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