Check out these hit boxes in Kof XIII

Following the release of Odabug’s amazing hit box viewer yesterday, we have been hard at work picking apart the game to analyzing some of the puzzling hitboxes, that we’ve been wondering about for a long time.

The following is a selection of the some of the more interesting hit boxes we found.

First up, we have Benimaru’s j.D.  The multipurpose move that everyone hates.  (Update:  the hitbox showed before was in fact hop.D as Pheonix pointed out.)

The super-wide hit box pretty much aligns with his hurt box, so it is very hard not to trade with him, if you not down right beaten.

 

Speaking of crossups, here we have a comparison between Saiki and Ash’s j.D. As you can see, Saiki has a wider hitbox, so he has an easier time to cross up.

Following the same vein, we continue to explore the differences between Ex Kyo and Kyo’s j.2C.  Here, Ex Kyo might have a bigger hitbox, but his collision box extends further down than Kyo’s, so it’s harder for him to cross up.

The difference between the two Kyos doesn’t stop there.  We were very surprised to find out that many of Kyo’s normals have different hitboxes.

KYO

Now, let’s take a look at some of the other moves that have been abused by many players.

Chin – j.CD

Hwa St.CD and st.D

Yuri j.B, dive kick

Yuri. St.CD

Kim st.B and ff+A

Ex Iori

Want more?  Check out the full album here.

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