Over the weekend, Douyu TV, Shanghai’s TTW Arcade, and 17utt.com hosted the KOF97 Douyu Cup in Shanghai, which drew in hundred of fans to spectate at the venue, and hundreds of thousands of fans spectating online.
The tournament was notable as it drew in unprecedented viewership numbers. Over the two days, the viewers who tuned in to the tournament averaged over 200,000. On the second day, right after the finals began, the viewership at some point broke through 500,000 people. On top of the official stream, there were a number of re-streams that offered separate commentaries on Douyu. Together, they represent an additional 50,000 viewers on top of the half million viewers who watched the official stream.
The viewership numbers at the KOF 97 Douyu Cup completely shatter the viewership numbers set by EVO and Capcom Cup. The EVO Championship series, widely regarded as the largest fighting game tournament in the world, reported peak viewership at 144,000, less than the 1/3 of the viewership at the KOF97 Douyu Cup.
To celebrate the release of King of Fighters 98 Ultimate Match Final Edition on Steam, Join us Saturday at http://chatwing.com/dreamcancelsnk at 10am PST/12pm CST/1pm EST to find matches and chat about the game! Anyone & Everyone is welcomed!
Today, Persona Entertainment uploaded a crazy combo video he recorded featuring KOF XIII character Goro Daimon! You will see lots of meter being used and abused for maximum damage output in HD mode! Here is an exerpt from the description section:
Daimon’s HD mode combos pretty much go in one direction and that’s either juggling them with his hcb-f AC or slamming them onto the ground with his dp K and then into qcb B xx hcf C loops. Many of Daimon’s command grabs do 2 hits with the first hit doing no damage so that pretty much is a 10% damage scaling per grab instead of the usual 5% so if you’re going for damage, you’re better off ending his HD mode combos as soon as possible if you have enough power gauges for his Neo Max. Daimon’s combos are usually practical to do but there’s two main difficult parts and that’s getting 4 df Cs in a juggle and canceling his dp AC at the first hit while still being able to combo after. But other than those, the biggest challenge in this video was trying to fit in 12 combos (I try to make 12 combos for each character) since you can pretty much showcase everything Daimon is capable of in just a few combos considering his limited combo abilities.