The King of Fighters '98 UMFE/Saisyu Kusanagi/Matchups

From Dream Cancel Wiki
Jump to navigation Jump to search
The King of Fighters '98 UMFE

OverviewStrategyDataCombosReplaysMatchups

Matchups

Andy Bogard

EX Andy Bogard

Athena Asamiya

Benimaru Nikaido

Billy Kane

EX Billy Kane

Blue Mary

EX Blue Mary

Brian Battler

Chang Koehan

Chin Gentsai

Chizuru Kagura

Choi Bounge

Chris

Orochi Chris

Clark Still

Eiji Kisaragi

Geese Howard

  • You can use 623A/C, 236236C and 63214D in between the first and second hit of Double Reppuken to interrupt Geese.

EX Geese Howard

Goro Daimon

Heavy D!

Heidern

Iori Yagami

Joe Higashi

EX Joe Higashi

Kasumi Todoh

Kim Kaphwan

King

EX King

Kyo Kusanagi

EX Kyo Kusanagi

Leona Heidern

Lucky Glauber

Mai Shiranui

EX Mai Shiranui

Mature

Mr. Big

Ralf Jones

Robert Garcia

EX Robert Garcia

Rugal Bernstein

Ryo Sakazaki

EX Ryo Sakazaki

Ryuji Yamazaki

EX Ryuji Yamazaki

Saisyu Kusanagi (Mirror)

Shermie

Orochi Shermie

  • Orochi Shermie's zoning and abare are incredibly potent against Saisyu, and so when you're not in her face with massive amounts of frame advantage you're going to have a hard time.
  • Ideally, you should focus on going straight into tricky mixups to cash out on meter or hard knockdowns, or wait for O. Shermie to do something punishable and punish it. Her best abare options are usually punishable with the right move, so being patient during the rare chances you do get to establish pressure is paramount to avoid being put into electric kiss zoning.

Shingo Yabuki

Sie Kensou

Takuma Sakazaki

Terry Bogard

  • Lots of advancing mids and semi-decent pokes in neutral. Overcoming advancing specials such as Burn Knuckle using dodge or roll makes fighting Terry a lot easier.
  • Regular Terry's Power Wave can actually stop hops, so be wary when approaching.
  • Rising Tackle isn't the best DP, but it works. Make sure to be wary of it, and punish accordingly.
  • Terry struggles to pressure or mix you up. Take advantage of this and get back on offence.

EX Terry Bogard

  • Almost identical to regular Terry bar three changes: Power Wave, Round Wave and Fire Kick (Slide).
  • Power Wave now goes fullscreen, but can be hopped over.
  • Round Wave is cancelable, which allows for gimmicky pressure. Learn and punish the gaps.
  • Fire Kick is a low profile slide with a cancelable first hit, often the most common choice for Round Wave pressure.
  • Mostly the same matchup as regular Terry, but with the added risk of a low profile slide, and more notably, an Extra mode combo that does some insane damage.

Vice

Wolfgang Krauser

Yashiro Nanakase

Orochi Yashiro

Yuri Sakazaki

EX Yuri Sakazaki

Navigation

The King of Fighters '98 Ultimate Match Final Edition
System

FAQSystemControlsGuidesChangelistMatch VideosAdvanced StrategyFrame Data & Hitboxes

Characters

Andy BogardAthena AsamiyaBenimaru NikaidoBilly KaneBlue MaryBrian BattlerChang KoehanChin GentsaiChizuru KaguraChoi BoungeChrisClark StillEiji KisaragiGeese HowardGoro DaimonHeavy D!HeidernIori YagamiJoe HigashiKasumi TodohKim KaphwanKingKyo KusanagiLeona HeidernLucky GlauberMai ShiranuiMatureMr. BigRalf JonesRobert GarciaRugal BernsteinRyo SakazakiRyuji YamazakiSaisyu KusanagiShermieShingo YabukiSie KensouTakuma SakazakiTerry BogardViceWolfgang KrauserYashiro NanakaseYuri Sakazaki

EX Characters

EX AndyEX BillyEX Blue MaryEX GeeseEX JoeEX KingEX KyoEX MaiEX RobertEX RyoEX TerryEX YamazakiEX YuriOrochi ChrisOrochi ShermieOrochi Yashiro