Tag Archives: frame data

KOFXIV: Translated Frame Data Tables of K’, Athena, Love Heart, Nakoruru, Terry, Robert

Check out this google doc of frame data tables translated from this Japanese blog: http://ch.nicovideo.jp/korisu/blomaga/ar1101829#- https://docs.google.com/spreadsheets/d/1izOdJh8g9Z2v7RoHWbS79TU8jSD5Xlq0MFG9B7Dhfq0/pubhtml# The blog appears to belong to this person’s twitter account: https://twitter.com/rim_0706 Currently we don’t know who translated it from Japanese to English (or from Japanese to whatever language, translated to English), if anyone has information, please share that with everyone, and give that person […]

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King of Fighters XIV: Frame Data (Kyo, Iori, Nelson, Shun’ei) By TSS|Atma

While playing King of Fighters XIII, there were many different players submitting their findings for frame data. TSS|Atma has been the most consistent and accurate of all the players, and the most organized as well. Now, TSS|Atma is busy at work compiling frame data from characters featured in the King of Fighters XIV Demo! So far he has finished data […]

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KOFXIII: The Engine In Depth By TSS Atma

Creator of the KOFXIII Frame Data complete document, TSS Atma just recently recorded and uploaded this VERY in depth frame-by-frame video explaining and demonstrating a few of the game’s engine behaviors and quirks; for example, how many frames it takes to break a normal throw, the game’s input buffer on normal moves, and more! Share your thoughts in the comment […]

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