Monthly Archives: August 2016

Is Party Mode the Answer to KOF XIV’s Hit-or-Miss Netcode?

TL;DR: Netcode is great in party mode; go try it for yourselves! With KOF XIV offically released yesterday, many fans have already hopped online to try out the new netcode.  Early reports indicate that the netcode is a hit-or-miss experience.  While some reported very good connections, a lot reported slow and sluggish matches with people who are located closeby and […]

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King of Fighters XIV Launched Today in North America

Today is the day for us! Either you bought your copy locally or digitally, if you are reading this, King of Fighters XIV has been officially released today! Spend the day playing story mode, playing online, playing with friends, or grinding it out in training mode! If you haven’t bought a copy yet, you can buy one here: https://www.snkplaymore.co.jp/us/games/kof-xiv/products/ We […]

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Day 1 patch for KOF XIV announced

During yesterday’s Dream Match stream, SNK dev designer mentioned multiple things about the game. He also mentioned that instant air overhead(fuzzy guard) was not intended and decided to remove it on final release version of the game. After the stream, another dev, Neo_G, mentioned that there will be day1 patch for character balance and netplay. Source: https://twitter.com/Neo_G_3/status/766596339664687104

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