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The King of Fighters 2002 UM/Kyo Kusanagi/Data: Difference between revisions
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Line 1: | Line 1: | ||
{{CharNavbox 02UM|5kv54kyxkrc9}} | |||
{{TOClimit|3}} | {{TOClimit|3}} | ||
==Idle== | ==Idle== | ||
===Stand=== | ===Stand=== | ||
Line 53: | Line 53: | ||
| rank = 12 out of 34 | | rank = 12 out of 34 | ||
| input = b/f, Hold to maintain | | input = b/f, Hold to maintain | ||
| input2 = 4/6, Hold to maintain | |||
| images = 02UM_Kyo_walk.gif | | images = 02UM_Kyo_walk.gif | ||
}} | }} | ||
Line 64: | Line 65: | ||
| rank = 13 out of 31 | | rank = 13 out of 31 | ||
| input = f,f , Hold to maintain | | input = f,f , Hold to maintain | ||
| input2 = 66, Hold to maintain | |||
| images = 02UM_Kyo_run.gif | | images = 02UM_Kyo_run.gif | ||
| startup = 3 | | startup = 3 | ||
Line 74: | Line 76: | ||
| idle = yes | | idle = yes | ||
| input = b, b | | input = b, b | ||
| input2 = 44 | |||
| images = 02UM_Kyo_backdash.gif | | images = 02UM_Kyo_backdash.gif | ||
| display = x300px | | display = x300px | ||
Line 180: | Line 183: | ||
| name = stand A | | name = stand A | ||
| input = st.A | | input = st.A | ||
| input2 = | | input2 = A | ||
| images = 02UM_Kyo_st.A_2_ima.png | | images = 02UM_Kyo_st.A_2_ima.png | ||
| hitboxes = 02UM_Kyo_st.A_2.png | | hitboxes = 02UM_Kyo_st.A_2.png | ||
Line 198: | Line 201: | ||
| name = stand B | | name = stand B | ||
| input = st.B | | input = st.B | ||
| input2 = B | |||
| images = 02UM_Kyo_st.B_2_ima.png | | images = 02UM_Kyo_st.B_2_ima.png | ||
| hitboxes = 02UM_Kyo_st.B_2.png | | hitboxes = 02UM_Kyo_st.B_2.png | ||
Line 214: | Line 218: | ||
| name = stand C | | name = stand C | ||
| input = st.C | | input = st.C | ||
| input2 = C | |||
| images = 02UM_Kyo_st.C_3_ima.png | | images = 02UM_Kyo_st.C_3_ima.png | ||
| hitboxes = 02UM_Kyo_st.C_3.png | | hitboxes = 02UM_Kyo_st.C_3.png | ||
Line 230: | Line 235: | ||
| name = stand D | | name = stand D | ||
| input = st.D | | input = st.D | ||
| input2 = D | |||
| images = 02UM_Kyo_st.D_2_ima.png | | images = 02UM_Kyo_st.D_2_ima.png | ||
| hitboxes = 02UM_Kyo_st.D_2.png | | hitboxes = 02UM_Kyo_st.D_2.png | ||
Line 248: | Line 254: | ||
| name = crouch A | | name = crouch A | ||
| input = cr.A | | input = cr.A | ||
| input2 = 2A | |||
| images = 02UM_Kyo_cr.A_2_ima.png | | images = 02UM_Kyo_cr.A_2_ima.png | ||
| hitboxes = 02UM_Kyo_cr.A_2.png | | hitboxes = 02UM_Kyo_cr.A_2.png | ||
Line 264: | Line 271: | ||
| name = crouch B | | name = crouch B | ||
| input = cr.B | | input = cr.B | ||
| input2 = 2B | |||
| images = 02UM_Kyo_cr.B_2_ima.png | | images = 02UM_Kyo_cr.B_2_ima.png | ||
| hitboxes = 02UM_Kyo_cr.B_2.png | | hitboxes = 02UM_Kyo_cr.B_2.png | ||
Line 280: | Line 288: | ||
| name = crouch C | | name = crouch C | ||
| input = cr.C | | input = cr.C | ||
| input2 = 2C | |||
| images = 02UM_Kyo_cr.C_2_ima.png, 02UM_Kyo_cr.C_3_ima.png | | images = 02UM_Kyo_cr.C_2_ima.png, 02UM_Kyo_cr.C_3_ima.png | ||
| hitboxes = 02UM_Kyo_cr.C_2.png, 02UM_Kyo_cr.C_3.png | | hitboxes = 02UM_Kyo_cr.C_2.png, 02UM_Kyo_cr.C_3.png | ||
Line 296: | Line 305: | ||
| name = crouch D | | name = crouch D | ||
| input = cr.D | | input = cr.D | ||
| input2 = 2D | |||
| images = 02UM_Kyo_cr.D_2_ima.png | | images = 02UM_Kyo_cr.D_2_ima.png | ||
| hitboxes = 02UM_Kyo_cr.D_2.png | | hitboxes = 02UM_Kyo_cr.D_2.png | ||
Line 518: | Line 528: | ||
| name = stand CD | | name = stand CD | ||
| input = st.CD | | input = st.CD | ||
| input2 = CD | |||
| images = 02UM_Kyo_st.CD_2_ima.png | | images = 02UM_Kyo_st.CD_2_ima.png | ||
| hitboxes = 02UM_Kyo_st.CD_2.png | | hitboxes = 02UM_Kyo_st.CD_2.png | ||
Line 573: | Line 584: | ||
| name = Hachi Tetsu | | name = Hachi Tetsu | ||
| input = b/f+C when close to the opponent | | input = b/f+C when close to the opponent | ||
| input2 = 4/6C when close to the opponent | |||
| images = 02UM_Kyo_Cthrow_ima.png | | images = 02UM_Kyo_Cthrow_ima.png | ||
| hitboxes = 02UM_Kyo_Cthrow.png | | hitboxes = 02UM_Kyo_Cthrow.png | ||
Line 589: | Line 601: | ||
| name = Issetsu Seoi | | name = Issetsu Seoi | ||
| input = b/f+D when close to the opponent | | input = b/f+D when close to the opponent | ||
| input2 = 4/6D when close to the opponent | |||
| images = 02UM_Kyo_Dthrow_ima.png | | images = 02UM_Kyo_Dthrow_ima.png | ||
| hitboxes = 02UM_Kyo_Dthrow.png | | hitboxes = 02UM_Kyo_Dthrow.png | ||
Line 609: | Line 622: | ||
| orderId = 1 | | orderId = 1 | ||
| input = f+B | | input = f+B | ||
| input2 = 6B | |||
| images = 02UM_Kyo_raw_f+B_2_ima.png | | images = 02UM_Kyo_raw_f+B_2_ima.png | ||
| hitboxes = 02UM_Kyo_raw_f+B_2.png | | hitboxes = 02UM_Kyo_raw_f+B_2.png | ||
Line 626: | Line 640: | ||
| orderId = 2 | | orderId = 2 | ||
| input = f+B | | input = f+B | ||
| input2 = 6B | |||
| images = 02UM_Kyo_cancel_f+B_1_ima.png, 02UM_Kyo_cancel_f+B_3_ima.png | | images = 02UM_Kyo_cancel_f+B_1_ima.png, 02UM_Kyo_cancel_f+B_3_ima.png | ||
| hitboxes = 02UM_Kyo_cancel_f+B_1.png, 02UM_Kyo_cancel_f+B_3.png | | hitboxes = 02UM_Kyo_cancel_f+B_1.png, 02UM_Kyo_cancel_f+B_3.png | ||
Line 642: | Line 657: | ||
| name = 88 Shiki | | name = 88 Shiki | ||
| input = df+D | | input = df+D | ||
| input2 = 3D | |||
| images = 02UM_Kyo_df+D_2_ima.png, 02UM_Kyo_df+D_4_ima.png | | images = 02UM_Kyo_df+D_2_ima.png, 02UM_Kyo_df+D_4_ima.png | ||
| hitboxes = 02UM_Kyo_df+D_2.png, 02UM_Kyo_df+D_4.png | | hitboxes = 02UM_Kyo_df+D_2.png, 02UM_Kyo_df+D_4.png | ||
Line 676: | Line 692: | ||
| name = 100 Shiki Oniyaki | | name = 100 Shiki Oniyaki | ||
| version = dp+A | | version = dp+A | ||
| version2 = 623A | |||
| orderId = 1 | | orderId = 1 | ||
| input = dp+A | | input = dp+A | ||
| input2 = 623A | |||
| images = 02UM_Kyo_dp+A_2_ima.png, 02UM_Kyo_dp+A_3_ima.png | | images = 02UM_Kyo_dp+A_2_ima.png, 02UM_Kyo_dp+A_3_ima.png | ||
| hitboxes = 02UM_Kyo_dp+A_2.png, 02UM_Kyo_dp+A_3.png | | hitboxes = 02UM_Kyo_dp+A_2.png, 02UM_Kyo_dp+A_3.png | ||
Line 693: | Line 711: | ||
| name = 100 Shiki Oniyaki | | name = 100 Shiki Oniyaki | ||
| version = dp+C | | version = dp+C | ||
| version2 = 623C | |||
| orderId = 2 | | orderId = 2 | ||
| input = dp+C | | input = dp+C | ||
| input2 = 623C | |||
| images = 02UM_Kyo_dp+A_2_ima.png, 02UM_Kyo_dp+A_3_ima.png | | images = 02UM_Kyo_dp+A_2_ima.png, 02UM_Kyo_dp+A_3_ima.png | ||
| hitboxes = 02UM_Kyo_dp+C_2.png, 02UM_Kyo_dp+C_3.png | | hitboxes = 02UM_Kyo_dp+C_2.png, 02UM_Kyo_dp+C_3.png | ||
Line 712: | Line 732: | ||
| name = 427 Shiki Hikigane | | name = 427 Shiki Hikigane | ||
| version = hcb+B | | version = hcb+B | ||
| version2 = 63214B | |||
| orderId = 1 | | orderId = 1 | ||
| input = hcb+B | | input = hcb+B | ||
| input2 = 63214B | |||
| images = 02UM_Kyo_hcb+B_4_ima.png | | images = 02UM_Kyo_hcb+B_4_ima.png | ||
| hitboxes = 02UM_Kyo_hcb+B_4.png | | hitboxes = 02UM_Kyo_hcb+B_4.png | ||
Line 729: | Line 751: | ||
| name = 427 Shiki Hikigane | | name = 427 Shiki Hikigane | ||
| version = hcb+D | | version = hcb+D | ||
| version2 = 63214D | |||
| orderId = 2 | | orderId = 2 | ||
| input = hcb+D | | input = hcb+D | ||
| input2 = 63214D | |||
| images = 02UM_Kyo_hcb+D_2_ima.png | | images = 02UM_Kyo_hcb+D_2_ima.png | ||
| hitboxes = 02UM_Kyo_hcb+D_2.png | | hitboxes = 02UM_Kyo_hcb+D_2.png | ||
Line 748: | Line 772: | ||
| name = RED Kick | | name = RED Kick | ||
| version = rdp+B | | version = rdp+B | ||
| version2 = 421B | |||
| orderId = 1 | | orderId = 1 | ||
| input = rdp+B | | input = rdp+B | ||
| input2 = 421B | |||
| images = 02UM_Kyo_rdp+B_4_ima.png | | images = 02UM_Kyo_rdp+B_4_ima.png | ||
| hitboxes = 02UM_Kyo_rdp+B_4.png | | hitboxes = 02UM_Kyo_rdp+B_4.png | ||
Line 765: | Line 791: | ||
| name = RED Kick | | name = RED Kick | ||
| version = rdp+D | | version = rdp+D | ||
| version2 = 421D | |||
| orderId = 2 | | orderId = 2 | ||
| header = no | | header = no | ||
| input = rdp+D | | input = rdp+D | ||
| input2 = 421D | |||
| images = 02UM_Kyo_rdp+B_4_ima.png | | images = 02UM_Kyo_rdp+B_4_ima.png | ||
| hitboxes = 02UM_Kyo_rdp+D_4.png | | hitboxes = 02UM_Kyo_rdp+D_4.png | ||
Line 784: | Line 812: | ||
| name = 75 Shiki Kai | | name = 75 Shiki Kai | ||
| version = qcf+B > K | | version = qcf+B > K | ||
| version2 = 236B, K | |||
| orderId = 1 | | orderId = 1 | ||
| input = qcf+B > K | | input = qcf+B > K | ||
| input2 = 236B, K | |||
| images = 02UM_Kyo_qcf+D_3_ima.png, 02UM_Kyo_qcf+D_4_ima.png | | images = 02UM_Kyo_qcf+D_3_ima.png, 02UM_Kyo_qcf+D_4_ima.png | ||
| hitboxes = 02UM_Kyo_qcf+D_3.png, 02UM_Kyo_qcf+D_4.png | | hitboxes = 02UM_Kyo_qcf+D_3.png, 02UM_Kyo_qcf+D_4.png | ||
Line 801: | Line 831: | ||
| name = 75 Shiki Kai | | name = 75 Shiki Kai | ||
| version = qcf+D > K | | version = qcf+D > K | ||
| version2 = 236D, K | |||
| orderId = 2 | | orderId = 2 | ||
| input = qcf+D > K | | input = qcf+D > K | ||
| input2 = 236D, K | |||
| images = 02UM_Kyo_qcf+D_3_ima.png, 02UM_Kyo_qcf+D_4_ima.png | | images = 02UM_Kyo_qcf+D_3_ima.png, 02UM_Kyo_qcf+D_4_ima.png | ||
| hitboxes = 02UM_Kyo_qcf+D_3.png, 02UM_Kyo_qcf+D_4.png | | hitboxes = 02UM_Kyo_qcf+D_3.png, 02UM_Kyo_qcf+D_4.png | ||
Line 819: | Line 851: | ||
| name = 114 Shiki Aragami | | name = 114 Shiki Aragami | ||
| input = qcf+A | | input = qcf+A | ||
| input2 = 236A | |||
| images = 02UM_Kyo_qcf+A_2_ima.png | | images = 02UM_Kyo_qcf+A_2_ima.png | ||
| hitboxes = 02UM_Kyo_qcf+A_2.png | | hitboxes = 02UM_Kyo_qcf+A_2.png | ||
Line 835: | Line 868: | ||
| name = 128 Shiki Kono Kizu | | name = 128 Shiki Kono Kizu | ||
| input = qcf+A > qcf+P | | input = qcf+A > qcf+P | ||
| input2 = 236A > 236P | |||
| images = 02UM_Kyo_qcf+A_qcf+P_ima.png | | images = 02UM_Kyo_qcf+A_qcf+P_ima.png | ||
| hitboxes = 02UM_Kyo_qcf+A_qcf+P.png | | hitboxes = 02UM_Kyo_qcf+A_qcf+P.png | ||
Line 851: | Line 885: | ||
| name = 127 Shiki Yano Sabi | | name = 127 Shiki Yano Sabi | ||
| version = qcf+A > qcf+P > P | | version = qcf+A > qcf+P > P | ||
| version2 = 236A > 236P > P | |||
| orderId = 1 | | orderId = 1 | ||
| input = qcf+A > qcf+P > P | | input = qcf+A > qcf+P > P | ||
| input2 = 236A > 236P > P | |||
| images = 02UM_Kyo_qcf+A_qcf+P_P_ima.png | | images = 02UM_Kyo_qcf+A_qcf+P_P_ima.png | ||
| hitboxes = 02UM_Kyo_qcf+A_qcf+P_P.png | | hitboxes = 02UM_Kyo_qcf+A_qcf+P_P.png | ||
Line 868: | Line 904: | ||
| name = 127 Shiki Yano Sabi | | name = 127 Shiki Yano Sabi | ||
| version = qcf+A > hcb+P | | version = qcf+A > hcb+P | ||
| version2 = 236A > 63214P | |||
| orderId = 2 | | orderId = 2 | ||
| header = no | | header = no | ||
| input = qcf+A > hcb+P | | input = qcf+A > hcb+P | ||
| input2 = 236A > 63214P | |||
| images = 02UM_Kyo_qcf+A_qcf+P_P_ima.png | | images = 02UM_Kyo_qcf+A_qcf+P_P_ima.png | ||
| hitboxes = 02UM_Kyo_qcf+A_hcb+P.png | | hitboxes = 02UM_Kyo_qcf+A_hcb+P.png | ||
Line 887: | Line 925: | ||
| name = 125 Shiki Nana Se | | name = 125 Shiki Nana Se | ||
| version = qcf+A > qcf+P > K | | version = qcf+A > qcf+P > K | ||
| version2 = 236A > 236P > K | |||
| orderId = 1 | | orderId = 1 | ||
| input = qcf+A > qcf+P > K | | input = qcf+A > qcf+P > K | ||
| input2 = 236A > 236P > K | |||
| images = 02UM_Kyo_qcf+A_qcf+P_K_ima.png | | images = 02UM_Kyo_qcf+A_qcf+P_K_ima.png | ||
| hitboxes = 02UM_Kyo_qcf+A_qcf+P_K.png | | hitboxes = 02UM_Kyo_qcf+A_qcf+P_K.png | ||
Line 904: | Line 944: | ||
| name = 125 Shiki Nana Se | | name = 125 Shiki Nana Se | ||
| version = qcf+A > hcb+P > K | | version = qcf+A > hcb+P > K | ||
| version2 = 236A > 63214P > K | |||
| orderId = 2 | | orderId = 2 | ||
| header = no | | header = no | ||
| input = qcf+A > hcb+P > K | | input = qcf+A > hcb+P > K | ||
| input2 = 236A > 63214P > K | |||
| images = 02UM_Kyo_qcf+A_qcf+P_K_ima.png | | images = 02UM_Kyo_qcf+A_qcf+P_K_ima.png | ||
| hitboxes = 02UM_Kyo_qcf+A_qcf+P_K.png | | hitboxes = 02UM_Kyo_qcf+A_qcf+P_K.png | ||
Line 923: | Line 965: | ||
| name = 212 Shiki Kototsuki You | | name = 212 Shiki Kototsuki You | ||
| input = qcf+A > hcb+P > hcb+K | | input = qcf+A > hcb+P > hcb+K | ||
| input2 = 236A > 63214P > 63214K | |||
| images = 02UM_Kyo_qcf+A_hcb+P_hcb+K_2_ima.png | | images = 02UM_Kyo_qcf+A_hcb+P_hcb+K_2_ima.png | ||
| hitboxes = 02UM_Kyo_qcf+A_hcb+P_hcb+K_1.png | | hitboxes = 02UM_Kyo_qcf+A_hcb+P_hcb+K_1.png | ||
Line 939: | Line 982: | ||
| name = Ge Shiki Migiri Ugachi | | name = Ge Shiki Migiri Ugachi | ||
| input = qcf+A > hcb+P > P | | input = qcf+A > hcb+P > P | ||
| input2 = 236A > 63214P > P | |||
| images = 02UM_Kyo_qcf+A_hcb+P_P_ima.png | | images = 02UM_Kyo_qcf+A_hcb+P_P_ima.png | ||
| hitboxes = 02UM_Kyo_qcf+A_hcb+P_P.png | | hitboxes = 02UM_Kyo_qcf+A_hcb+P_P.png | ||
Line 955: | Line 999: | ||
| name = 115 Shiki Doku Kami | | name = 115 Shiki Doku Kami | ||
| version = qcf+C | | version = qcf+C | ||
| version2 = 236C | |||
| orderId = 1 | | orderId = 1 | ||
| input = qcf+C | | input = qcf+C | ||
| input2 = 236C | |||
| images = 02UM_Kyo_qcf+C_2_ima.png | | images = 02UM_Kyo_qcf+C_2_ima.png | ||
| hitboxes = 02UM_Kyo_qcf+C_2.png | | hitboxes = 02UM_Kyo_qcf+C_2.png | ||
Line 972: | Line 1,018: | ||
| name = 401 Shiki Tumi Yomi | | name = 401 Shiki Tumi Yomi | ||
| version = qcf+C > hcb+P | | version = qcf+C > hcb+P | ||
| version2 = 236C > 63214P | |||
| orderId = 2 | | orderId = 2 | ||
| input = qcf+C > hcb+P | | input = qcf+C > hcb+P | ||
| input2 = 236C > 63214P | |||
| images = 02UM_Kyo_qcf+C_hcb+P_ima.png | | images = 02UM_Kyo_qcf+C_hcb+P_ima.png | ||
| hitboxes = 02UM_Kyo_qcf+C_hcb+P.png | | hitboxes = 02UM_Kyo_qcf+C_hcb+P.png | ||
Line 989: | Line 1,037: | ||
| name = 402 Shiki Batu Yomi | | name = 402 Shiki Batu Yomi | ||
| version = qcf+C > hcb+P > f+P | | version = qcf+C > hcb+P > f+P | ||
| version2 = 236C > 63214P > 6P | |||
| orderId = 3 | | orderId = 3 | ||
| input = qcf+C > hcb+P > f+P | | input = qcf+C > hcb+P > f+P | ||
| input2 = 236C > 63214P > 6P | |||
| images = 02UM_Kyo_qcf+C_hcb+P_f+P_ima.png | | images = 02UM_Kyo_qcf+C_hcb+P_f+P_ima.png | ||
| hitboxes = 02UM_Kyo_qcf+C_hcb+P_f+P.png | | hitboxes = 02UM_Kyo_qcf+C_hcb+P_f+P.png | ||
Line 1,006: | Line 1,056: | ||
| name = 100 Shiki Oniyaki | | name = 100 Shiki Oniyaki | ||
| version = qcf+C > hcb+P > f+P > dp+P | | version = qcf+C > hcb+P > f+P > dp+P | ||
| version2 = 236C > 63214P > 6P > 623P | |||
| orderId = 4 | | orderId = 4 | ||
| input = qcf+C > hcb+P > f+P > dp+P | | input = qcf+C > hcb+P > f+P > dp+P | ||
| input2 = 236C > 63214P > 6P > 623P | |||
| images = 02UM_Kyo_qcf+C_hcb+P_f+P_dp+P_ima.png | | images = 02UM_Kyo_qcf+C_hcb+P_f+P_dp+P_ima.png | ||
| hitboxes = 02UM_Kyo_qcf+C_hcb+P_f+P_dp+P.png | | hitboxes = 02UM_Kyo_qcf+C_hcb+P_f+P_dp+P.png | ||
Line 1,026: | Line 1,078: | ||
| name = Ura 108 Shiki Orochinagi | | name = Ura 108 Shiki Orochinagi | ||
| version = qcb,hcf+A | | version = qcb,hcf+A | ||
| version2 = 2141236A | |||
| orderId = 1 | | orderId = 1 | ||
| input = qcb,hcf+A, Hold to charge | | input = qcb,hcf+A, Hold to charge | ||
| input2 = 2141236A, Hold to charge | |||
| images = 02UM_Kyo_qcbhcf+A_1_ima.png, 02UM_Kyo_qcbhcf+A_5_ima.png | | images = 02UM_Kyo_qcbhcf+A_1_ima.png, 02UM_Kyo_qcbhcf+A_5_ima.png | ||
| hitboxes = 02UM_Kyo_qcbhcf+A_1.png, 02UM_Kyo_qcbhcf+A_5.png | | hitboxes = 02UM_Kyo_qcbhcf+A_1.png, 02UM_Kyo_qcbhcf+A_5.png | ||
Line 1,043: | Line 1,097: | ||
| name = Ura 108 Shiki Orochinagi | | name = Ura 108 Shiki Orochinagi | ||
| version = qcb,hcf+C | | version = qcb,hcf+C | ||
| version2 = 2141236C | |||
| orderId = 2 | | orderId = 2 | ||
| header = no | | header = no | ||
| input = qcb,hcf+C, Hold to charge | | input = qcb,hcf+C, Hold to charge | ||
| input2 = 2141236C, Hold to charge | |||
| images = 02UM_Kyo_qcbhcf+A_1_ima.png, 02UM_Kyo_qcbhcf+A_5_ima.png | | images = 02UM_Kyo_qcbhcf+A_1_ima.png, 02UM_Kyo_qcbhcf+A_5_ima.png | ||
| hitboxes = 02UM_Kyo_qcbhcf+A_1.png, 02UM_Kyo_qcbhcf+A_5.png | | hitboxes = 02UM_Kyo_qcbhcf+A_1.png, 02UM_Kyo_qcbhcf+A_5.png | ||
Line 1,062: | Line 1,118: | ||
| name = 182 Shiki | | name = 182 Shiki | ||
| version = qcfx2+A | | version = qcfx2+A | ||
| version2 = 236236A | |||
| orderId = 1 | | orderId = 1 | ||
| input = qcfx2+A, Hold to charge | | input = qcfx2+A, Hold to charge | ||
| input2 = 236236A, Hold to charge | |||
| images = 02UM_Kyo_qcfx2+A_3_ima.png, 02UM_Kyo_qcfx2+A_4_ima.png | | images = 02UM_Kyo_qcfx2+A_3_ima.png, 02UM_Kyo_qcfx2+A_4_ima.png | ||
| hitboxes = 02UM_Kyo_qcfx2+A_3.png, 02UM_Kyo_qcfx2+A_4.png | | hitboxes = 02UM_Kyo_qcfx2+A_3.png, 02UM_Kyo_qcfx2+A_4.png | ||
Line 1,079: | Line 1,137: | ||
| name = 182 Shiki | | name = 182 Shiki | ||
| version = qcfx2+C | | version = qcfx2+C | ||
| version2 = 236236C | |||
| orderId = 2 | | orderId = 2 | ||
| header = yes | | header = yes | ||
| input = qcfx2+C, Hold to charge | | input = qcfx2+C, Hold to charge | ||
| input2 = 236236C, Hold to charge | |||
| images = 02UM_Kyo_qcfx2+A_3_ima.png, 02UM_Kyo_qcfx2+A_4_ima.png | | images = 02UM_Kyo_qcfx2+A_3_ima.png, 02UM_Kyo_qcfx2+A_4_ima.png | ||
| hitboxes = 02UM_Kyo_qcfx2+C_3.png, 02UM_Kyo_qcfx2+C_5.png | | hitboxes = 02UM_Kyo_qcfx2+C_3.png, 02UM_Kyo_qcfx2+C_5.png | ||
Line 1,100: | Line 1,160: | ||
| name = Ura 108 Shiki Orochinagi | | name = Ura 108 Shiki Orochinagi | ||
| input = qcb,hcf+AC, Hold to charge | | input = qcb,hcf+AC, Hold to charge | ||
| input2 = 2141236AC, Hold to charge | |||
| images = 02UM_Kyo_qcbhcf+AC_1_ima.png, 02UM_Kyo_qcbhcf+AC_5_ima.png | | images = 02UM_Kyo_qcbhcf+AC_1_ima.png, 02UM_Kyo_qcbhcf+AC_5_ima.png | ||
| hitboxes = 02UM_Kyo_qcbhcf+AC_2.png, 02UM_Kyo_qcbhcf+AC_5.png | | hitboxes = 02UM_Kyo_qcbhcf+AC_2.png, 02UM_Kyo_qcbhcf+AC_5.png | ||
Line 1,118: | Line 1,179: | ||
| name = 524 Shiki Kamichiri | | name = 524 Shiki Kamichiri | ||
| input = hcbx2+AC | | input = hcbx2+AC | ||
| input2 = 6321463214AC | |||
| images = 02UM_Kyo_hcbx2+AC_2_ima.png | | images = 02UM_Kyo_hcbx2+AC_2_ima.png | ||
| hitboxes = 02UM_Kyo_hcbx2+AC_2.png | | hitboxes = 02UM_Kyo_hcbx2+AC_2.png |
Revision as of 15:16, 27 August 2022
Idle
Stand
Kyo Kusanagi kyo_st0 | ||||||||
---|---|---|---|---|---|---|---|---|
Stand | ||||||||
RankFor Wake-up and Recovery Roll, it's how many frames away they are from the average. Negative being faster and positive slower.Evaluate the character's rank in the Run/Walk speed chart. For Standing and Crouching, it's the height group. | StartupFor a jump, it'd be the number of frames before being airborne, the pre-jump frames.Number of frames before the action is active, first active frame NOT included. | ActiveFor a jump, it'd be the number of frames the character is airborne, the jump frames.Number of frames the action is active for. | RecoveryFor a jump, it'd be the number of frames after being airborne, the landing frames.Number of frames past its active frames for the action to end and the character to recover. | |||||
Middle | - | - | - |
Crouch
Kyo Kusanagi kyo_cr0 | ||||||||
---|---|---|---|---|---|---|---|---|
Crouch | ||||||||
RankFor Wake-up and Recovery Roll, it's how many frames away they are from the average. Negative being faster and positive slower.Evaluate the character's rank in the Run/Walk speed chart. For Standing and Crouching, it's the height group. | StartupFor a jump, it'd be the number of frames before being airborne, the pre-jump frames.Number of frames before the action is active, first active frame NOT included. | ActiveFor a jump, it'd be the number of frames the character is airborne, the jump frames.Number of frames the action is active for. | RecoveryFor a jump, it'd be the number of frames after being airborne, the landing frames.Number of frames past its active frames for the action to end and the character to recover. | |||||
Middle | - | - | - |
Hop
Kyo Kusanagi kyo_hop | ||||||||
---|---|---|---|---|---|---|---|---|
Hop | ||||||||
RankFor Wake-up and Recovery Roll, it's how many frames away they are from the average. Negative being faster and positive slower.Evaluate the character's rank in the Run/Walk speed chart. For Standing and Crouching, it's the height group. | StartupFor a jump, it'd be the number of frames before being airborne, the pre-jump frames.Number of frames before the action is active, first active frame NOT included. | ActiveFor a jump, it'd be the number of frames the character is airborne, the jump frames.Number of frames the action is active for. | RecoveryFor a jump, it'd be the number of frames after being airborne, the landing frames.Number of frames past its active frames for the action to end and the character to recover. | |||||
- | 4 | 23 | 1 |
Jump
Kyo Kusanagi kyo_jump | ||||||||
---|---|---|---|---|---|---|---|---|
Jump | ||||||||
RankFor Wake-up and Recovery Roll, it's how many frames away they are from the average. Negative being faster and positive slower.Evaluate the character's rank in the Run/Walk speed chart. For Standing and Crouching, it's the height group. | StartupFor a jump, it'd be the number of frames before being airborne, the pre-jump frames.Number of frames before the action is active, first active frame NOT included. | ActiveFor a jump, it'd be the number of frames the character is airborne, the jump frames.Number of frames the action is active for. | RecoveryFor a jump, it'd be the number of frames after being airborne, the landing frames.Number of frames past its active frames for the action to end and the character to recover. | |||||
- | 4 | 31 | 1 |
Walk
Kyo Kusanagi kyo_walk | ||||||||
---|---|---|---|---|---|---|---|---|
b/f, Hold to maintain
4/6, Hold to maintain Walk | ||||||||
RankFor Wake-up and Recovery Roll, it's how many frames away they are from the average. Negative being faster and positive slower.Evaluate the character's rank in the Run/Walk speed chart. For Standing and Crouching, it's the height group. | StartupFor a jump, it'd be the number of frames before being airborne, the pre-jump frames.Number of frames before the action is active, first active frame NOT included. | ActiveFor a jump, it'd be the number of frames the character is airborne, the jump frames.Number of frames the action is active for. | RecoveryFor a jump, it'd be the number of frames after being airborne, the landing frames.Number of frames past its active frames for the action to end and the character to recover. | |||||
12 out of 34 | - | - | - |
Run
Kyo Kusanagi kyo_run | ||||||||
---|---|---|---|---|---|---|---|---|
f,f , Hold to maintain
66, Hold to maintain Run | ||||||||
RankFor Wake-up and Recovery Roll, it's how many frames away they are from the average. Negative being faster and positive slower.Evaluate the character's rank in the Run/Walk speed chart. For Standing and Crouching, it's the height group. | StartupFor a jump, it'd be the number of frames before being airborne, the pre-jump frames.Number of frames before the action is active, first active frame NOT included. | ActiveFor a jump, it'd be the number of frames the character is airborne, the jump frames.Number of frames the action is active for. | RecoveryFor a jump, it'd be the number of frames after being airborne, the landing frames.Number of frames past its active frames for the action to end and the character to recover. | |||||
13 out of 31 | 3 | 10 ~ ∞ | 2 |
Backdash
Kyo Kusanagi kyo_backdash | ||||||||
---|---|---|---|---|---|---|---|---|
b, b
44 Backdash | ||||||||
RankFor Wake-up and Recovery Roll, it's how many frames away they are from the average. Negative being faster and positive slower.Evaluate the character's rank in the Run/Walk speed chart. For Standing and Crouching, it's the height group. | StartupFor a jump, it'd be the number of frames before being airborne, the pre-jump frames.Number of frames before the action is active, first active frame NOT included. | ActiveFor a jump, it'd be the number of frames the character is airborne, the jump frames.Number of frames the action is active for. | RecoveryFor a jump, it'd be the number of frames after being airborne, the landing frames.Number of frames past its active frames for the action to end and the character to recover. | |||||
- | 3 | 15 | 3 |
Wake-up
Kyo Kusanagi kyo_wakeup | ||||||||
---|---|---|---|---|---|---|---|---|
Wake-up | ||||||||
RankFor Wake-up and Recovery Roll, it's how many frames away they are from the average. Negative being faster and positive slower.Evaluate the character's rank in the Run/Walk speed chart. For Standing and Crouching, it's the height group. | StartupFor a jump, it'd be the number of frames before being airborne, the pre-jump frames.Number of frames before the action is active, first active frame NOT included. | ActiveFor a jump, it'd be the number of frames the character is airborne, the jump frames.Number of frames the action is active for. | RecoveryFor a jump, it'd be the number of frames after being airborne, the landing frames.Number of frames past its active frames for the action to end and the character to recover. | |||||
0f | 0 | 26 | 0 |
Recovery Roll
Kyo Kusanagi kyo_recoveryroll | ||||||||
---|---|---|---|---|---|---|---|---|
AB when hitting the ground
AB when hitting the ground Recovery roll | ||||||||
RankFor Wake-up and Recovery Roll, it's how many frames away they are from the average. Negative being faster and positive slower.Evaluate the character's rank in the Run/Walk speed chart. For Standing and Crouching, it's the height group. | StartupFor a jump, it'd be the number of frames before being airborne, the pre-jump frames.Number of frames before the action is active, first active frame NOT included. | ActiveFor a jump, it'd be the number of frames the character is airborne, the jump frames.Number of frames the action is active for. | RecoveryFor a jump, it'd be the number of frames after being airborne, the landing frames.Number of frames past its active frames for the action to end and the character to recover. | |||||
0f | 0 | 23 | 0 |
Normals
Close Standing Normals
cl.A
Kyo Kusanagi kyo_cla | ||||||||
---|---|---|---|---|---|---|---|---|
cl.A
cl.A close A | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
25 | Mid | Special | 5 | 4 | 5 | +3 | +1 | - |
cl.B
Kyo Kusanagi kyo_clb | ||||||||
---|---|---|---|---|---|---|---|---|
cl.B
cl.B close B | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
25 | Low | Special | 7 | 4 | 8 | 0 | -2 | - |
cl.C
Kyo Kusanagi kyo_clc | ||||||||
---|---|---|---|---|---|---|---|---|
cl.C
cl.C close C | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
67 | Mid | Special | 3 | 10 | 9 | +1 | -1 | - |
cl.D
Kyo Kusanagi kyo_cld | ||||||||
---|---|---|---|---|---|---|---|---|
cl.D
cl.D close D | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
100 | Mid | Special | 5 | 3 | 22 | -5 | -7 | - |
Far Standing Normals
st.A
Kyo Kusanagi kyo_sta | ||||||||
---|---|---|---|---|---|---|---|---|
st.A
A stand A | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
33 | Mid | Special | 5 | 4 | 5 | +3 | +1 | - |
st.B
Kyo Kusanagi kyo_stb | ||||||||
---|---|---|---|---|---|---|---|---|
st.B
B stand B | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
42 | Mid | - | 6 | 3 | 14 | -5 | -7 | - |
st.C
Kyo Kusanagi kyo_stc | ||||||||
---|---|---|---|---|---|---|---|---|
st.C
C stand C | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
75 | Mid | - | 13 | 2 | 17 | +1 | -1 | - |
st.D
Kyo Kusanagi kyo_std | ||||||||
---|---|---|---|---|---|---|---|---|
st.D
D stand D | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
100 | Mid | - | 8 | 5 | 17 | -2 | -4 | (2~18)_Hit_(Right Knee and below) |
Crouch Normals
cr.A
Kyo Kusanagi kyo_cra | ||||||||
---|---|---|---|---|---|---|---|---|
cr.A
2A crouch A | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
25 | Mid | Special | 5 | 4 | 5 | +3 | +1 | - |
cr.B
Kyo Kusanagi kyo_crb | ||||||||
---|---|---|---|---|---|---|---|---|
cr.B
2B crouch B | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
17 | Low | - | 5 | 4 | 5 | +3 | +1 | - |
cr.C
Kyo Kusanagi kyo_crc | ||||||||
---|---|---|---|---|---|---|---|---|
cr.C
2C crouch C | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
110 | Mid | Special | 6 | 6 | 21 | -7 | -9 | - |
cr.D
Kyo Kusanagi kyo_crd | ||||||||
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cr.D
2D crouch D | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
100 | Low | Special | 12 | 3 | 19 | SKD | -4 | - |
Jump Normals
j.A
Kyo Kusanagi kyo_ha | ||||||||
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h.A
h.A hop A | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
42 | High | - | 5 | 8 | - | - | - | - |
Kyo Kusanagi kyo_ja | ||||||||
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j.A
j.A jump A | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
42 | High | - | 5 | 6 | - | - | - | - |
Kyo Kusanagi kyo_nja | ||||||||
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nj.A
nj.A neutral jump A | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
42 | High | - | 5 | 7 | - | - | - | - |
j.B
Kyo Kusanagi kyo_hb | ||||||||
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h.B
h.B hop B | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
50 | High | - | 5 | 9 | - | - | - | - |
Kyo Kusanagi kyo_jb | ||||||||
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j.B
j.B jump B | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
50 | High | - | 5 | 9 | - | - | - | - |
Kyo Kusanagi kyo_njb | ||||||||
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nj.B
nj.B neutral jump B | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
50 | High | - | 5 | 4 | - | - | - | - |
j.C
Kyo Kusanagi kyo_hc | ||||||||
---|---|---|---|---|---|---|---|---|
h.C
h.C hop C | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
75 | High | - | 6 | 4 | - | - | - | - |
Kyo Kusanagi kyo_jc | ||||||||
---|---|---|---|---|---|---|---|---|
j.C
j.C jump C | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
75 | High | - | 6 | 4 | - | - | - | - |
j.D
Kyo Kusanagi kyo_hd | ||||||||
---|---|---|---|---|---|---|---|---|
h.D
h.D hop D | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
100 | High | - | 9 | 5 | - | - | - | - |
Kyo Kusanagi kyo_jd | ||||||||
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j.D
j.D jump D | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
100 | High | - | 9 | 5 | - | - | - | - |
Kyo Kusanagi kyo_njd | ||||||||
---|---|---|---|---|---|---|---|---|
nj.D
nj.D neutral jump D | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
92 | High | - | 11 | 11 | - | - | - | - |
Blowback Normals
st.CD
Kyo Kusanagi kyo_stcd | ||||||||
---|---|---|---|---|---|---|---|---|
st.CD
CD stand CD | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
117 | Mid | Special | 20 | 4 | 16 | SKD | +2 | - |
j.CD
Kyo Kusanagi kyo_hcd | ||||||||
---|---|---|---|---|---|---|---|---|
h.CD
h.CD hop CD | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
100 | Mid | - | 14 | 7 | - | SKD | - | - |
Kyo Kusanagi kyo_jcd | ||||||||
---|---|---|---|---|---|---|---|---|
j.CD
j.CD jump CD | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
125 | Mid | - | 14 | 7 | - | SKD | - | - |
Throws
C throw
Kyo Kusanagi kyo_cthrow | ||||||||
---|---|---|---|---|---|---|---|---|
b/f+C when close to the opponent
4/6C when close to the opponent Hachi Tetsu | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
83 | - | - | 1 | - | - | SKD | Becomes cl.C on block | - |
D throw
Kyo Kusanagi kyo_dthrow | ||||||||
---|---|---|---|---|---|---|---|---|
b/f+D when close to the opponent
4/6D when close to the opponent Issetsu Seoi | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
83 | - | - | 1 | - | - | HKD | Becomes cl.D on block | - |
Command Normals
f+B
Kyo Kusanagi kyo_rawf+b | ||||||||
---|---|---|---|---|---|---|---|---|
f+B
6B Ge Shiki Goufu You | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
83 | High | - | 20 | 2 | 27 | -9 | -11 | - |
Kyo Kusanagi kyo_cancelf+b | ||||||||
---|---|---|---|---|---|---|---|---|
f+B
6B Ge Shiki Goufu You | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
67 (33+34) | Mid | Special(2) | 12 | 5, (2), 7 | 18 | -5 | -7 | - |
df+D
Kyo Kusanagi kyo_df+d | ||||||||
---|---|---|---|---|---|---|---|---|
df+D
3D 88 Shiki | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
133 (66+67) | Low | - | 3 | 3, (12), 4 | 24 | 1st= -23 ; 2nd= -8 | 1st= -25 ; 2nd= -10 | - |
j.d+C
Kyo Kusanagi kyo_jd+c | ||||||||
---|---|---|---|---|---|---|---|---|
j.d+C
j.d+C Ge Shiki Naraku Otoshi | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
58 | High | - | 7 | 5 | 5 (Landing) | HKD on airborne opponent | - | - |
Special Moves
dp+P
Kyo Kusanagi kyo_dp+a | ||||||||
---|---|---|---|---|---|---|---|---|
dp+A
623A 100 Shiki Oniyaki | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
58 (58,42) | Mid | Super(1) | 6 | 4, 13 | 27 (11 Landing) | SKD | 1st=-26; 2nd=-22 | (Startup + 1st hit)_Hit+Throw_(Full) |
Kyo Kusanagi kyo_dp+c | ||||||||
---|---|---|---|---|---|---|---|---|
dp+C
623C 100 Shiki Oniyaki | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
108 (75+33) | Mid | Super(1) | 6 | 4, 16 | 35 (13 Landing) | SKD | -33 | (Startup + 1st hit)_Hit+Throw_(Full) |
hcb+K
Kyo Kusanagi kyo_hcb+b | ||||||||
---|---|---|---|---|---|---|---|---|
hcb+B
63214B 427 Shiki Hikigane | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
58 | Mid | Super | 20 | 3 | 31 | SKD | -16 | (Startup - 1)_Hit_(Legs) |
Kyo Kusanagi kyo_hcb+d | ||||||||
---|---|---|---|---|---|---|---|---|
hcb+D
63214D 427 Shiki Hikigane | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
108 (108,108) | Mid | Super | 15 | 2, (1), 3 | 25 | -11 | -13 | (Startup - 1)_Hit_(Thighs and above) |
rdp+K
Kyo Kusanagi kyo_rdp+b | ||||||||
---|---|---|---|---|---|---|---|---|
rdp+B
421B RED Kick | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
108 | Mid | - | 19 | 2, 2, 2 | 18 (15 Landing) | HKD | -6 ~ -2 | - |
Kyo Kusanagi kyo_rdp+d | ||||||||
---|---|---|---|---|---|---|---|---|
rdp+D
421D RED Kick | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
150 | Mid | - | 30 | 2, 2, 2 | 18 (14 Landing) | HKD | -4 ~ -2 | - |
qcf+K>K
Kyo Kusanagi kyo_qcf+b>k | ||||||||
---|---|---|---|---|---|---|---|---|
qcf+B > K
236B, K 75 Shiki Kai | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
40 (30+10) | Mid | - | 14 | 3, (7), 9 | 14 | 1st= -12~-10 ; 2nd= SKD | 1st= -14~-12 ; 2nd= -5~+3 | (10~13)_Hit_(Thighs and below) |
Kyo Kusanagi kyo_qcf+d>k | ||||||||
---|---|---|---|---|---|---|---|---|
qcf+D > K
236D, K 75 Shiki Kai | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
40 (30+10) | Mid | - | 18 | 3, (7), 9 | 14 | SKD | 1st= -14~-12 ; 2nd= -5~+3 | (14~17)_Hit_(Thighs and below) |
qcf+A
Kyo Kusanagi kyo_qcf+a | ||||||||
---|---|---|---|---|---|---|---|---|
qcf+A
236A 114 Shiki Aragami | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
58 | Mid | - | 12 | 6 | 18 | -4 | -6 | - |
qcf+A>qcf+P
Kyo Kusanagi kyo_qcf+a>qcf+p | ||||||||
---|---|---|---|---|---|---|---|---|
qcf+A > qcf+P
236A > 236P 128 Shiki Kono Kizu | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
42 | Mid | - | 8 | 8 | 31 | SKD | -21 | - |
qcf+A>qcf+P>P
Kyo Kusanagi kyo_qcf+a>qcf+p>p | ||||||||
---|---|---|---|---|---|---|---|---|
qcf+A > qcf+P > P
236A > 236P > P 127 Shiki Yano Sabi | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
25 | High | - | 14 | 3 | 31 | HKD | -15 | - |
Kyo Kusanagi kyo_qcf+a>hcb+p | ||||||||
---|---|---|---|---|---|---|---|---|
qcf+A > hcb+P
236A > 63214P 127 Shiki Yano Sabi | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
25 | High | - | 21 | 4 | 35 | HKD | -21 | - |
qcf+A>qcf+P>K
Kyo Kusanagi kyo_qcf+a>qcf+p>k | ||||||||
---|---|---|---|---|---|---|---|---|
qcf+A > qcf+P > K
236A > 236P > K 125 Shiki Nana Se | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
67 | Mid | - | 17 | 3 | 24 | SKD | -9 | - |
Kyo Kusanagi kyo_qcf+a>hcb+p>k | ||||||||
---|---|---|---|---|---|---|---|---|
qcf+A > hcb+P > K
236A > 63214P > K 125 Shiki Nana Se | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
67 | Mid | - | 20 | 3 | 24 | SKD | -9 | - |
qcf+A>hcb+P>hcb+K
Kyo Kusanagi kyo_qcf+a>hcb+p>hcb+k | ||||||||
---|---|---|---|---|---|---|---|---|
qcf+A > hcb+P > hcb+K
236A > 63214P > 63214K 212 Shiki Kototsuki You | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
83 | Mid | - | 10 | 3, 2 | 38 | HKD | -22 | - |
qcf+A>hcb+P>P
Kyo Kusanagi kyo_qcf+a>hcb+p>p | ||||||||
---|---|---|---|---|---|---|---|---|
qcf+A > hcb+P > P
236A > 63214P > P Ge Shiki Migiri Ugachi | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
58 | Low | - | 20 | 14 | 22 | HKD | -18 | - |
qcf+C
Kyo Kusanagi kyo_qcf+c | ||||||||
---|---|---|---|---|---|---|---|---|
qcf+C
236C 115 Shiki Doku Kami | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
25 | Mid | - | 18 | 6 | 21 | -7 | -9 | - |
Kyo Kusanagi kyo_qcf+c>hcb+p | ||||||||
---|---|---|---|---|---|---|---|---|
qcf+C > hcb+P
236C > 63214P 401 Shiki Tumi Yomi | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
33 | Mid | - | 11 | 3 | 34 | -17 | -19 | - |
Kyo Kusanagi kyo_qcf+c>hcb+p>f+p | ||||||||
---|---|---|---|---|---|---|---|---|
qcf+C > hcb+P > f+P
236C > 63214P > 6P 402 Shiki Batu Yomi | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
33 | Mid | - | 14 | 4 | 42 | SKD | -28 | - |
Kyo Kusanagi kyo_qcf+c>hcb+p>f+p>dp+p | ||||||||
---|---|---|---|---|---|---|---|---|
qcf+C > hcb+P > f+P > dp+P
236C > 63214P > 6P > 623P 100 Shiki Oniyaki | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
58 | Mid | - | 2 | - | - | SKD | -20 ~ -2 | - |
Desperation Moves
qcb,hcf+P
Kyo Kusanagi kyo_qcbhcf+a | ||||||||
---|---|---|---|---|---|---|---|---|
qcb,hcf+A, Hold to charge
2141236A, Hold to charge Ura 108 Shiki Orochinagi | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
233 | Mid | - | no charge= 21 / slight charge= 17 | - | - | SKD | no charge= -15 / slight charge= -18 | (1~2)_Hit+Throw_(Full), (Charge)_Hit_(Knees and below), (3~8)_Hit_(Full) |
Kyo Kusanagi kyo_qcbhcf+c | ||||||||
---|---|---|---|---|---|---|---|---|
qcb,hcf+C, Hold to charge
2141236C, Hold to charge Ura 108 Shiki Orochinagi | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
233 | Mid | - | no charge= 20 / slight charge= 17 | - | - | SKD | no charge= -19 / slight charge= -18 | (1~2)_Hit+Throw_(Full), (Charge)_Hit_(Thighs and above), (3~8)_Hit_(Full) |
qcfx2+P
Kyo Kusanagi kyo_qcfx2+a | ||||||||
---|---|---|---|---|---|---|---|---|
qcfx2+A, Hold to charge
236236A, Hold to charge 182 Shiki | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
225(150+75) - 283(192+91) - 416(283+133) - 575(383+192) | Mid, Unblockable(Full charge) | - | 11 | 1, (9), 4 | - | SKD | -23 | (1~5)_Hit_(Full) |
Kyo Kusanagi kyo_qcfx2+c | ||||||||
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qcfx2+C, Hold to charge
236236C, Hold to charge 182 Shiki | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
225(150+75) - 283(192+91) - 416(283+133) - 575(383+192) | Mid, Unblockable(Full charge) | - | 19 | 2, (9), 4 | - | SKD | -23 | (Startup + 1st hit)_Hit_(Full) |
Super Desperation Move
qcb,hcf+AC
Kyo Kusanagi kyo_qcbhcf+ac | ||||||||
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qcb,hcf+AC, Hold to charge
2141236AC, Hold to charge Ura 108 Shiki Orochinagi | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
342 (200+100+42) | Mid | - | no charge= 20 / charge flames= 3 | - | - | SKD | 1 | (1~2)_Hit+Throw_(Full), (Charge)_Hit_(Below the knees), (3~9)_Hit_(Full) |
Hidden Super Desperation Move
hcbx2+AC
Kyo Kusanagi kyo_hcbx2+ac | ||||||||
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hcbx2+AC
6321463214AC 524 Shiki Kamichiri | ||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is special or super cancelable. If neither, will stay empty. | StartupNumber of frames for the move to become active, first active frame included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. |
442 | - | - | 2 | 1 | 39 | SKD | - | (1~2)_Hit+Throw_(Full) |