Category Archives: Interview

Tokido: If only I can continue to play a favorite game, I will surely continue to play KOFXIII

Pro gamer MCZ| Tokido recently spoke with 4 gamer on a variety of topics.  In particular he spoke about his thoughts on KOFXIII:

“If only I can continue to play a favorite game, I think I would surely continue to play KOF XIII even now. But I have the feeling that we have to increase the playerbase, but we were unable to convert them. We have recently seen fewers players for the game.  In such an environment, to continue playing would be purely for fun, but it is unsustainable for a professional gamer. So it becomes just a hobby.”

He also spoke about Chile’s Misterio:

I was shocked by the playstyle of Chile’s giant Misterio. In KOF XIII it is easy to change characters, so everyone gravitates towards the stronger characters like Mr. Karate and flame Iori.  The characters Misterio plays are not as strong, such as King and Yuri.  It is very difficult to pull off the his techniques.  His greatness is easy to see even just by watching.  I was forced to reflect on myself “I think this should have been the correct way.

Source: 4gamer via Kof Koucha

SNK’s Chief of Gaming Division discusses company’s new focus on gaming in recent interview with Famitsu

Ever since the announcement of KOF XIV, SNK Playmore has been talking to the press a lot more than usual.  KOF XIV Producer Yasuyuki Oda has already given a couple interviews on different occasions.  Now SNK’s chief of gaming division, Yutaka Noguchi, has given an interview with Famitsu to discuss the company’s recent focus on gaming.

Professor from MM Cafe has translated the key points from the interview, where Noguchi discusses the details regarding SNK’s new found focus on gaming.  Below are the keypoints:

– New Pachislot regulations are one of the main reasons why SNKP decided to switch back to gaming. New releases of Pachislot machines were going to need huge changes, and when they laid down their business plans they decided it may be better to focus their resources back to gaming
– Noguchi: “Even as of now, we’re better known as a game company than a pachislot company. People still talk about us (as a game company) when we say our name.”
– When SNKP took their IPs into consideration, they decided that going back into the gaming business and taking advantage of their IP would probably be better. Also, their smartphone and Steam stuff were doing well and it helped push things in that decision
– Noguchi’s heard from many people that they’re happy SNKP is back in gaming. He says it’s a market where they can hear the user’s voices more directly, but it’s also a harsh market that consumers will go away unless the games are actually fun even if it’s based on a popular IP. He hopes they’ll create fun games with the fans becuase that should be enjoyable for their development staffs as well.
– They’re focusing on the PS4 since it’s selling well throughout the world. They’ll be focusing on KOF at first but want to make better use of their other IPs as well and to further raise their value. They have over 200 IPs in terms of titles
– They’ve been out of the gaming scene for a while so they’re basically starting off from scratch together with returning dev members
– KOF14’s main dev members are old staffs from SNK’s golden days.
– Noguchi : “A lot of staff are coming back, saying ‘hey, if it’s a new KOF’….”.
– In addition, old game staff(s) that’ve been working in the Pachislot division have also returned
– They also have talented staff members that’ve been the fans/players of KOF, and Noguchi hopes the new and old staffs will cause a synergy effect in development
– Right now in terms of console games, SNKP is focusing on KOF14’s development. Their contact at SCEA is a fan from the NeoGeo era who’s been requesting for some hardcore titles, and so they’ve been working together which is one of the reasons why some PS4 ports are in progress.
– SNKP released the Hunble Bundle 25th anniversary set because they know their titles are well known overseas
– Noguchi predicts the Smartphone game market will still continue to grow, and SNKP will continue to focus on it. He comments that the Metal Slug series is not just popular in Japan, USA, Europe, but also Middle and South America, and southeast asia.
– Metal Slug Attack is one of the main titles they’ll be focusing on in 2016
– In the old days SNK used to develop for arcades and then port to consoles, but Noguchi realizes that times have changed. KOF14 is being developed for console. He says that personally he’d like to release titles for the arcades as well.
– They’re going to put more effort into their licensing business.
– As one of their plans, they’re going to give out licenses that’ll fit the needs of various regions. For example with Asia, they licensed KOF98 and a spinoff-app based on the game’s world view was released by a third party (KOF98OL by Tencent). They’re also hoping to license out characters, like say if Iori is popular in China and Terry is popular in North America, they’ll allow them to come out in those region’s games and whatnot
– When asked about any collaborations with Japanese companies like “Capcom vs SNK”, Noguchi laughed and commented that they’ve just restarted their game business and there’s still a far way to go.

Source: Famitsu, via MMCafe

Long interview with KOF XIV Producer Yasuyuki Oda

In addition to the short interview he gave at PlayStation Experience, KOF XIV Producer Yasuyuki Oda has given a rather long interview with Famitsu.  The interview reveals many more details than the interviews he has given before.

The Professor over at MM Cafe has undertaken the arduous task of translating the entire interview, so head over there to read the whole thing.

Here are some of the highlights form the interview:

– All 50 characters will be playable at launch/release. Roster is already solid.
– Additional characters/dlc is undecided
– All voices have already been recorded. Some VAs will be different from before due to various circumstances.
– Online will feature a 3on3 mode where 6 players each control a character when it’s their turn. Same characters will be allowed (at current planning stage)
– Development went full throttle in spring 2014.
– Project started out after company CEO (Kawasaki?) suddenly said in 2013, “We’re gonna be #1 in [fighting] games again!”.
– Oda comes from the former SNK R&D Division 1, aka the “Fatal Fury/AOF dev team”.
– A bunch of other staff from R&D Division 1 have also returned to work on the game; the dev team is a mix of seasoned and new staff
– All the returning staff have been active in the front line, meaning no washed out staff.
– Game is returning to its roots in terms of graphics with “sharp looks on the characters”
– Attention is being given to game balance and controls
– Fighting game aspect for both offline and online are priority, but single player/story mode experience will also be given focus
– Whether game will be updated by versions (ala SF4) or go by sequels (KOF15,16) is still undecided, but it’ll be the begenning of another new saga in terms of storyline

Source: Famitsu, MM Cafe

Fan artist spotlight: Victor Lozada

While KoF has inspired a lot of competitive play over the years, its fighting mechanics aren’t the only thing that has appealed to fans all over the world. During its 20 years it also developed a number of appealing characters and stories.

While the game mechanics have inspired some great players to delived exciting performances in competitive events, the other aspects of KoF and other SNK series have also inspired a number or artists in their chosen craft.

Today we try to start giving some of these artists some focus, and we’re starting by interviewing Victor Lozada, an artist from Mexico.

Vanessa by Victor Lozada

DC: How did you get started with illustration?

VL:  Well, I started with digital illustration like three years ago, I did a couple of drawings before these three years but I was not serious about learning and was not committed at all with practice so I don’t consider my previous drawings as experience ’cause I did one or two a year, and you can see this on my DeviantArt page, where I opened an account without even posting anything for like 4 years.

The interest for getting better came all of a sudden, I was doing graphic design for video games, it was more… adapting and resizing assets than really creating from scratch. And then I got some spare time every once in a while at work and started practicing cause I wanted to, one day, make a video game cover, I wanted to be in the creative team, not only in the production line. Once I started admitting I knew nothing, I started learning with a fresh point of view, and here I am, still learning and hopefully getting better.

DC: Is it more of a hobby, or do you have some paid work experience or specific aspirations?

VL: Currently it is more a hobby since I haven’t gotten paid yet for any of my illustrations, and I don’t want to spend a lot of time promoting myself without being really good. I rather spend that time practicing and improving my portfolio. But I do want to work doing this. I still am in the graphic design production line.

Yes, I have worked in the game industry for five years now, though I haven’t made it to the creative field yet. I still work adapting assets that are already made. Recently, a friend and I made a little, very simple, game for Android in our spare time just for fun. It was more of a test and we learned a lot in the whole process. We made some mistakes, we rushed to publish it before it was totally ready and it was not successful at all, but we learned a lot and we are planning to do something a bit more complex and more polished visually. Here´s the link to it: https://play.google.com/store/apps/details?id=com.Lemurian.KipusFlight&hl=en

Blue Mary by Victor Lozada

DC: I noticed your gallery covers many different subjects, like nature, comics, movies, TV and games – what was it about KoF and Samurai Shodown that got your attention to draw their characters?

VL: I have always liked SNK characters since my childhood, me and my brother used to hit the arcades so often in order to play those games, he was way better at playing. I, on the other hand liked to spend more time looking at the art of those games in general, good times.

DC: What are your favorite games in the KoF and SS series, and why?

VL: My favorite characters from KoF were Terry Bogard, Iori Yagami, K´, Joe Higashi and Ryo Sakazaki, I always chose those. From Samurai Shodown I liked Genjuro a lot, like his bad ass personality and so skilled with his sword. I also liked Haohmaru and Ukyo a lot as they were very well thought, very well designed characters.

Genjuro by Victor Lozada

DC: You’ve done some pretty good illustrations of Vanessa, Mary and Genjuro – any other favorite SNK character you’d like to illustrate some day?

VL: Thank you, yes. I want to do a lot more SNK fan art, I don’t get tired of those characters, I don’t think I ever will and I have been asked to do Mai Shiranui a lot so maybe I will do that one next, hopefully soon. I’ll let you know. :)

You can find more of Victor’s work at http://victter-le-fou.deviantart.com/

Guard Cancel: CB|Moony Blues | Chicago, Illnois

Guard Cancel is an interview series profiling KOF community members and players. The goal is to get to know the people behind the tags. Guard Cancel will be published every Monday. If you’d like to be featured, email admin@dreamcancel.com or PM me in the forum.
Moony Blues Pic

1. How long have you played KOF? Which KOF was your first? Which is your favorite?

I’ve been playing KoF for about 3 years now. I’m relatively new to the fighting game scene, an’09er as it would be. And because of that, I unfortunately missed out on a lot of the previous KoF games. KoF XIII was my first experience with the series, and so far it is my favorite with ’98 coming in a close second.

2. Why KOF over all of the other fighters?

Custom colors, ‘nuff said. Haha just kidding, although there’s something great about giving the entire cast Jojos skins. When I first found the local scene where I went to university, I was there for Street Fighter and Mahvel, but there was one setup of KoF XIII where a few guys were grinding it out. I loved the sprite work and animation, but the combo system and especially the movement sold the game for me. The neutral game of KoF XIII at a high level is fantastic to watch; it’s like a dangerous dance between the fighters, as described by one of those guys.

3. Are you a tournament player? If so, list your tournament rankings.

I’d like to compete in tournaments, but unfortunately I haven’t had the resources to travel far from the Midwest because of being a poor college student. I was at UFGT X this past summer and went 2-2. And hopefully, now that I’m out of school and trying to settle into a stable job, I’d be able to attend a lot more majors.

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Tomorrow Night on Dream Cancel Live – Episode 26: Georgia KOF Interview

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The Dream Cancel Podcast is BACK tomorrow night at 8:30pm Central (6:30 Pacific/9:30 Eastern)! This will be our 26th episode of Dream Cancel Live! We will be talking with players from the Georgia KOF/SNK scene on their history, current status, and future endeavors of their community! We will also talk about ways they help each other improve their gameplay and ways to strengthen their local community!

You can watch the show live here on the front page of dreamcancel.com or on youtube at https://www.youtube.com/user/dreamcancelsnk/live! The live embedded video will placed on the front page 30 to 45 minutes before the show starts. Please use the chatwing box to chat with other players and to ask questions to be answered on the podcast!

Be sure to try out the “applause” button while watching the show, it gives us live feedback during the show for we can know if people are watching and if they are enjoying the show! Also, if you have ANY general KOF questions (gameplay, community) please use the Q&A button on the event page, or post in the chatwing chatbox during the show!

Remember, tomorrow, Wednesday September 10th at 6:30pm Pacific, 8:30 Central, 9:30 Eastern!

Google Events page: https://plus.google.com/events/cj1qbfkau64ph9mv7vj78sc083s

Youtube Video Page: http://www.youtube.com/watch?v=gSAasX0FXsc

Guard Cancel: K Galaga | Colorado

Guard Cancel is an interview series profiling KOF community members and players. The goal is to get to know the people behind the tags. Guard Cancel will be published every Monday. If you’d like to be featured, email admin@dreamcancel.com or PM me in the forum.

1. How long have you played KOF? Which KOF was your first? Which is your favorite?

I’ve played KOF since the first edition came out. A good friend of mine introduced it to me after playing The Art of Fighting in a local arcade back in Juarez Mexico. That was in 1994. My favorite KOF edition is 2000 because of the gameplay and the good selection of characters and strikers even though many will disagree but thats my personal opinion.

2. Why KOF over all of the other fighters?

Back in Juarez MEX playing KOF is more of a tradition for young kids and there is more selection of KOF than any other games. Although my main reason for playing is because of the style of animation. Characters in specific have more style in moves and the gameplay pace is fast and combos look awesome with flashy desperation moves.

3. Are you a tournament player? If so, list your tournament rankings.

I became interested in the tournament side of the game because of the friends i met here in Colorado. I always played KOF but it was more of a past time for me since playing KOF happened when going on a trip to the corner store. When i participated on the last three majors I did not get out of pools.

4. Do you have a local scene or do you rely on online play?

Yes we have a very solid local scene here in Colorado we are known as KCO (Kings of Co) its a small scene but we hardly miss any of the two days we meet during the week. I also play online whenever i get a chance.

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