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The King of Fighters 2002 UM/Takuma Sakazaki
Normal Moves
Close
- A/B/C are cancellable
- A/B chain into lights
Stand
- none of his stand normals are cancellable, including on whiff
- s.B is a good fast poke and anti air
Crouch
- cr.A/B/C are cancellable
- cr.A/B chain into lights
- cr.B/C/D are whiff cancellable
Jumping
- j.B best crossup on crouching opponents
- j.CD best general air tool
- j.D great tool, crosses up
Throws
Oosotogari - close, b/f + C: hard knockdown
Nage Ippon seoi - close, b/f + D: hard knockdown
Command Moves
Kawara Wari - f + B: Takuma throws an elbow out that hits overhead. Can be cancelled into from any close normal except D. Loses its overhead property but gains the ability to cancel into specials, though it pushes Takuma far enough away that they don't connect. Can cancel the move into BC mode.
Special Moves
Or Ken Ko - qcf + A/C
Hien Shippukyaku - hcb + B/D
Mouko Shikouken - qcb + A/C
Haohshoukoken - f, hcf + A/C
San Ikusa No Kate - d, d + A/C
Desperation Moves
Ryuuko Ranbu - qcf, hcb + A/C
Shin Kishin Geki - close, qcf x 2 + A/C
Super Desperation Moves
Ryuuko Ranbu - qcf, hcb + AC
Hidden Super Desperation Moves
Kosatsu Jin - b, f, d, df + AC
Discussion Threads
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