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The King of Fighters 2002 UM/Kyo Kusanagi/Data: Difference between revisions
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Franck Frost (talk | contribs) No edit summary Tag: Manual revert |
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{{CharNavbox 02UM}} | |||
{{TOClimit|3}} | {{TOClimit|3}} | ||
==Idle== | ==Idle== | ||
=== | ===Stand=== | ||
{{MoveData-KOF02UM | character = Kyo Kusanagi | moveId = kyo_st0 | {{MoveData-KOF02UM | character = Kyo Kusanagi | moveId = kyo_st0 | ||
| name = Stand | | name = Stand | ||
Line 8: | Line 9: | ||
| orderId = 1 | | orderId = 1 | ||
| images = 02UM_Kyo_st.0.gif | | images = 02UM_Kyo_st.0.gif | ||
| rank = Middle | | rank = Middle | ||
}} | }} | ||
== | ===Crouch=== | ||
{{MoveData-KOF02UM | character = Kyo Kusanagi | moveId = kyo_cr0 | |||
=== | | name = Crouch | ||
==== | | version = Crouch | ||
{{MoveData-KOF02UM | character = Kyo Kusanagi | moveId = | | idle = yes | ||
| name = | | header = no | ||
| | | orderId = 2 | ||
| images = | | images = 02UM_Kyo_cr.0.png | ||
| | | rank = Middle | ||
| | }} | ||
| | ===Hop=== | ||
| | {{MoveData-KOF02UM | character = Kyo Kusanagi | moveId = kyo_hop | ||
| startup = | | name = Hop | ||
| active = | | version = Hop | ||
| recovery = | | idle = yes | ||
| | | orderId = 1 | ||
| | | images = 02UM_Kyo_hop.gif | ||
| | | startup = 4 | ||
| active = 23 | |||
| recovery = 1 | |||
}} | |||
===Jump=== | |||
{{MoveData-KOF02UM | character = Kyo Kusanagi | moveId = kyo_jump | |||
| name = Jump | |||
| version = Jump | |||
| idle = yes | |||
| header = no | |||
| orderId = 2 | |||
| images = 02UM_Kyo_jump.gif | |||
| display = x350px | |||
| startup = 4 | |||
| active = 31 | |||
| recovery = 1 | |||
}} | |||
===Walk=== | |||
{{MoveData-KOF02UM | character = Kyo Kusanagi | moveId = kyo_walk | |||
| name = Walk | |||
| version = Walk | |||
| idle = yes | |||
| orderId = 1 | |||
| rank = 12 out of 34 | |||
| input = b/f, Hold to maintain | |||
| input2 = 4/6, Hold to maintain | |||
| images = 02UM_Kyo_walk.gif | |||
}} | }} | ||
=== | ===Run=== | ||
{{MoveData-KOF02UM | character = Kyo Kusanagi | moveId = | {{MoveData-KOF02UM | character = Kyo Kusanagi | moveId = kyo_run | ||
| name = | | name = Run | ||
| | | version = Run | ||
| | | idle = yes | ||
| | | header = no | ||
| | | orderId = 2 | ||
| | | rank = 13 out of 31 | ||
| | | input = f,f , Hold to maintain | ||
| | | input2 = 66, Hold to maintain | ||
| | | images = 02UM_Kyo_run.gif | ||
| | | startup = 3 | ||
| | | active = 10 ~ ∞ | ||
| | | recovery = 2 | ||
}} | }} | ||
=== | ===Backdash=== | ||
{{MoveData-KOF02UM | character = Kyo Kusanagi | moveId = | {{MoveData-KOF02UM | character = Kyo Kusanagi | moveId = kyo_backdash | ||
| name = | | name = Backdash | ||
| | | idle = yes | ||
| | | input = b, b | ||
| | | input2 = 44 | ||
| | | images = 02UM_Kyo_backdash.gif | ||
| display = x300px | |||
| | |||
| startup = 3 | | startup = 3 | ||
| active = | | active = 15 | ||
| recovery = | | recovery = 3 | ||
| | }} | ||
| | ===Wake-up=== | ||
| | {{MoveData-KOF02UM | character = Kyo Kusanagi | moveId = kyo_wakeup | ||
| name = Wake-up | |||
| version = Wake-up | |||
| idle = yes | |||
| orderId = 1 | |||
| rank = 0f | |||
| images = 02UM_Kyo_wakeup.gif | |||
| startup = 0 | |||
| active = 26 | |||
| recovery = 0 | |||
}} | }} | ||
=== | ===Recovery Roll=== | ||
{{MoveData-KOF02UM | character = Kyo Kusanagi | moveId = | {{MoveData-KOF02UM | character = Kyo Kusanagi | moveId = kyo_recoveryroll | ||
| name = | | name = Recovery roll | ||
| | | version = Recovery roll | ||
| | | idle = yes | ||
| | | input = AB when hitting the ground | ||
| | | header = no | ||
| | | orderId = 2 | ||
| | | rank = 0f | ||
| startup = | | images = 02UM_Kyo_recoveryroll.gif | ||
| active = | | startup = 0 | ||
| recovery = | | active = 23 | ||
| recovery = 0 | |||
}} | }} | ||
==Normals== | |||
===Far Standing Normals=== | ===Far Standing Normals=== | ||
Line 89: | Line 117: | ||
| name = stand A | | name = stand A | ||
| input = st.A | | input = st.A | ||
| input2 = A | |||
| images = 02UM_Kyo_st.A_2_ima.png | | images = 02UM_Kyo_st.A_2_ima.png | ||
| hitboxes = 02UM_Kyo_st.A_2.png | | hitboxes = 02UM_Kyo_st.A_2.png | ||
Line 105: | Line 134: | ||
| name = stand B | | name = stand B | ||
| input = st.B | | input = st.B | ||
| input2 = B | |||
| images = 02UM_Kyo_st.B_2_ima.png | | images = 02UM_Kyo_st.B_2_ima.png | ||
| hitboxes = 02UM_Kyo_st.B_2.png | | hitboxes = 02UM_Kyo_st.B_2.png | ||
Line 121: | Line 151: | ||
| name = stand C | | name = stand C | ||
| input = st.C | | input = st.C | ||
| input2 = C | |||
| images = 02UM_Kyo_st.C_3_ima.png | | images = 02UM_Kyo_st.C_3_ima.png | ||
| hitboxes = 02UM_Kyo_st.C_3.png | | hitboxes = 02UM_Kyo_st.C_3.png | ||
Line 137: | Line 168: | ||
| name = stand D | | name = stand D | ||
| input = st.D | | input = st.D | ||
| input2 = D | |||
| images = 02UM_Kyo_st.D_2_ima.png | | images = 02UM_Kyo_st.D_2_ima.png | ||
| hitboxes = 02UM_Kyo_st.D_2.png | | hitboxes = 02UM_Kyo_st.D_2.png | ||
Line 147: | Line 179: | ||
| hitadv = -2 | | hitadv = -2 | ||
| blockadv = -4 | | blockadv = -4 | ||
| invul = (2~18)_'''Hit'''_( | | invul = (2~18)_'''Hit'''_(Lower body) | ||
}} | |||
===Close Standing Normals=== | |||
====cl.A==== | |||
{{MoveData-KOF02UM | character = Kyo Kusanagi | moveId = kyo_cla | |||
| name = close A | |||
| input = cl.A | |||
| images = 02UM_Kyo_cl.A_2_ima.png | |||
| hitboxes = 02UM_Kyo_cl.A_2.png | |||
| damage = 25 | |||
| guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]] | |||
| cancel = [[The_King_of_Fighters_2002_UM/Gauges#Special_Cancel|Special]] | |||
| startup = 5 | |||
| active = 4 | |||
| recovery = 5 | |||
| hitadv = +3 | |||
| blockadv = +1 | |||
| invul = | |||
}} | |||
====cl.B==== | |||
{{MoveData-KOF02UM | character = Kyo Kusanagi | moveId = kyo_clb | |||
| name = close B | |||
| input = cl.B | |||
| images = 02UM_Kyo_cl.B_2_ima.png | |||
| hitboxes = 02UM_Kyo_cl.B_2.png | |||
| damage = 25 | |||
| guard = [[The_King_of_Fighters_2002_UM/Defense#Low|Low]] | |||
| cancel = [[The_King_of_Fighters_2002_UM/Gauges#Special_Cancel|Special]] | |||
| startup = 7 | |||
| active = 4 | |||
| recovery = 8 | |||
| hitadv = 0 | |||
| blockadv = -2 | |||
| invul = | |||
}} | |||
====cl.C==== | |||
{{MoveData-KOF02UM | character = Kyo Kusanagi | moveId = kyo_clc | |||
| name = close C | |||
| input = cl.C | |||
| images = 02UM_Kyo_cl.C_2_ima.png, 02UM_Kyo_cl.C_3_ima.png | |||
| hitboxes = 02UM_Kyo_cl.C_2.png, 02UM_Kyo_cl.C_3.png | |||
| damage = 67 | |||
| guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]] | |||
| cancel = [[The_King_of_Fighters_2002_UM/Gauges#Special_Cancel|Special]](1) | |||
| startup = 3 | |||
| active = 2, 8 | |||
| recovery = 9 | |||
| hitadv = +1 | |||
| blockadv = -1 | |||
| invul = | |||
}} | |||
====cl.D==== | |||
{{MoveData-KOF02UM | character = Kyo Kusanagi | moveId = kyo_cld | |||
| name = close D | |||
| input = cl.D | |||
| images = 02UM_Kyo_cl.D_2_ima.png | |||
| hitboxes = 02UM_Kyo_cl.D_2.png | |||
| damage = 100 | |||
| guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]] | |||
| cancel = [[The_King_of_Fighters_2002_UM/Gauges#Special_Cancel|Special]] | |||
| startup = 5 | |||
| active = 3 | |||
| recovery = 22 | |||
| hitadv = -5 | |||
| blockadv = -7 | |||
| invul = | |||
}} | }} | ||
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| name = crouch A | | name = crouch A | ||
| input = cr.A | | input = cr.A | ||
| input2 = 2A | |||
| images = 02UM_Kyo_cr.A_2_ima.png | | images = 02UM_Kyo_cr.A_2_ima.png | ||
| hitboxes = 02UM_Kyo_cr.A_2.png | | hitboxes = 02UM_Kyo_cr.A_2.png | ||
Line 171: | Line 270: | ||
| name = crouch B | | name = crouch B | ||
| input = cr.B | | input = cr.B | ||
| input2 = 2B | |||
| images = 02UM_Kyo_cr.B_2_ima.png | | images = 02UM_Kyo_cr.B_2_ima.png | ||
| hitboxes = 02UM_Kyo_cr.B_2.png | | hitboxes = 02UM_Kyo_cr.B_2.png | ||
Line 187: | Line 287: | ||
| name = crouch C | | name = crouch C | ||
| input = cr.C | | input = cr.C | ||
| images = 02UM_Kyo_cr. | | input2 = 2C | ||
| hitboxes = 02UM_Kyo_cr. | | images = 02UM_Kyo_cr.C_2_ima.png, 02UM_Kyo_cr.C_3_ima.png | ||
| hitboxes = 02UM_Kyo_cr.C_2.png, 02UM_Kyo_cr.C_3.png | |||
| damage = 110 | | damage = 110 | ||
| guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]] | ||
| cancel = [[The_King_of_Fighters_2002_UM/Gauges#Special_Cancel|Special]] | | cancel = [[The_King_of_Fighters_2002_UM/Gauges#Special_Cancel|Special]](1) | ||
| startup = 6 | | startup = 6 | ||
| active = | | active = 2, 4 | ||
| recovery = 21 | | recovery = 21 | ||
| hitadv = -7 | | hitadv = -7 | ||
Line 203: | Line 304: | ||
| name = crouch D | | name = crouch D | ||
| input = cr.D | | input = cr.D | ||
| input2 = 2D | |||
| images = 02UM_Kyo_cr.D_2_ima.png | | images = 02UM_Kyo_cr.D_2_ima.png | ||
| hitboxes = 02UM_Kyo_cr.D_2.png | | hitboxes = 02UM_Kyo_cr.D_2.png | ||
Line 425: | Line 527: | ||
| name = stand CD | | name = stand CD | ||
| input = st.CD | | input = st.CD | ||
| input2 = CD | |||
| images = 02UM_Kyo_st.CD_2_ima.png | | images = 02UM_Kyo_st.CD_2_ima.png | ||
| hitboxes = 02UM_Kyo_st.CD_2.png | | hitboxes = 02UM_Kyo_st.CD_2.png | ||
Line 480: | Line 583: | ||
| name = Hachi Tetsu | | name = Hachi Tetsu | ||
| input = b/f+C when close to the opponent | | input = b/f+C when close to the opponent | ||
| input2 = 4/6C when close to the opponent | |||
| images = 02UM_Kyo_Cthrow_ima.png | | images = 02UM_Kyo_Cthrow_ima.png | ||
| hitboxes = 02UM_Kyo_Cthrow.png | | hitboxes = 02UM_Kyo_Cthrow.png | ||
Line 496: | Line 600: | ||
| name = Issetsu Seoi | | name = Issetsu Seoi | ||
| input = b/f+D when close to the opponent | | input = b/f+D when close to the opponent | ||
| input2 = 4/6D when close to the opponent | |||
| images = 02UM_Kyo_Dthrow_ima.png | | images = 02UM_Kyo_Dthrow_ima.png | ||
| hitboxes = 02UM_Kyo_Dthrow.png | | hitboxes = 02UM_Kyo_Dthrow.png | ||
Line 516: | Line 621: | ||
| orderId = 1 | | orderId = 1 | ||
| input = f+B | | input = f+B | ||
| input2 = 6B | |||
| images = 02UM_Kyo_raw_f+B_2_ima.png | | images = 02UM_Kyo_raw_f+B_2_ima.png | ||
| hitboxes = 02UM_Kyo_raw_f+B_2.png | | hitboxes = 02UM_Kyo_raw_f+B_2.png | ||
Line 533: | Line 639: | ||
| orderId = 2 | | orderId = 2 | ||
| input = f+B | | input = f+B | ||
| images = 02UM_Kyo_cancel_f+ | | input2 = 6B | ||
| hitboxes = 02UM_Kyo_cancel_f+ | | images = 02UM_Kyo_cancel_f+B_1_ima.png, 02UM_Kyo_cancel_f+B_3_ima.png | ||
| hitboxes = 02UM_Kyo_cancel_f+B_1.png, 02UM_Kyo_cancel_f+B_3.png | |||
| damage = 67 (33+34) | | damage = 67 (33+34) | ||
| guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]] | ||
Line 549: | Line 656: | ||
| name = 88 Shiki | | name = 88 Shiki | ||
| input = df+D | | input = df+D | ||
| images = 02UM_Kyo_df+ | | input2 = 3D | ||
| hitboxes = 02UM_Kyo_df+ | | images = 02UM_Kyo_df+D_2_ima.png, 02UM_Kyo_df+D_4_ima.png | ||
| hitboxes = 02UM_Kyo_df+D_2.png, 02UM_Kyo_df+D_4.png | |||
| damage = 133 (66+67) | | damage = 133 (66+67) | ||
| guard = [[The_King_of_Fighters_2002_UM/Defense#Low|Low]] | | guard = [[The_King_of_Fighters_2002_UM/Defense#Low|Low]] | ||
Line 565: | Line 673: | ||
| name = Ge Shiki Naraku Otoshi | | name = Ge Shiki Naraku Otoshi | ||
| input = j.d+C | | input = j.d+C | ||
| input2 = j.2C | |||
| images = 02UM_Kyo_j.d+C_ima.png | | images = 02UM_Kyo_j.d+C_ima.png | ||
| hitboxes = 02UM_Kyo_j.d+C.png | | hitboxes = 02UM_Kyo_j.d+C.png | ||
Line 583: | Line 692: | ||
| name = 100 Shiki Oniyaki | | name = 100 Shiki Oniyaki | ||
| version = dp+A | | version = dp+A | ||
| version2 = 623A | |||
| orderId = 1 | | orderId = 1 | ||
| input = dp+A | | input = dp+A | ||
| images = 02UM_Kyo_dp+ | | input2 = 623A | ||
| hitboxes = 02UM_Kyo_dp+ | | images = 02UM_Kyo_dp+A_2_ima.png, 02UM_Kyo_dp+A_3_ima.png | ||
| hitboxes = 02UM_Kyo_dp+A_2.png, 02UM_Kyo_dp+A_3.png | |||
| damage = 58 (58,42) | | damage = 58 (58,42) | ||
| guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]] | ||
Line 594: | Line 705: | ||
| recovery = 27 (11 Landing) | | recovery = 27 (11 Landing) | ||
| hitadv = [[The_King_of_Fighters_2002_UM/Miscellaneous#Soft_Knockdown_.28SKD.29|SKD]] | | hitadv = [[The_King_of_Fighters_2002_UM/Miscellaneous#Soft_Knockdown_.28SKD.29|SKD]] | ||
| blockadv = -22 | | blockadv = '''1st=''' -26 ; '''2nd=''' -22 | ||
| invul = (Startup + 1st hit)_'''Hit+Throw'''_(Full) | | invul = (Startup + 1st hit)_'''Hit+Throw'''_(Full) | ||
}} | }} | ||
Line 600: | Line 711: | ||
| name = 100 Shiki Oniyaki | | name = 100 Shiki Oniyaki | ||
| version = dp+C | | version = dp+C | ||
| version2 = 623C | |||
| orderId = 2 | | orderId = 2 | ||
| input = dp+C | | input = dp+C | ||
| images = 02UM_Kyo_dp+ | | input2 = 623C | ||
| hitboxes = 02UM_Kyo_dp+ | | images = 02UM_Kyo_dp+A_2_ima.png, 02UM_Kyo_dp+A_3_ima.png | ||
| hitboxes = 02UM_Kyo_dp+C_2.png, 02UM_Kyo_dp+C_3.png | |||
| damage = 108 (75+33) | | damage = 108 (75+33) | ||
| guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]] | ||
Line 614: | Line 727: | ||
| invul = (Startup + 1st hit)_'''Hit+Throw'''_(Full) | | invul = (Startup + 1st hit)_'''Hit+Throw'''_(Full) | ||
}} | }} | ||
====hcb+K==== | ====hcb+K==== | ||
{{MoveData-KOF02UM | character = Kyo Kusanagi | moveId = kyo_hcb+b | {{MoveData-KOF02UM | character = Kyo Kusanagi | moveId = kyo_hcb+b | ||
| name = 427 Shiki Hikigane | | name = 427 Shiki Hikigane | ||
| version = hcb+B | | version = hcb+B | ||
| version2 = 63214B | |||
| orderId = 1 | | orderId = 1 | ||
| input = hcb+B | | input = hcb+B | ||
| input2 = 63214B | |||
| images = 02UM_Kyo_hcb+B_4_ima.png | | images = 02UM_Kyo_hcb+B_4_ima.png | ||
| hitboxes = 02UM_Kyo_hcb+B_4.png | | hitboxes = 02UM_Kyo_hcb+B_4.png | ||
Line 630: | Line 746: | ||
| hitadv = [[The_King_of_Fighters_2002_UM/Miscellaneous#Soft_Knockdown_.28SKD.29|SKD]] | | hitadv = [[The_King_of_Fighters_2002_UM/Miscellaneous#Soft_Knockdown_.28SKD.29|SKD]] | ||
| blockadv = -16 | | blockadv = -16 | ||
| invul = (Startup - 1)_'''Hit'''_( | | invul = (Startup - 1)_'''Hit'''_(Lower body) | ||
}} | }} | ||
{{MoveData-KOF02UM | character = Kyo Kusanagi | moveId = kyo_hcb+d | {{MoveData-KOF02UM | character = Kyo Kusanagi | moveId = kyo_hcb+d | ||
| name = 427 Shiki Hikigane | | name = 427 Shiki Hikigane | ||
| version = hcb+D | | version = hcb+D | ||
| version2 = 63214D | |||
| orderId = 2 | | orderId = 2 | ||
| input = hcb+D | | input = hcb+D | ||
| input2 = 63214D | |||
| images = 02UM_Kyo_hcb+D_2_ima.png | | images = 02UM_Kyo_hcb+D_2_ima.png | ||
| hitboxes = 02UM_Kyo_hcb+D_2.png | | hitboxes = 02UM_Kyo_hcb+D_2.png | ||
| damage = 108 | | damage = 108 (108,108) | ||
| guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]] | ||
| cancel = [[The_King_of_Fighters_2002_UM/Gauges#Super_Cancel_.28SC.29|Super]] | | cancel = [[The_King_of_Fighters_2002_UM/Gauges#Super_Cancel_.28SC.29|Super]] | ||
Line 647: | Line 765: | ||
| hitadv = -11 | | hitadv = -11 | ||
| blockadv = -13 | | blockadv = -13 | ||
| invul = (Startup - 1)_'''Hit'''_( | | invul = (Startup - 1)_'''Hit'''_(Upper body) | ||
}} | }} | ||
====rdp+K==== | ====rdp+K==== | ||
{{MoveData-KOF02UM | character = Kyo Kusanagi | moveId = kyo_rdp+b | {{MoveData-KOF02UM | character = Kyo Kusanagi | moveId = kyo_rdp+b | ||
| name = RED Kick | | name = RED Kick | ||
| version = rdp+B | | version = rdp+B | ||
| version2 = 421B | |||
| orderId = 1 | | orderId = 1 | ||
| input = rdp+B | | input = rdp+B | ||
| input2 = 421B | |||
| images = 02UM_Kyo_rdp+B_4_ima.png | | images = 02UM_Kyo_rdp+B_4_ima.png | ||
| hitboxes = 02UM_Kyo_rdp+B_4.png | | hitboxes = 02UM_Kyo_rdp+B_4.png | ||
Line 670: | Line 791: | ||
| name = RED Kick | | name = RED Kick | ||
| version = rdp+D | | version = rdp+D | ||
| version2 = 421D | |||
| orderId = 2 | | orderId = 2 | ||
| header = no | |||
| input = rdp+D | | input = rdp+D | ||
| input2 = 421D | |||
| images = 02UM_Kyo_rdp+B_4_ima.png | | images = 02UM_Kyo_rdp+B_4_ima.png | ||
| hitboxes = 02UM_Kyo_rdp+D_4.png | | hitboxes = 02UM_Kyo_rdp+D_4.png | ||
Line 688: | Line 812: | ||
| name = 75 Shiki Kai | | name = 75 Shiki Kai | ||
| version = qcf+B > K | | version = qcf+B > K | ||
| version2 = 236B > K | |||
| orderId = 1 | | orderId = 1 | ||
| input = qcf+B > K | | input = qcf+B > K | ||
| images = 02UM_Kyo_qcf+ | | input2 = 236B > K | ||
| hitboxes = 02UM_Kyo_qcf+ | | images = 02UM_Kyo_qcf+D_3_ima.png, 02UM_Kyo_qcf+D_4_ima.png | ||
| hitboxes = 02UM_Kyo_qcf+D_3.png, 02UM_Kyo_qcf+D_4.png | |||
| damage = 40 (30+10) | | damage = 40 (30+10) | ||
| guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]] | ||
Line 700: | Line 826: | ||
| hitadv = '''1st=''' -12~-10 ; '''2nd=''' [[The_King_of_Fighters_2002_UM/Miscellaneous#Soft_Knockdown_.28SKD.29|SKD]] | | hitadv = '''1st=''' -12~-10 ; '''2nd=''' [[The_King_of_Fighters_2002_UM/Miscellaneous#Soft_Knockdown_.28SKD.29|SKD]] | ||
| blockadv = '''1st=''' -14~-12 ; '''2nd=''' -5~+3 | | blockadv = '''1st=''' -14~-12 ; '''2nd=''' -5~+3 | ||
| invul = (10~13)_'''Hit'''_( | | invul = (10~13)_'''Hit'''_(Lower body) | ||
}} | }} | ||
{{MoveData-KOF02UM | character = Kyo Kusanagi | moveId = kyo_qcf+d>k | {{MoveData-KOF02UM | character = Kyo Kusanagi | moveId = kyo_qcf+d>k | ||
| name = 75 Shiki Kai | | name = 75 Shiki Kai | ||
| version = qcf+D > K | | version = qcf+D > K | ||
| version2 = 236D > K | |||
| orderId = 2 | | orderId = 2 | ||
| input = qcf+D > K | | input = qcf+D > K | ||
| images = 02UM_Kyo_qcf+ | | input2 = 236D > K | ||
| hitboxes = 02UM_Kyo_qcf+ | | images = 02UM_Kyo_qcf+D_3_ima.png, 02UM_Kyo_qcf+D_4_ima.png | ||
| hitboxes = 02UM_Kyo_qcf+D_3.png, 02UM_Kyo_qcf+D_4.png | |||
| damage = 40 (30+10) | | damage = 40 (30+10) | ||
| guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]] | ||
Line 717: | Line 845: | ||
| hitadv = [[The_King_of_Fighters_2002_UM/Miscellaneous#Soft_Knockdown_.28SKD.29|SKD]] | | hitadv = [[The_King_of_Fighters_2002_UM/Miscellaneous#Soft_Knockdown_.28SKD.29|SKD]] | ||
| blockadv = '''1st=''' -14~-12 ; '''2nd=''' -5~+3 | | blockadv = '''1st=''' -14~-12 ; '''2nd=''' -5~+3 | ||
| invul = (14~17)_'''Hit'''_( | | invul = (14~17)_'''Hit'''_(Lower body) | ||
}} | }} | ||
====qcf+A==== | ====qcf+A==== | ||
Line 723: | Line 851: | ||
| name = 114 Shiki Aragami | | name = 114 Shiki Aragami | ||
| input = qcf+A | | input = qcf+A | ||
| input2 = 236A | |||
| images = 02UM_Kyo_qcf+A_2_ima.png | | images = 02UM_Kyo_qcf+A_2_ima.png | ||
| hitboxes = 02UM_Kyo_qcf+A_2.png | | hitboxes = 02UM_Kyo_qcf+A_2.png | ||
Line 739: | Line 868: | ||
| name = 128 Shiki Kono Kizu | | name = 128 Shiki Kono Kizu | ||
| input = qcf+A > qcf+P | | input = qcf+A > qcf+P | ||
| input2 = 236A > 236P | |||
| images = 02UM_Kyo_qcf+A_qcf+P_ima.png | | images = 02UM_Kyo_qcf+A_qcf+P_ima.png | ||
| hitboxes = 02UM_Kyo_qcf+A_qcf+P.png | | hitboxes = 02UM_Kyo_qcf+A_qcf+P.png | ||
Line 755: | Line 885: | ||
| name = 127 Shiki Yano Sabi | | name = 127 Shiki Yano Sabi | ||
| version = qcf+A > qcf+P > P | | version = qcf+A > qcf+P > P | ||
| version2 = 236A > 236P > P | |||
| orderId = 1 | | orderId = 1 | ||
| input = qcf+A > qcf+P > P | | input = qcf+A > qcf+P > P | ||
| input2 = 236A > 236P > P | |||
| images = 02UM_Kyo_qcf+A_qcf+P_P_ima.png | | images = 02UM_Kyo_qcf+A_qcf+P_P_ima.png | ||
| hitboxes = 02UM_Kyo_qcf+A_qcf+P_P.png | | hitboxes = 02UM_Kyo_qcf+A_qcf+P_P.png | ||
Line 772: | Line 904: | ||
| name = 127 Shiki Yano Sabi | | name = 127 Shiki Yano Sabi | ||
| version = qcf+A > hcb+P | | version = qcf+A > hcb+P | ||
| version2 = 236A > 63214P | |||
| orderId = 2 | | orderId = 2 | ||
| header = no | |||
| input = qcf+A > hcb+P | | input = qcf+A > hcb+P | ||
| input2 = 236A > 63214P | |||
| images = 02UM_Kyo_qcf+A_qcf+P_P_ima.png | | images = 02UM_Kyo_qcf+A_qcf+P_P_ima.png | ||
| hitboxes = 02UM_Kyo_qcf+A_hcb+P.png | | hitboxes = 02UM_Kyo_qcf+A_hcb+P.png | ||
Line 790: | Line 925: | ||
| name = 125 Shiki Nana Se | | name = 125 Shiki Nana Se | ||
| version = qcf+A > qcf+P > K | | version = qcf+A > qcf+P > K | ||
| version2 = 236A > 236P > K | |||
| orderId = 1 | | orderId = 1 | ||
| input = qcf+A > qcf+P > K | | input = qcf+A > qcf+P > K | ||
| input2 = 236A > 236P > K | |||
| images = 02UM_Kyo_qcf+A_qcf+P_K_ima.png | | images = 02UM_Kyo_qcf+A_qcf+P_K_ima.png | ||
| hitboxes = 02UM_Kyo_qcf+A_qcf+P_K.png | | hitboxes = 02UM_Kyo_qcf+A_qcf+P_K.png | ||
Line 807: | Line 944: | ||
| name = 125 Shiki Nana Se | | name = 125 Shiki Nana Se | ||
| version = qcf+A > hcb+P > K | | version = qcf+A > hcb+P > K | ||
| version2 = 236A > 63214P > K | |||
| orderId = 2 | | orderId = 2 | ||
| header = no | |||
| input = qcf+A > hcb+P > K | | input = qcf+A > hcb+P > K | ||
| input2 = 236A > 63214P > K | |||
| images = 02UM_Kyo_qcf+A_qcf+P_K_ima.png | | images = 02UM_Kyo_qcf+A_qcf+P_K_ima.png | ||
| hitboxes = 02UM_Kyo_qcf+A_qcf+P_K.png | | hitboxes = 02UM_Kyo_qcf+A_qcf+P_K.png | ||
Line 825: | Line 965: | ||
| name = 212 Shiki Kototsuki You | | name = 212 Shiki Kototsuki You | ||
| input = qcf+A > hcb+P > hcb+K | | input = qcf+A > hcb+P > hcb+K | ||
| input2 = 236A > 63214P > 63214K | |||
| images = 02UM_Kyo_qcf+A_hcb+P_hcb+K_2_ima.png | | images = 02UM_Kyo_qcf+A_hcb+P_hcb+K_2_ima.png | ||
| hitboxes = 02UM_Kyo_qcf+A_hcb+P_hcb+K_1.png | | hitboxes = 02UM_Kyo_qcf+A_hcb+P_hcb+K_1.png | ||
Line 841: | Line 982: | ||
| name = Ge Shiki Migiri Ugachi | | name = Ge Shiki Migiri Ugachi | ||
| input = qcf+A > hcb+P > P | | input = qcf+A > hcb+P > P | ||
| input2 = 236A > 63214P > P | |||
| images = 02UM_Kyo_qcf+A_hcb+P_P_ima.png | | images = 02UM_Kyo_qcf+A_hcb+P_P_ima.png | ||
| hitboxes = 02UM_Kyo_qcf+A_hcb+P_P.png | | hitboxes = 02UM_Kyo_qcf+A_hcb+P_P.png | ||
Line 856: | Line 998: | ||
{{MoveData-KOF02UM | character = Kyo Kusanagi | moveId = kyo_qcf+c | {{MoveData-KOF02UM | character = Kyo Kusanagi | moveId = kyo_qcf+c | ||
| name = 115 Shiki Doku Kami | | name = 115 Shiki Doku Kami | ||
| input = qcf+C | | input = qcf+C | ||
| input2 = 236C | |||
| images = 02UM_Kyo_qcf+C_2_ima.png | | images = 02UM_Kyo_qcf+C_2_ima.png | ||
| hitboxes = 02UM_Kyo_qcf+C_2.png | | hitboxes = 02UM_Kyo_qcf+C_2.png | ||
Line 871: | Line 1,012: | ||
| invul = | | invul = | ||
}} | }} | ||
{{MoveData-KOF02UM | character = Kyo Kusanagi | moveId = kyo_qcf+c>hcb+ | |||
====qcf+C>hcb+P==== | |||
{{MoveData-KOF02UM | character = Kyo Kusanagi | moveId = kyo_qcf+c>hcb+p | |||
| name = 401 Shiki Tumi Yomi | | name = 401 Shiki Tumi Yomi | ||
| input = qcf+C > hcb+P | | input = qcf+C > hcb+P | ||
| input2 = 236C > 63214P | |||
| images = 02UM_Kyo_qcf+C_hcb+P_ima.png | | images = 02UM_Kyo_qcf+C_hcb+P_ima.png | ||
| hitboxes = 02UM_Kyo_qcf+C_hcb+P.png | | hitboxes = 02UM_Kyo_qcf+C_hcb+P.png | ||
Line 888: | Line 1,030: | ||
| invul = | | invul = | ||
}} | }} | ||
{{MoveData-KOF02UM | character = Kyo Kusanagi | moveId = kyo_qcf+c>hcb+ | ====qcf+C>hcb+P>f+P==== | ||
{{MoveData-KOF02UM | character = Kyo Kusanagi | moveId = kyo_qcf+c>hcb+p>f+p | |||
| name = 402 Shiki Batu Yomi | | name = 402 Shiki Batu Yomi | ||
| input = qcf+C > hcb+P > f+P | | input = qcf+C > hcb+P > f+P | ||
| input2 = 236C > 63214P > 6P | |||
| images = 02UM_Kyo_qcf+C_hcb+P_f+P_ima.png | | images = 02UM_Kyo_qcf+C_hcb+P_f+P_ima.png | ||
| hitboxes = 02UM_Kyo_qcf+C_hcb+P_f+P.png | | hitboxes = 02UM_Kyo_qcf+C_hcb+P_f+P.png | ||
Line 905: | Line 1,047: | ||
| invul = | | invul = | ||
}} | }} | ||
{{MoveData-KOF02UM | character = Kyo Kusanagi | moveId = kyo_qcf+c>hcb+ | ====qcf+C>hcb+P>f+P>dp+P==== | ||
{{MoveData-KOF02UM | character = Kyo Kusanagi | moveId = kyo_qcf+c>hcb+p>f+p>dp+p | |||
| name = 100 Shiki Oniyaki | | name = 100 Shiki Oniyaki | ||
| input = qcf+C > hcb+P > f+P > dp+P | | input = qcf+C > hcb+P > f+P > dp+P | ||
| input2 = 236C > 63214P > 6P > 623P | |||
| images = 02UM_Kyo_qcf+C_hcb+P_f+P_dp+P_ima.png | | images = 02UM_Kyo_qcf+C_hcb+P_f+P_dp+P_ima.png | ||
| hitboxes = 02UM_Kyo_qcf+C_hcb+P_f+P_dp+P.png | | hitboxes = 02UM_Kyo_qcf+C_hcb+P_f+P_dp+P.png | ||
Line 928: | Line 1,070: | ||
| name = Ura 108 Shiki Orochinagi | | name = Ura 108 Shiki Orochinagi | ||
| version = qcb,hcf+A | | version = qcb,hcf+A | ||
| version2 = 2141236A | |||
| orderId = 1 | | orderId = 1 | ||
| input = qcb,hcf+A, Hold to charge | | input = qcb,hcf+A, Hold to charge | ||
| images = 02UM_Kyo_qcbhcf+ | | input2 = 2141236A, Hold to charge | ||
| hitboxes = 02UM_Kyo_qcbhcf+ | | images = 02UM_Kyo_qcbhcf+A_1_ima.png, 02UM_Kyo_qcbhcf+A_5_ima.png | ||
| hitboxes = 02UM_Kyo_qcbhcf+A_1.png, 02UM_Kyo_qcbhcf+A_5.png | |||
| damage = 233 | | damage = 233 | ||
| guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]] | ||
Line 940: | Line 1,084: | ||
| hitadv = [[The_King_of_Fighters_2002_UM/Miscellaneous#Soft_Knockdown_.28SKD.29|SKD]] | | hitadv = [[The_King_of_Fighters_2002_UM/Miscellaneous#Soft_Knockdown_.28SKD.29|SKD]] | ||
| blockadv = '''no charge=''' -15 / '''slight charge=''' -18 | | blockadv = '''no charge=''' -15 / '''slight charge=''' -18 | ||
| invul = (1~2)_'''Hit+Throw'''_(Full), (Charge)_'''Hit'''_( | | invul = (1~2)_'''Hit+Throw'''_(Full), (Charge)_'''Hit'''_(Lower body), (3~8)_'''Hit'''_(Full) | ||
}} | }} | ||
{{MoveData-KOF02UM | character = Kyo Kusanagi | moveId = kyo_qcbhcf+c | {{MoveData-KOF02UM | character = Kyo Kusanagi | moveId = kyo_qcbhcf+c | ||
| name = Ura 108 Shiki Orochinagi | | name = Ura 108 Shiki Orochinagi | ||
| version = qcb,hcf+C | | version = qcb,hcf+C | ||
| version2 = 2141236C | |||
| orderId = 2 | | orderId = 2 | ||
| header = no | |||
| input = qcb,hcf+C, Hold to charge | | input = qcb,hcf+C, Hold to charge | ||
| images = 02UM_Kyo_qcbhcf+ | | input2 = 2141236C, Hold to charge | ||
| hitboxes = 02UM_Kyo_qcbhcf+ | | images = 02UM_Kyo_qcbhcf+A_1_ima.png, 02UM_Kyo_qcbhcf+A_5_ima.png | ||
| hitboxes = 02UM_Kyo_qcbhcf+A_1.png, 02UM_Kyo_qcbhcf+A_5.png | |||
| damage = 233 | | damage = 233 | ||
| guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]] | ||
Line 957: | Line 1,104: | ||
| hitadv = [[The_King_of_Fighters_2002_UM/Miscellaneous#Soft_Knockdown_.28SKD.29|SKD]] | | hitadv = [[The_King_of_Fighters_2002_UM/Miscellaneous#Soft_Knockdown_.28SKD.29|SKD]] | ||
| blockadv = '''no charge=''' -19 / '''slight charge=''' -18 | | blockadv = '''no charge=''' -19 / '''slight charge=''' -18 | ||
| invul = (1~2)_'''Hit+Throw'''_(Full), (Charge)_'''Hit'''_( | | invul = (1~2)_'''Hit+Throw'''_(Full), (Charge)_'''Hit'''_(Upper body), (3~8)_'''Hit'''_(Full) | ||
}} | }} | ||
====qcfx2+P==== | ====qcfx2+P==== | ||
Line 963: | Line 1,110: | ||
| name = 182 Shiki | | name = 182 Shiki | ||
| version = qcfx2+A | | version = qcfx2+A | ||
| version2 = 236236A | |||
| orderId = 1 | | orderId = 1 | ||
| input = qcfx2+A, Hold to charge | | input = qcfx2+A, Hold to charge | ||
| images = 02UM_Kyo_qcfx2+ | | input2 = 236236A, Hold to charge | ||
| hitboxes = 02UM_Kyo_qcfx2+ | | images = 02UM_Kyo_qcfx2+A_3_ima.png, 02UM_Kyo_qcfx2+A_4_ima.png | ||
| damage = 225 (150+75) - | | hitboxes = 02UM_Kyo_qcfx2+A_3.png, 02UM_Kyo_qcfx2+A_4.png | ||
| damage = 225(150+75) - 283(192+91) - 416(283+133) - 575(383+192) | |||
| guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]], [[The_King_of_Fighters_2002_UM/Offense#Unblockables|Unblockable]](Full charge) | | guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]], [[The_King_of_Fighters_2002_UM/Offense#Unblockables|Unblockable]](Full charge) | ||
| cancel = | | cancel = | ||
Line 975: | Line 1,124: | ||
| hitadv = [[The_King_of_Fighters_2002_UM/Miscellaneous#Soft_Knockdown_.28SKD.29|SKD]] | | hitadv = [[The_King_of_Fighters_2002_UM/Miscellaneous#Soft_Knockdown_.28SKD.29|SKD]] | ||
| blockadv = -23 | | blockadv = -23 | ||
| invul = (1~ | | invul = (1~5)_'''Hit'''_(Full) | ||
}} | }} | ||
{{MoveData-KOF02UM | character = Kyo Kusanagi | moveId = kyo_qcfx2+c | {{MoveData-KOF02UM | character = Kyo Kusanagi | moveId = kyo_qcfx2+c | ||
| name = 182 Shiki | | name = 182 Shiki | ||
| version = qcfx2+C | | version = qcfx2+C | ||
| version2 = 236236C | |||
| orderId = 2 | | orderId = 2 | ||
| header = yes | |||
| input = qcfx2+C, Hold to charge | | input = qcfx2+C, Hold to charge | ||
| images = 02UM_Kyo_qcfx2+ | | input2 = 236236C, Hold to charge | ||
| hitboxes = 02UM_Kyo_qcfx2+ | | images = 02UM_Kyo_qcfx2+A_3_ima.png, 02UM_Kyo_qcfx2+A_4_ima.png | ||
| damage = 225 (150+75) - | | hitboxes = 02UM_Kyo_qcfx2+C_3.png, 02UM_Kyo_qcfx2+C_5.png | ||
| damage = 225(150+75) - 283(192+91) - 416(283+133) - 575(383+192) | |||
| guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]], [[The_King_of_Fighters_2002_UM/Offense#Unblockables|Unblockable]](Full charge) | | guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]], [[The_King_of_Fighters_2002_UM/Offense#Unblockables|Unblockable]](Full charge) | ||
| cancel = | | cancel = | ||
Line 1,000: | Line 1,152: | ||
| name = Ura 108 Shiki Orochinagi | | name = Ura 108 Shiki Orochinagi | ||
| input = qcb,hcf+AC, Hold to charge | | input = qcb,hcf+AC, Hold to charge | ||
| images = 02UM_Kyo_qcbhcf+ | | input2 = 2141236AC, Hold to charge | ||
| hitboxes = 02UM_Kyo_qcbhcf+ | | images = 02UM_Kyo_qcbhcf+AC_1_ima.png, 02UM_Kyo_qcbhcf+AC_5_ima.png | ||
| hitboxes = 02UM_Kyo_qcbhcf+AC_2.png, 02UM_Kyo_qcbhcf+AC_5.png | |||
| damage = 342 (200+100+42) | | damage = 342 (200+100+42) | ||
| guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]] | | guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]] | ||
Line 1,010: | Line 1,163: | ||
| hitadv = [[The_King_of_Fighters_2002_UM/Miscellaneous#Soft_Knockdown_.28SKD.29|SKD]] | | hitadv = [[The_King_of_Fighters_2002_UM/Miscellaneous#Soft_Knockdown_.28SKD.29|SKD]] | ||
| blockadv = 1 | | blockadv = 1 | ||
| invul = (1~2)_'''Hit+Throw'''_(Full), (Charge)_'''Hit'''_( | | invul = (1~2)_'''Hit+Throw'''_(Full), (Charge)_'''Hit'''_(Lower body), (3~9)_'''Hit'''_(Full) | ||
}} | }} | ||
Line 1,018: | Line 1,171: | ||
| name = 524 Shiki Kamichiri | | name = 524 Shiki Kamichiri | ||
| input = hcbx2+AC | | input = hcbx2+AC | ||
| input2 = 6321463214AC | |||
| images = 02UM_Kyo_hcbx2+AC_2_ima.png | | images = 02UM_Kyo_hcbx2+AC_2_ima.png | ||
| hitboxes = 02UM_Kyo_hcbx2+AC_2.png | | hitboxes = 02UM_Kyo_hcbx2+AC_2.png | ||
Line 1,031: | Line 1,185: | ||
}} | }} | ||
{{CharNavbox 02UM}} | |||
{{Navbox 2002UM}} | {{Navbox 2002UM}} | ||
[[Category:The King of Fighters 2k2UM]][[Category:Kyo Kusanagi]] | [[Category:The King of Fighters 2k2UM]][[Category:Kyo Kusanagi]] |
Latest revision as of 20:44, 19 July 2024
Idle
Stand
Kyo Kusanagi kyo_st0 | ||||||||
---|---|---|---|---|---|---|---|---|
Stand | ||||||||
RankFor Wake-up and Recovery Roll, it's how many frames away they are from the average. Negative being faster and positive slower.Evaluate the character's rank in the Run/Walk speed chart. For Standing and Crouching, it's the height group. | StartupFor a jump, it'd be the number of frames before being airborne, the pre-jump frames.Number of frames before the action is active, first active frame NOT included. | ActiveFor a jump, it'd be the number of frames the character is airborne, the jump frames.Number of frames the action is active for. | RecoveryFor a jump, it'd be the number of frames after being airborne, the landing frames.Number of frames past its active frames for the action to end and the character to recover. | |||||
Middle | - | - | - |
Crouch
Kyo Kusanagi kyo_cr0 | ||||||||
---|---|---|---|---|---|---|---|---|
Crouch | ||||||||
RankFor Wake-up and Recovery Roll, it's how many frames away they are from the average. Negative being faster and positive slower.Evaluate the character's rank in the Run/Walk speed chart. For Standing and Crouching, it's the height group. | StartupFor a jump, it'd be the number of frames before being airborne, the pre-jump frames.Number of frames before the action is active, first active frame NOT included. | ActiveFor a jump, it'd be the number of frames the character is airborne, the jump frames.Number of frames the action is active for. | RecoveryFor a jump, it'd be the number of frames after being airborne, the landing frames.Number of frames past its active frames for the action to end and the character to recover. | |||||
Middle | - | - | - |
Hop
Kyo Kusanagi kyo_hop | ||||||||
---|---|---|---|---|---|---|---|---|
Hop | ||||||||
RankFor Wake-up and Recovery Roll, it's how many frames away they are from the average. Negative being faster and positive slower.Evaluate the character's rank in the Run/Walk speed chart. For Standing and Crouching, it's the height group. | StartupFor a jump, it'd be the number of frames before being airborne, the pre-jump frames.Number of frames before the action is active, first active frame NOT included. | ActiveFor a jump, it'd be the number of frames the character is airborne, the jump frames.Number of frames the action is active for. | RecoveryFor a jump, it'd be the number of frames after being airborne, the landing frames.Number of frames past its active frames for the action to end and the character to recover. | |||||
- | 4 | 23 | 1 |
Jump
Kyo Kusanagi kyo_jump | ||||||||
---|---|---|---|---|---|---|---|---|
Jump | ||||||||
RankFor Wake-up and Recovery Roll, it's how many frames away they are from the average. Negative being faster and positive slower.Evaluate the character's rank in the Run/Walk speed chart. For Standing and Crouching, it's the height group. | StartupFor a jump, it'd be the number of frames before being airborne, the pre-jump frames.Number of frames before the action is active, first active frame NOT included. | ActiveFor a jump, it'd be the number of frames the character is airborne, the jump frames.Number of frames the action is active for. | RecoveryFor a jump, it'd be the number of frames after being airborne, the landing frames.Number of frames past its active frames for the action to end and the character to recover. | |||||
- | 4 | 31 | 1 |
Walk
Kyo Kusanagi kyo_walk | ||||||||
---|---|---|---|---|---|---|---|---|
b/f, Hold to maintain
4/6, Hold to maintain Walk | ||||||||
RankFor Wake-up and Recovery Roll, it's how many frames away they are from the average. Negative being faster and positive slower.Evaluate the character's rank in the Run/Walk speed chart. For Standing and Crouching, it's the height group. | StartupFor a jump, it'd be the number of frames before being airborne, the pre-jump frames.Number of frames before the action is active, first active frame NOT included. | ActiveFor a jump, it'd be the number of frames the character is airborne, the jump frames.Number of frames the action is active for. | RecoveryFor a jump, it'd be the number of frames after being airborne, the landing frames.Number of frames past its active frames for the action to end and the character to recover. | |||||
12 out of 34 | - | - | - |
Run
Kyo Kusanagi kyo_run | ||||||||
---|---|---|---|---|---|---|---|---|
f,f , Hold to maintain
66, Hold to maintain Run | ||||||||
RankFor Wake-up and Recovery Roll, it's how many frames away they are from the average. Negative being faster and positive slower.Evaluate the character's rank in the Run/Walk speed chart. For Standing and Crouching, it's the height group. | StartupFor a jump, it'd be the number of frames before being airborne, the pre-jump frames.Number of frames before the action is active, first active frame NOT included. | ActiveFor a jump, it'd be the number of frames the character is airborne, the jump frames.Number of frames the action is active for. | RecoveryFor a jump, it'd be the number of frames after being airborne, the landing frames.Number of frames past its active frames for the action to end and the character to recover. | |||||
13 out of 31 | 3 | 10 ~ ∞ | 2 |
Backdash
Kyo Kusanagi kyo_backdash | ||||||||
---|---|---|---|---|---|---|---|---|
b, b
44 Backdash | ||||||||
RankFor Wake-up and Recovery Roll, it's how many frames away they are from the average. Negative being faster and positive slower.Evaluate the character's rank in the Run/Walk speed chart. For Standing and Crouching, it's the height group. | StartupFor a jump, it'd be the number of frames before being airborne, the pre-jump frames.Number of frames before the action is active, first active frame NOT included. | ActiveFor a jump, it'd be the number of frames the character is airborne, the jump frames.Number of frames the action is active for. | RecoveryFor a jump, it'd be the number of frames after being airborne, the landing frames.Number of frames past its active frames for the action to end and the character to recover. | |||||
- | 3 | 15 | 3 |
Wake-up
Kyo Kusanagi kyo_wakeup | ||||||||
---|---|---|---|---|---|---|---|---|
Wake-up | ||||||||
RankFor Wake-up and Recovery Roll, it's how many frames away they are from the average. Negative being faster and positive slower.Evaluate the character's rank in the Run/Walk speed chart. For Standing and Crouching, it's the height group. | StartupFor a jump, it'd be the number of frames before being airborne, the pre-jump frames.Number of frames before the action is active, first active frame NOT included. | ActiveFor a jump, it'd be the number of frames the character is airborne, the jump frames.Number of frames the action is active for. | RecoveryFor a jump, it'd be the number of frames after being airborne, the landing frames.Number of frames past its active frames for the action to end and the character to recover. | |||||
0f | 0 | 26 | 0 |
Recovery Roll
Kyo Kusanagi kyo_recoveryroll | ||||||||
---|---|---|---|---|---|---|---|---|
AB when hitting the ground
AB when hitting the ground Recovery roll | ||||||||
RankFor Wake-up and Recovery Roll, it's how many frames away they are from the average. Negative being faster and positive slower.Evaluate the character's rank in the Run/Walk speed chart. For Standing and Crouching, it's the height group. | StartupFor a jump, it'd be the number of frames before being airborne, the pre-jump frames.Number of frames before the action is active, first active frame NOT included. | ActiveFor a jump, it'd be the number of frames the character is airborne, the jump frames.Number of frames the action is active for. | RecoveryFor a jump, it'd be the number of frames after being airborne, the landing frames.Number of frames past its active frames for the action to end and the character to recover. | |||||
0f | 0 | 23 | 0 |
Normals
Far Standing Normals
st.A
Kyo Kusanagi kyo_sta | ||||||||
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st.A
A stand A | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
33 | Mid | Special | 5 | 4 | 5 | +3 | +1 | - |
st.B
Kyo Kusanagi kyo_stb | ||||||||
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st.B
B stand B | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
42 | Mid | - | 6 | 3 | 14 | -5 | -7 | - |
st.C
Kyo Kusanagi kyo_stc | ||||||||
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st.C
C stand C | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
75 | Mid | - | 13 | 2 | 17 | +1 | -1 | - |
st.D
Kyo Kusanagi kyo_std | ||||||||
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st.D
D stand D | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
100 | Mid | - | 8 | 5 | 17 | -2 | -4 | (2~18)_Hit_(Lower body) |
Close Standing Normals
cl.A
Kyo Kusanagi kyo_cla | ||||||||
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cl.A
cl.A close A | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
25 | Mid | Special | 5 | 4 | 5 | +3 | +1 | - |
cl.B
Kyo Kusanagi kyo_clb | ||||||||
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cl.B
cl.B close B | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
25 | Low | Special | 7 | 4 | 8 | 0 | -2 | - |
cl.C
Kyo Kusanagi kyo_clc | ||||||||
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cl.C
cl.C close C | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
67 | Mid | Special(1) | 3 | 2, 8 | 9 | +1 | -1 | - |
cl.D
Kyo Kusanagi kyo_cld | ||||||||
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cl.D
cl.D close D | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
100 | Mid | Special | 5 | 3 | 22 | -5 | -7 | - |
Crouch Normals
cr.A
Kyo Kusanagi kyo_cra | ||||||||
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cr.A
2A crouch A | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
25 | Mid | Special | 5 | 4 | 5 | +3 | +1 | - |
cr.B
Kyo Kusanagi kyo_crb | ||||||||
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cr.B
2B crouch B | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
17 | Low | - | 5 | 4 | 5 | +3 | +1 | - |
cr.C
Kyo Kusanagi kyo_crc | ||||||||
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cr.C
2C crouch C | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
110 | Mid | Special(1) | 6 | 2, 4 | 21 | -7 | -9 | - |
cr.D
Kyo Kusanagi kyo_crd | ||||||||
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cr.D
2D crouch D | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
100 | Low | Special | 12 | 3 | 19 | SKD | -4 | - |
Jump Normals
j.A
Kyo Kusanagi kyo_ha | ||||||||
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h.A
h.A hop A | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
42 | High | - | 5 | 8 | - | - | - | - |
Kyo Kusanagi kyo_ja | ||||||||
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j.A
j.A jump A | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
42 | High | - | 5 | 6 | - | - | - | - |
Kyo Kusanagi kyo_nja | ||||||||
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nj.A
nj.A neutral jump A | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
42 | High | - | 5 | 7 | - | - | - | - |
j.B
Kyo Kusanagi kyo_hb | ||||||||
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h.B
h.B hop B | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
50 | High | - | 5 | 9 | - | - | - | - |
Kyo Kusanagi kyo_jb | ||||||||
---|---|---|---|---|---|---|---|---|
j.B
j.B jump B | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
50 | High | - | 5 | 9 | - | - | - | - |
Kyo Kusanagi kyo_njb | ||||||||
---|---|---|---|---|---|---|---|---|
nj.B
nj.B neutral jump B | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
50 | High | - | 5 | 4 | - | - | - | - |
j.C
Kyo Kusanagi kyo_hc | ||||||||
---|---|---|---|---|---|---|---|---|
h.C
h.C hop C | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
75 | High | - | 6 | 4 | - | - | - | - |
Kyo Kusanagi kyo_jc | ||||||||
---|---|---|---|---|---|---|---|---|
j.C
j.C jump C | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
75 | High | - | 6 | 4 | - | - | - | - |
j.D
Kyo Kusanagi kyo_hd | ||||||||
---|---|---|---|---|---|---|---|---|
h.D
h.D hop D | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
100 | High | - | 9 | 5 | - | - | - | - |
Kyo Kusanagi kyo_jd | ||||||||
---|---|---|---|---|---|---|---|---|
j.D
j.D jump D | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
100 | High | - | 9 | 5 | - | - | - | - |
Kyo Kusanagi kyo_njd | ||||||||
---|---|---|---|---|---|---|---|---|
nj.D
nj.D neutral jump D | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
92 | High | - | 11 | 11 | - | - | - | - |
Blowback Normals
st.CD
Kyo Kusanagi kyo_stcd | ||||||||
---|---|---|---|---|---|---|---|---|
st.CD
CD stand CD | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
117 | Mid | Special | 20 | 4 | 16 | SKD | +2 | - |
j.CD
Kyo Kusanagi kyo_hcd | ||||||||
---|---|---|---|---|---|---|---|---|
h.CD
h.CD hop CD | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
100 | Mid | - | 14 | 7 | - | SKD | - | - |
Kyo Kusanagi kyo_jcd | ||||||||
---|---|---|---|---|---|---|---|---|
j.CD
j.CD jump CD | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
125 | Mid | - | 14 | 7 | - | SKD | - | - |
Throws
C throw
Kyo Kusanagi kyo_cthrow | ||||||||
---|---|---|---|---|---|---|---|---|
b/f+C when close to the opponent
4/6C when close to the opponent Hachi Tetsu | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
83 | - | - | 1 | - | - | SKD | Becomes cl.C on block | - |
D throw
Kyo Kusanagi kyo_dthrow | ||||||||
---|---|---|---|---|---|---|---|---|
b/f+D when close to the opponent
4/6D when close to the opponent Issetsu Seoi | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
83 | - | - | 1 | - | - | HKD | Becomes cl.D on block | - |
Command Normals
f+B
Kyo Kusanagi kyo_rawf+b | ||||||||
---|---|---|---|---|---|---|---|---|
f+B
6B Ge Shiki Goufu You | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
83 | High | - | 20 | 2 | 27 | -9 | -11 | - |
Kyo Kusanagi kyo_cancelf+b | ||||||||
---|---|---|---|---|---|---|---|---|
f+B
6B Ge Shiki Goufu You | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
67 (33+34) | Mid | Special(2) | 12 | 5, (2), 7 | 18 | -5 | -7 | - |
df+D
Kyo Kusanagi kyo_df+d | ||||||||
---|---|---|---|---|---|---|---|---|
df+D
3D 88 Shiki | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
133 (66+67) | Low | - | 3 | 3, (12), 4 | 24 | 1st= -23 ; 2nd= -8 | 1st= -25 ; 2nd= -10 | - |
j.d+C
Kyo Kusanagi kyo_jd+c | ||||||||
---|---|---|---|---|---|---|---|---|
j.d+C
j.2C Ge Shiki Naraku Otoshi | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
58 | High | - | 7 | 5 | 5 (Landing) | HKD on airborne opponent | - | - |
Special Moves
dp+P
Kyo Kusanagi kyo_dp+a | ||||||||
---|---|---|---|---|---|---|---|---|
dp+A
623A 100 Shiki Oniyaki | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
58 (58,42) | Mid | Super(1) | 6 | 4, 13 | 27 (11 Landing) | SKD | 1st= -26 ; 2nd= -22 | (Startup + 1st hit)_Hit+Throw_(Full) |
Kyo Kusanagi kyo_dp+c | ||||||||
---|---|---|---|---|---|---|---|---|
dp+C
623C 100 Shiki Oniyaki | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
108 (75+33) | Mid | Super(1) | 6 | 4, 16 | 35 (13 Landing) | SKD | -33 | (Startup + 1st hit)_Hit+Throw_(Full) |
hcb+K
Kyo Kusanagi kyo_hcb+b | ||||||||
---|---|---|---|---|---|---|---|---|
hcb+B
63214B 427 Shiki Hikigane | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
58 | Mid | Super | 20 | 3 | 31 | SKD | -16 | (Startup - 1)_Hit_(Lower body) |
Kyo Kusanagi kyo_hcb+d | ||||||||
---|---|---|---|---|---|---|---|---|
hcb+D
63214D 427 Shiki Hikigane | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
108 (108,108) | Mid | Super | 15 | 2, (1), 3 | 25 | -11 | -13 | (Startup - 1)_Hit_(Upper body) |
rdp+K
Kyo Kusanagi kyo_rdp+b | ||||||||
---|---|---|---|---|---|---|---|---|
rdp+B
421B RED Kick | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
108 | Mid | - | 19 | 2, 2, 2 | 18 (15 Landing) | HKD | -6 ~ -2 | - |
Kyo Kusanagi kyo_rdp+d | ||||||||
---|---|---|---|---|---|---|---|---|
rdp+D
421D RED Kick | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
150 | Mid | - | 30 | 2, 2, 2 | 18 (14 Landing) | HKD | -4 ~ -2 | - |
qcf+K>K
Kyo Kusanagi kyo_qcf+b>k | ||||||||
---|---|---|---|---|---|---|---|---|
qcf+B > K
236B > K 75 Shiki Kai | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
40 (30+10) | Mid | - | 14 | 3, (7), 9 | 14 | 1st= -12~-10 ; 2nd= SKD | 1st= -14~-12 ; 2nd= -5~+3 | (10~13)_Hit_(Lower body) |
Kyo Kusanagi kyo_qcf+d>k | ||||||||
---|---|---|---|---|---|---|---|---|
qcf+D > K
236D > K 75 Shiki Kai | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
40 (30+10) | Mid | - | 18 | 3, (7), 9 | 14 | SKD | 1st= -14~-12 ; 2nd= -5~+3 | (14~17)_Hit_(Lower body) |
qcf+A
Kyo Kusanagi kyo_qcf+a | ||||||||
---|---|---|---|---|---|---|---|---|
qcf+A
236A 114 Shiki Aragami | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
58 | Mid | - | 12 | 6 | 18 | -4 | -6 | - |
qcf+A>qcf+P
Kyo Kusanagi kyo_qcf+a>qcf+p | ||||||||
---|---|---|---|---|---|---|---|---|
qcf+A > qcf+P
236A > 236P 128 Shiki Kono Kizu | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
42 | Mid | - | 8 | 8 | 31 | SKD | -21 | - |
qcf+A>qcf+P>P
Kyo Kusanagi kyo_qcf+a>qcf+p>p | ||||||||
---|---|---|---|---|---|---|---|---|
qcf+A > qcf+P > P
236A > 236P > P 127 Shiki Yano Sabi | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
25 | High | - | 14 | 3 | 31 | HKD | -15 | - |
Kyo Kusanagi kyo_qcf+a>hcb+p | ||||||||
---|---|---|---|---|---|---|---|---|
qcf+A > hcb+P
236A > 63214P 127 Shiki Yano Sabi | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
25 | High | - | 21 | 4 | 35 | HKD | -21 | - |
qcf+A>qcf+P>K
Kyo Kusanagi kyo_qcf+a>qcf+p>k | ||||||||
---|---|---|---|---|---|---|---|---|
qcf+A > qcf+P > K
236A > 236P > K 125 Shiki Nana Se | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
67 | Mid | - | 17 | 3 | 24 | SKD | -9 | - |
Kyo Kusanagi kyo_qcf+a>hcb+p>k | ||||||||
---|---|---|---|---|---|---|---|---|
qcf+A > hcb+P > K
236A > 63214P > K 125 Shiki Nana Se | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
67 | Mid | - | 20 | 3 | 24 | SKD | -9 | - |
qcf+A>hcb+P>hcb+K
Kyo Kusanagi kyo_qcf+a>hcb+p>hcb+k | ||||||||
---|---|---|---|---|---|---|---|---|
qcf+A > hcb+P > hcb+K
236A > 63214P > 63214K 212 Shiki Kototsuki You | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
83 | Mid | - | 10 | 3, 2 | 38 | HKD | -22 | - |
qcf+A>hcb+P>P
Kyo Kusanagi kyo_qcf+a>hcb+p>p | ||||||||
---|---|---|---|---|---|---|---|---|
qcf+A > hcb+P > P
236A > 63214P > P Ge Shiki Migiri Ugachi | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
58 | Low | - | 20 | 14 | 22 | HKD | -18 | - |
qcf+C
Kyo Kusanagi kyo_qcf+c | ||||||||
---|---|---|---|---|---|---|---|---|
qcf+C
236C 115 Shiki Doku Kami | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
25 | Mid | - | 18 | 6 | 21 | -7 | -9 | - |
qcf+C>hcb+P
Kyo Kusanagi kyo_qcf+c>hcb+p | ||||||||
---|---|---|---|---|---|---|---|---|
qcf+C > hcb+P
236C > 63214P 401 Shiki Tumi Yomi | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
33 | Mid | - | 11 | 3 | 34 | -17 | -19 | - |
qcf+C>hcb+P>f+P
Kyo Kusanagi kyo_qcf+c>hcb+p>f+p | ||||||||
---|---|---|---|---|---|---|---|---|
qcf+C > hcb+P > f+P
236C > 63214P > 6P 402 Shiki Batu Yomi | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
33 | Mid | - | 14 | 4 | 42 | SKD | -28 | - |
qcf+C>hcb+P>f+P>dp+P
Kyo Kusanagi kyo_qcf+c>hcb+p>f+p>dp+p | ||||||||
---|---|---|---|---|---|---|---|---|
qcf+C > hcb+P > f+P > dp+P
236C > 63214P > 6P > 623P 100 Shiki Oniyaki | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
58 | Mid | - | 2 | - | - | SKD | -20 ~ -2 | - |
Desperation Moves
qcb,hcf+P
Kyo Kusanagi kyo_qcbhcf+a | ||||||||
---|---|---|---|---|---|---|---|---|
qcb,hcf+A, Hold to charge
2141236A, Hold to charge Ura 108 Shiki Orochinagi | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
233 | Mid | - | no charge= 21 / slight charge= 17 | - | - | SKD | no charge= -15 / slight charge= -18 | (1~2)_Hit+Throw_(Full), (Charge)_Hit_(Lower body), (3~8)_Hit_(Full) |
Kyo Kusanagi kyo_qcbhcf+c | ||||||||
---|---|---|---|---|---|---|---|---|
qcb,hcf+C, Hold to charge
2141236C, Hold to charge Ura 108 Shiki Orochinagi | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
233 | Mid | - | no charge= 20 / slight charge= 17 | - | - | SKD | no charge= -19 / slight charge= -18 | (1~2)_Hit+Throw_(Full), (Charge)_Hit_(Upper body), (3~8)_Hit_(Full) |
qcfx2+P
Kyo Kusanagi kyo_qcfx2+a | ||||||||
---|---|---|---|---|---|---|---|---|
qcfx2+A, Hold to charge
236236A, Hold to charge 182 Shiki | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
225(150+75) - 283(192+91) - 416(283+133) - 575(383+192) | Mid, Unblockable(Full charge) | - | 11 | 1, (9), 4 | - | SKD | -23 | (1~5)_Hit_(Full) |
Kyo Kusanagi kyo_qcfx2+c | ||||||||
---|---|---|---|---|---|---|---|---|
qcfx2+C, Hold to charge
236236C, Hold to charge 182 Shiki | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
225(150+75) - 283(192+91) - 416(283+133) - 575(383+192) | Mid, Unblockable(Full charge) | - | 19 | 2, (9), 4 | - | SKD | -23 | (Startup + 1st hit)_Hit_(Full) |
Super Desperation Move
qcb,hcf+AC
Kyo Kusanagi kyo_qcbhcf+ac | ||||||||
---|---|---|---|---|---|---|---|---|
qcb,hcf+AC, Hold to charge
2141236AC, Hold to charge Ura 108 Shiki Orochinagi | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
342 (200+100+42) | Mid | - | no charge= 20 / charge flames= 3 | - | - | SKD | 1 | (1~2)_Hit+Throw_(Full), (Charge)_Hit_(Lower body), (3~9)_Hit_(Full) |
Hidden Super Desperation Move
hcbx2+AC
Kyo Kusanagi kyo_hcbx2+ac | ||||||||
---|---|---|---|---|---|---|---|---|
hcbx2+AC
6321463214AC 524 Shiki Kamichiri | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
442 | - | - | 2 | 1 | 39 | SKD | - | (1~2)_Hit+Throw_(Full) |