Difference between revisions of "The King of Fighters 2002 UM/Shermie"

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'''Shermie Spiral'''  -  (hcf + A/C)
'''Shermie Spiral'''  -  (hcf + A/C)
 
*Shermie grabs the opponent, twists her legs around their head and throws them to the ground.
*causes a hard knockdown
*grabs mid (so works on standing or crouching opponents)
*on hit, throws the opponent 1/2 the screen away toward the way they were facing, leaving Shermie on the opposite side she started the move.
*can combo into the command grab in a variety of ways (cl.A, cl.A, hcf+A/C or cl.C, hcf+A/C or cl.C, f+B, hcb + A/C etc..)
*if you are not in range to land the command grab Shermie will throw out her arm causing a whiff animation


'''Shermie Whip''' - (qcb + A/C)
'''Shermie Whip''' - (qcb + A/C)

Revision as of 19:00, 10 August 2015

Shermie.jpg

Movelist

Kof02ummovelistshermie.png

Throws

Shermie Flash Original - b/f + C

Front Flash - b/f + D


Command Moves

Busty Suplex - f + A

Shermie Stand - f + B


Special Moves

Shermie Clutch - (dp + B/D)

  • Shermie twists her body through the air at the opponent, prepared to grab them.
  • if succesfull, in both versions Shermie grabs the opponent and spins them to the ground causing hard knockdown.
  • B version has a hop-like arc and quicker startup
  • B version if useful in catching opponent hops or the downward arc of longer empty jumps.
  • B version will whiff under the opponent on the highest parts of their normal and hyper jumps
  • D version has a normal jump like arc and slower startup
  • D version is good for meeting or anticipating opponent's aerial movement
  • D version will whiff on opponent hops except at their highest point.
  • both versions only work on aerial opponents
  • both versions are easily countered by fast air to air normals

Shermie Spiral - (hcf + A/C)

  • Shermie grabs the opponent, twists her legs around their head and throws them to the ground.
  • causes a hard knockdown
  • grabs mid (so works on standing or crouching opponents)
  • on hit, throws the opponent 1/2 the screen away toward the way they were facing, leaving Shermie on the opposite side she started the move.
  • can combo into the command grab in a variety of ways (cl.A, cl.A, hcf+A/C or cl.C, hcf+A/C or cl.C, f+B, hcb + A/C etc..)
  • if you are not in range to land the command grab Shermie will throw out her arm causing a whiff animation

Shermie Whip - (qcb + A/C)


Shermie Cute - (during special move body toss, qcf + B/D


Diamond Dust - (hcf + B/D)


Axle Spin Kick - (qcb + B/D)


F. Captured - (hcb, f + A/C)


Evasive Move - (ABC)

> Evasive Attack - during Evasive move, A/B/C/D

Desperation Moves

Shermie Flash - hcb x 2 + A/C

Shermie Carnival - hcf x 2 + A/C


Super Desperation Moves

Shermie Flash - hcb x 2 + AC

Shermie Carnival - hcf x 2 + AC


HSDM

Lightning Leg Lariat - qcf x 2 + BD


Discussion Threads

Discuss at Dream Cancel


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