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The King of Fighters 2002 UM

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Revision as of 18:14, 7 February 2020 by Jotamide (talk | contribs) (Moved Tier List to FAQ)
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Introduction

The King of Fighters 2002 Unlimited Match (KOF2K2UM) is a remake of the old school classic the King of Fighters 2002. Just like it's former version there is no story present in this game thus allowing them to once again add characters who were long dead or missing in the previous story arc. Boasting a roster of 66 characters (including the 44 from the original KOF 2002 roster excusing K9999, there are 3 EX characters, 12 new Nests characters never before seen in 2002, 7 new bosses, and an all new character named Nameless), it also received a complete system over-haul, including tweaks in character balance, new moves, new DM's, changed properties, re-arranged inputs, new stages for all the teams and bosses, new re-done theme songs, new character art and HUD, all while staying true to the 3-on-3 system should please old KOF purists and new comers alike.

Miscellaneous

Standard Ruleset

3-on-3

Much like the KOF's before it, 2002UM has the traditional 3-on-3 team battle system where the players can pick 3 characters to use to battle their opponent, you can not pick the same character more than once, or boss characters, but you can pick EX characters (e.g. EX Robert, Orochi Chris)

Meter System

2002UM runs the 5 by 5 meter system, meaning in the first round both sides (1P & 2P) can only hold 3 meters at max. If a player loses a round (K.O. or Time Out) the losing player will be able to hold yet another meter, the max being 5 meters while being on their last character.

1st Round

3 by 3

2nd Round

4 by 3

3 by 4

3rd Round

5 by 3

3 by 5

4 by 4

4th Round

5 by 4

4 by 5

5th Round

5 by 5

- Gaining meter is done by attacking the opponent, taking damage from the opponent, or guarding the opponents attacks.


Character Information

Wakeup Speed

Some characters get up faster after they get knocked down, some slower, you can calculate the differences here

  • (-F) The higher the minus frames the faster they get up
  • (+F) The higher the plus frames the slower they get up


(-13F) - Ralf, Yuri

(-11F) - Athena

(-9F) - Whip

(-7F) - Yamazaki, Kula

(-6F) - Joe, Robert, Angel, Kasumi

(-5F) - Kim, B. Mary, Hinako, Mature, Ryo, Foxy, Mai

(-3F) - K', Takuma

(-2F) - Yashiro, Lin

(-1F) - Daimon, Terry, Kensou, Clark, May Lee, Vanessa

(0F) - Kyo, Chang, Choi, Vice, Shingo, King, KUSANAGI, Kyo-1, Kyo-2, Nameless

(+2F) - Leona, Iori

(+3F) - Chris, Heidern, Chin

(+4F) - Andy, Bao, Xiangfei

(+5F) - Billy, Shermie

(+6F) - Benimaru, Ramon, Jhun

(+10F) - Maxima


Crouching Height

  • Crouching Height varies based on the characters height and hitbox data, some character hitxboxes remain high despite crouching which in turn may make them more susceptible to things like Instant Overheads and Cross-ups, while some character hitboxes tend to get smaller when they crouch making it easier for them dodge high hitting attacks and even projectiles, the differences are listed below.


Lowest - Chin, Choi, Bao


Low - K’, Andy, Joe, Benimaru, Iori, Mature, Vice, Leona, Athena, Kensou, Mai, Yuri, Yashiro, Chris (slightly taller than the rest), Yamazaki, Billy, Kim, Kula, Foxy, Jhun, Hinako, Angel


Middle - Whip, Terry, Kyo, KUSANAGI, Ralf, Clark, Vanessa, Seth, Ramon, Ryo, Robert, Takuma, May Lee, Shermie, B. Mary, (K9999), Nameless, Lin, Shingo, Heidern, King, Kasumi, Kyo-1, Kyo-2, Xiangfei (slightly shorter than the rest)


High - Maxima, Daimon


Highest - Chang


Characters

Single Entry

Nameless (2k2UM)


Team Japan

Kyo Kusanagi (2k2UM)

Benimaru Nikaido (2k2UM)

Goro Daimon (2k2UM)


Team 96

Iori Yagami (2k2UM)

Mature (2k2UM)

Vice (2k2UM)


Fatal Fury Team

Terry Bogard (2k2UM)

Andy Bogard (2k2UM)

Joe Higashi (2k2UM)


Art of Fighting Team

Ryo Sakazaki (2k2UM)

Robert Garcia (2k2UM)

Yuri Sakazaki (2k2UM)


Psycho Soldier Team

Athena Asamiya (2k2UM)

Sie Kensou (2k2UM)

Bao (2k2UM)


Agents Team

Vanessa (2k2UM)

Seth (2k2UM)

Ramon (2k2UM)


Team Ikari

Leona Heidern (2k2UM)

Ralf Jones (2k2UM)

Clark Still (2k2UM)


New Faces Team

Yashiro Nanakase (2k2UM)

Chris (2k2UM)

Shermie (2k2UM)


Orochi Team

Orochi Yashiro (2k2UM)

Orochi Shermie (2k2UM)

Orochi Chris (2k2UM)


Team 99

K' (2k2UM)

Maxima (2k2UM)

Whip (2k2UM)


Nests Team

Angel (2k2UM)

Kula Diamond (2k2UM)

Foxy (2k2UM)


Kim Team

Kim Kaphwan (2k2UM)

Chang Koehan (2k2UM)

Choi Bounge (2k2UM)


Jhun Team

Jhun Hoon (2k2UM)

Lin (2k2UM)

Shingo Yabuki (2k2UM)


Team 97

Ryuji Yamazaki (2k2UM)

Blue Mary (2k2UM)

Billy Kane (2k2UM)


Masters Team

Heidern (2k2UM)

Takuma Sakazaki (2k2UM)

Chin Gentsai (2k2UM)


Pretty Girls Team

Li Xiangfei (2k2UM)

Hinako Shijou (2k2UM)

May Lee (2k2UM)


Womens Team

King (2k2UM)

Mai Shiranui (2k2UM)

Kasumi Todoh (2k2UM)


Clone Team

Kusanagi (2k2UM)

Kyo - 1 (2k2UM)

Kyo - 2 (2k2UM)


EX Characters

EX Kensou (2k2UM)

EX Robert (2k2UM)

EX Takuma (2k2UM)


Boss Characters

Goenitz (2k2UM)

Geese (2k2UM)

Krizalid (2k2UM)

Clone Zero (2k2UM)

Omega Rugal (2k2UM)

Zero (2k2UM)

Igniz (2k2UM)

Nightmare Geese (2k2UM)

External Links

KOF2002UM Forum Section at Dream Cancel

KOF2002UM Character Directory at Orochinagi

KOF2002UM thread at SRK

KOF02UM video search at youku

KOF02UM video search at niconico video

Emillll's Youtube channel

Ars Magna's Youtube channel

銀弧' Youtube Channel

Gameacho's Youtube channel

KOF02UM Steam Page

KOF02UM Frame Data Table

Navigation

The King of Fighters 2002 Unlimited Match
System

FAQControlsMovementOffenseDefenseGaugesAdvanced StrategyMiscellaneous

Characters
Bosses