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The King of Fighters 2002 UM/Kyo Kusanagi: Difference between revisions
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|description=The | |description=The <b>main</b> main protagonist is back with the same Nests rekka style but long time fans will surely notice and enjoy some welcomed improvements. With a limited but good set of mid range tools to keep the opponent pinned down (st.B, qcf+A) Kyo then aims to force his way in (j.D/CD) to do what he's best at, pressuring and mixing up the opponent (cr.B, j.B/d+C) until landing a solid cl.C for great meterless and meter conversions.<br> | ||
Although the main focus is on starting his own offense, Kyo does also have some good tools to protect his space and defend himself (nj.B, | Although the main focus is on starting his own offense, Kyo does also have some good tools to protect his space and defend himself (nj.B, dp+P). With some nice match-up coverage tools sprinkled in (st.D), Kyo proves to be a potentially very strong character with an answer to most midrange situations although still lacking when further away.<br> | ||
<br> | <br> | ||
As the saying goes, '''with great power comes great execution'''. With a number of simple and decent options to fall back on, the first wall to break to become a better Kyo will be building up the execution for his optimal meter conversions that make him shine as an anchor. | As the saying goes, '''with great power comes great execution'''. With a number of simple and decent options to fall back on, the first wall to break to become a better Kyo will be building up the execution for his optimal meter conversions that make him shine as an anchor. |
Revision as of 11:49, 7 September 2022
The King of Fighters 2002 UM | |
Contents
- 1 Movelist
- 2 Quick Starter Combo Reference
- 3 Gameplay Overview
- 4 Basic Actions
- 5 Normals
- 6 Throws
- 7 Command Normals
- 8 Special Moves
- 8.1 100 Shiki Oniyaki
- 8.2 427 Shiki Hikigane
- 8.3 RED Kick
- 8.4 75 Shiki Kai
- 8.5 114 Shiki Aragami
- 8.6 128 Shiki Kono Kizu
- 8.7 127 Shiki Yano Sabi
- 8.8 125 Shiki Nana Se
- 8.9 212 Shiki Kototsuki You
- 8.10 Ge Shiki Migiri Ugachi
- 8.11 115 Shiki Doku Kami
- 8.12 401 Shiki Tumi Yomi
- 8.13 402 Shiki Batu Yomi
- 8.14 100 Shiki Oniyaki
- 9 Desperation Moves
- 10 Super Desperation Move
- 11 Hidden Super Desperation Move
- 12 Videos
- 13 External Links
- 14 Navigation
Movelist
Throws
Issetsu Seoi Swimming - close, / +
Command Moves
Ge Shiki Naraku Otoshi - in air, / / +
Special Moves
Desperation Moves
Ura 108 Shiki Orochinagi - + / (Hold to charge)
182 Shiki - + / (Hold to charge)
Super Desperation Move
Ura 108 Shiki Orochinagi - + (Hold to charge)
Hidden Super Desperation Move
0 Bar |
Low Anywhere Very Close Corner Only |
cr.B, cr.A, df+D
2B, 2A, 236D = 17% (jump-in), cl.C,
qcf+C > hcb+P > f+P > dp+P
236C > 63214P > 6P > 623P = 21% (optional cross-up), cl.C,
qcf+D>K, hcb+B, qcf+A/st.D
236D>K, 63214B, 236A/5D = 22-27% (jump-in), cl.C,
qcf+D>K, hcb+B, qcf+A > hcb+P > hcb+K
236D>K, 63214B, 236A > 63214P > 63214K = 33% |
1 Bar |
Low
|
cr.B, st.A/cr.A, qcfx2+A
2B, 5A/2A, 236236A = 27% (optional cross-up), cl.C,
qcf+D>K, qcb,hcf+P
236D>K, 2141236P = 34% |
2 Bar |
Anywhere Very Close |
(jump-in), cl.C,
df+D(1), qcf+BC, [(C)qcf+A, (C)qcf+C]x2 (SC) qcfx2+A
3D(1), 236BC, [(C)236A, (C)236C]x2 (SC) 236236A = 43% (optional cross-up), cl.C,
qcf+D>K, hcb+B (SC) qcb,hcf+P
236D>K, 63214B (SC) 2141236P = 40% |
3 Bar |
Very Close |
(optional cross-up), cl.C,
qcf+D>K, qcb,hcf+AC
236D>K, 2141236AC = 45% |
Gameplay Overview
The main main protagonist is back with the same Nests rekka style but long time fans will surely notice and enjoy some welcomed improvements. With a limited but good set of mid range tools to keep the opponent pinned down (
cr.B
2B, j.B/d+C) until landing a solid cl.C for great meterless and meter conversions.
Although the main focus is on starting his own offense, Kyo does also have some good tools to protect his space and defend himself (nj.B,
dp+P
623P). With some nice match-up coverage tools sprinkled in (
st.D
D), Kyo proves to be a potentially very strong character with an answer to most midrange situations although still lacking when further away.
As the saying goes, with great power comes great execution. With a number of simple and decent options to fall back on, the first wall to break to become a better Kyo will be building up the execution for his optimal meter conversions that make him shine as an anchor.
Basic Actions
Idle, Jump, Dash, Wake-up
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Idle
Hop/Jump
Walk/Run
Backdash
Wake-up/Recovery Roll
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Normals
Close Standing Normals
close A
cl.A
cl.A
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close B
cl.B
cl.B
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close C
cl.C
cl.C
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close D
cl.D
cl.D
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Far Standing Normals
stand A
st.A
A
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stand B
st.B
B
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stand C
st.C
C
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stand D
st.D
D
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Crouch Normals
crouch A
cr.A
2A
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crouch B
cr.B
2B
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crouch C
cr.C
2C
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crouch D
cr.D
2D
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Jump Normals
jump A
j.A
j.A
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jump B
j.B
j.B
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jump C
j.C
j.C
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jump D
j.D
j.D
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Blowback Normals
stand CD
st.CD
CD
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jump CD
j.CD
j.CD
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Throws
Hachi Tetsu
Hachi Tetsu
b/f+C when close to the opponent
4/6C when close to the opponent
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Issetsu Seoi
Issetsu Seoi
b/f+D when close to the opponent
4/6D when close to the opponent
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Command Normals
Ge Shiki Goufu You
Ge Shiki Goufu You
f+B
6B
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Ge Shiki Naraku Otoshi
Ge Shiki Naraku Otoshi
j.d+C
j.2C
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88 Shiki
88 Shiki
df+D
3D
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Special Moves
100 Shiki Oniyaki
100 Shiki Oniyaki
dp + A/C
623 A/C
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427 Shiki Hikigane
427 Shiki Hikigane
hcb + B/D
63214 B/D
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RED Kick
RED Kick
rdp + B/D
421 B/D
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75 Shiki Kai
75 Shiki Kai
qcf+B > K or qcf+D > K
236B > K or 236D > K
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114 Shiki Aragami
114 Shiki Aragami
qcf+A
236A
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128 Shiki Kono Kizu
128 Shiki Kono Kizu
qcf+A > qcf+P
236A > 236P
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127 Shiki Yano Sabi
127 Shiki Yano Sabi
qcf+A > qcf+P > P
236A > 236P > P
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125 Shiki Nana Se
125 Shiki Nana Se
qcf+A > qcf+P > K
236A > 236P > K
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212 Shiki Kototsuki You
212 Shiki Kototsuki You
qcf+A > hcb+P > hcb+K
236A > 63214P > 63214K
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Ge Shiki Migiri Ugachi
Ge Shiki Migiri Ugachi
qcf+A > hcb+P > P
236A > 63214P > P
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115 Shiki Doku Kami
115 Shiki Doku Kami
qcf+C
236C
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401 Shiki Tumi Yomi
401 Shiki Tumi Yomi
qcf+C > hcb+P
236C > 63214P
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402 Shiki Batu Yomi
402 Shiki Batu Yomi
qcf+C > hcb+P > f+P
236C > 63214P > 6P
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100 Shiki Oniyaki
100 Shiki Oniyaki
qcf+C > hcb+P > f+P > dp+P
236C > 63214P > 6P > 623P
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Desperation Moves
Ura 108 Shiki Orochinagi
Ura 108 Shiki Orochinagi
qcb,hcf + A/C, Hold to charge
2141236 A/C, Hold to charge
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182 Shiki
182 Shiki
qcfx2 + A/C, Hold to charge
236236 A/C, Hold to charge
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Super Desperation Move
Ura 108 Shiki Orochinagi
Ura 108 Shiki Orochinagi
qcb,hcf+AC, Hold to charge
2141236AC, Hold to charge
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Hidden Super Desperation Move
524 Shiki Kamichiri
524 Shiki Kamichiri
hcbx2+AC
6321463214AC
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Videos
External Links
Check Kyo Kusanagi's frame data
Discuss at 02UM Discord server
Discuss at Dream Cancel
Discuss at ON
The King of Fighters 2002 UM | |
Navigation
The King of Fighters 2002 Unlimited Match | |
System |
FAQ • Controls • Movement • Offense • Defense • Gauges • Advanced Strategy • Miscellaneous |
Characters |
|
Bosses |
|