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The King of Fighters 2002 UM/Ramon
Normals
Close
- cl.A/B/C/D are all special cancellable
- cl.B chains into s.B
- cl.B hits low
- Ramon's close normals mostly serve to set up his various command throws
Stand
- s.A is special cancellable
- s.A is a decent anti-hop move
- s.B has decent range and speed as a poke
- s.D has an interesting upward angle for anti-air. It also advances Ramon quite a bit forward and has good speed.
Crouching
- cr.A/B/C are special cancellable
- cr.A chains into itself and cr.B
- cr.C has deceptively good range and moves Ramon forward slightly
- cr.D is a fast sweep and brings Ramon toward the opponent almost 25 % of the screen (4 sweeps will move him to connect with opponent)
Jumping
- j.A/B are relatively slow for lights
- j.B can be a situational crossup mostly on standing opponents
- J.C is Ramon's go to crossup tool
- j.D has a steep downward angle and is great as a jump in move and it will crossup ambigously on crouching opponents
Blowback
- s.CD can be used to beat lows
- j.CD has a horizontal attack zone and is useful as a air to air
Throws
Arm Whip - (f/b + C)
- grants hard knockdown
Flying Mare - (f/b + D)
- grants hard knockdown
Command Move
Low Altitude Drop Kick - (df + B)
- Ramon launches a flying kick at the opponent. Hits low.
- can combo into it from cl.C/D and cr.C
- it is not special cancellable even when comboed, but you can activate BC mode within a combo and continue a combo
- only slightly negative on block so you can use it as a spacing tool
- advances Ramon almost 1/2 the screen
Special Moves
Tiger Neck Chancery -(hcf + A/C)
- Ramon leans in and grabs the opponent picking them up and dropping them in the opposite guard direction.
- hard knockdown
- can be comboed into from cl.A/B/C and cr.C
- is an unblockable command throw
- has a deceptively great range for a throw
- good mixup potential from a feint step cancel as Ramon is still in range to land the command throw if you were close to opponent
Rolling Sobbat - (dp + B/D)
- Ramon throws out a kick that knocks the opponent away
- hard knockdown
- hits overhead
- can be comboed into
- pretty negative on block
- Wire damage on counter hit
┗Flying body attack - during Rolling Sobbat, (dp + B/D)
- Ramon follows up the kick by throwing himself through the air to body slam the opponent
- grants a hard knockdown
┗Pull Up - during Flying Body Attack or Force of Will, (d,d + B/D)
- Ramon pulls the opponent off the ground and clocks them with his fist
- Super cancellable
Feint step - (qcb + A/C)
- Ramon twirls from the opponent and paces back and forth for a set amount of time you can hold the button til
- A version launches Ramon at the opponent with a drop kick when the button is released
- A version's dropkick is massively negative on block
- A version wire damages on counter hit
- C version is a feint and when you release the button Ramon is at neutral again
- C version is intregal to Ramon's mixup game
- both version can be charged up to three times Ramon's pacing distance, then they release their actions (ie a dropkick or feint)
Somersault - (hcf + B/D)
- Cancel with ABC
Tiger Road - rdp + B/D
> Feint Dash - during Tiger Road, Tiger Road 2 or Savage Fire Cat Dashing, ABC
> Cross Chop - During Tiger Road, when touching wall, D
Tiger Road 2 - qcb + B/D
> Force of Will - during Tiger Road 2 when touching wall, qcf + A
Bird of Paradise - d d + AC
Desperation Moves
Tiger Spin - hcb x 2 + A/C
El Diablo Amarillo Ramon - qcb hcf + B/D
Savage Fire Cat - qcf hcb + B/D
Super Desperation Move
Tiger Spin - hcb x 2 + AC
HSDM
Hypnotic Tiger - qcb hcf + AC
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