Difference between revisions of "The King of Fighters 2002 UM/Heidern"

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==Special Moves==
==Special Moves==
Cross Cutter - Charge b~f + A/C
'''Cross Cutter''' - (Charge b~f + A/C)
*Heidern crosses his hands sending out two crescents of energy
*hits mid allowing it to be block crouching or standing
*both versions cause soft knockdown on hit
*the projectile will completely whiff on crouching smaller characters like Bao, Chin, and Choi
*A version is slower to start and moves across the screen at a slower pace
*during A version Heidern recovers fast enough at 3/4 screen to begin following the projectile toward the opponent
*A version becomes safe on block about 1.5 characters away, but is negative on block point blank
*C version travels faster across the screen
*C version only becomes safe on block at 1/2 screen
*great move for Heidern to control space with and plan his attack. The hurtbox of the move is certainly not as big as the projectile looks as it can be jumped over and even hopped if timed right.


Moon Slasher - Charge d~u + A/C
'''Moon Slashe'''r - (Charge d~u + A/C)


Neck Rolling - Charge d~u + B/D
'''Neck Rolling''' - (Charge d~u + B/D)


Storm Bringer - hcb + A/C close
'''Storm Bringer''' - (hcb + A/C close)
 
Killing Bringer - hcb + B/D


'''Killing Bringer''' - (hcb + B/D)


==Desperation Moves==
==Desperation Moves==

Revision as of 15:42, 27 August 2015

Heidern.jpg

Movelist

Kof02ummovelistheidern.png

Throws

Lead Belcher - b/f + C close

Backstabbing - b/f + D close

Critical Drive - b/d/f + C/D close in air


Command Moves

Shooter Narnangel - b/f + B


Special Moves

Cross Cutter - (Charge b~f + A/C)

  • Heidern crosses his hands sending out two crescents of energy
  • hits mid allowing it to be block crouching or standing
  • both versions cause soft knockdown on hit
  • the projectile will completely whiff on crouching smaller characters like Bao, Chin, and Choi
  • A version is slower to start and moves across the screen at a slower pace
  • during A version Heidern recovers fast enough at 3/4 screen to begin following the projectile toward the opponent
  • A version becomes safe on block about 1.5 characters away, but is negative on block point blank
  • C version travels faster across the screen
  • C version only becomes safe on block at 1/2 screen
  • great move for Heidern to control space with and plan his attack. The hurtbox of the move is certainly not as big as the projectile looks as it can be jumped over and even hopped if timed right.

Moon Slasher - (Charge d~u + A/C)

Neck Rolling - (Charge d~u + B/D)

Storm Bringer - (hcb + A/C close)

Killing Bringer - (hcb + B/D)

Desperation Moves

Final Bringer - qcf x 2 + A/C

Heidern End - qcb hcf + B/D


Super Desperation Moves

Final Bringer - qcf x 2 + AC

Heidern End - qcb hcf + BD


Hidden Super Desperation Move

Caliburn - qcf x 2 + BD


Combos

  • cl.B/cr.A, hcb+P/qcfx2+AC (corner)
  • cr.A×1~2, d~u+C
  • cl.C (2), b/f+B (1), qcb hcf+BD/qcfx2+P (corner)
  • cl.C (2), b/f+B (1), d~u+P (doesn't work on everyone)
  • j.C (cross-up), st.C (2), b/f+B, d~u+C, (SC) qcb hcf+K/BD
  • cr.C, d~u+C, (SC) qcb hcf+BD/qcfx2+AC (corner)
  • (corner) cl.C (1),(BC) cl.C (2), b/f+B (1), [d~u+A, (DC) b~f+C]×2, combo ender

Videos

http://zoome.jp/LKH/diary/23/

Training Mode Videos

http://www.nicovideo.jp/watch/sm6968723

>copy and paste here, http://mmcafe.com/nico.html


Discussion Threads

Discuss at Dream Cancel

Discuss at Orochinagi

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