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The King of Fighters '98 UMFE/Saisyu Kusanagi/Combos: Difference between revisions
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m Cleaned up descriptions and added an extra combo. |
m oops |
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: Go-to heavy starter combo for a hard knockdown. | : Go-to heavy starter combo for a hard knockdown. | ||
: <code>(j.X), cl.C(1), 6A, 214A > 214A, 623C | : <code>(j.X), cl.C(1), 6A, 214A > 214A, 623C</code> | ||
: Saisyu's highest meterless damage, but it sacrifices the hard knockdown. | : Saisyu's highest meterless damage, but it sacrifices the hard knockdown. | ||
Revision as of 23:36, 4 February 2024
Combos
Meterless
Low
2B, 2A, (2A), 623B
- Basic low confirm.
2B, cl.C(1), 6A, 623D
:- Tight microwalk link. Requires Saisyu to be point blank.
Mid/Jump-In
(j.X), cl.C(1), 6A, 623D
- Go-to heavy starter combo for a hard knockdown.
(j.X), cl.C(1), 6A, 214A > 214A, 623C
- Saisyu's highest meterless damage, but it sacrifices the hard knockdown.
6B, 5B/623B
- Not very useful, since you should be using the plus frames for more offence.
With Meter
2B, 2A, 236236P
- Low confirm into DM.
(j.X), cl.C(1), 6A, 2141236P
2B, cl.C(1), 6A, 2141236P
:- Low frame link into super.
6B, 236236P
With Quick MAX
2B, ABC, cl.C, 6A, 2141236P
6B, ABC, 5C, 2141236P
- Quick MAX on 6B is incredibly tight.
2B, cl.C(1), 6A, 214A > 214A, ABC, 2141236P
- Saisyu's highest damage.