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The King of Fighters '98 UMFE/Kyo Kusanagi/Data: Difference between revisions
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Line 1: | Line 1: | ||
{{CharNavbox 98FE}} | {{CharNavbox 98FE}} | ||
==Idle== | ==Idle== | ||
Line 10: | Line 9: | ||
| name = Close A | | name = Close A | ||
| input = cl.A | | input = cl.A | ||
| images = UMFE-Kyo- | | images = UMFE-Kyo-c5A_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = Mid | | guard = Mid | ||
| cancel = C | | cancel = C | ||
Line 23: | Line 22: | ||
| blockadv = +3 | | blockadv = +3 | ||
| invul = | | invul = | ||
| display = 200px | |||
}} | }} | ||
====cl.B==== | ====cl.B==== | ||
Line 28: | Line 28: | ||
| name = Close B | | name = Close B | ||
| input = cl.B | | input = cl.B | ||
| images = UMFE-Kyo- | | images = UMFE-Kyo-c5B_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = Low | | guard = Low | ||
| cancel = C | | cancel = C | ||
Line 41: | Line 41: | ||
| blockadv = -2 | | blockadv = -2 | ||
| invul = | | invul = | ||
| display = 200px | |||
}} | }} | ||
====cl.C==== | ====cl.C==== | ||
Line 46: | Line 47: | ||
| name = Close C | | name = Close C | ||
| input = cl.C | | input = cl.C | ||
| images = UMFE-Kyo- | | images = UMFE-Kyo-c5C_proper.png,UMFE-Kyo-c5C2_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = Mid | | guard = Mid | ||
| cancel = C | | cancel = C | ||
Line 59: | Line 60: | ||
| blockadv = -3 | | blockadv = -3 | ||
| invul = | | invul = | ||
| display = 200px | |||
}} | }} | ||
====cl.D==== | ====cl.D==== | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_Cd | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_Cd | ||
| name = Close D | | name = Close D | ||
| input = cl.D | | input = cl.D | ||
| images = UMFE-Kyo- | | images = UMFE-Kyo-c5D_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = Mid | | guard = Mid | ||
| cancel = C | | cancel = C | ||
| startup = | | startup = 4 | ||
| active = 4 | | active = 4 | ||
| recovery = 5 | | recovery = 5 | ||
Line 77: | Line 80: | ||
| blockadv = +1 | | blockadv = +1 | ||
| invul = | | invul = | ||
| display = 200px | |||
}} | }} | ||
===Far Standing Normals=== | ===Far Standing Normals=== | ||
==== | ====f.A==== | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_Fa | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_Fa | ||
| name = Far A | | name = Far A | ||
| input = f.A | | input = f.A | ||
| images = UMFE-Kyo- | | images = UMFE-Kyo-f5A_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = Mid | | guard = Mid | ||
| cancel = C | | cancel = C | ||
Line 97: | Line 101: | ||
| blockadv = -1 | | blockadv = -1 | ||
| invul = | | invul = | ||
| display = 200px | |||
}} | }} | ||
==== | ====f.B==== | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_Fb | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_Fb | ||
| name = Far B | | name = Far B | ||
| input = f.B | | input = f.B | ||
| images = UMFE-Kyo- | | images = UMFE-Kyo-f5B_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = Mid | | guard = Mid | ||
| cancel = N | | cancel = N | ||
Line 115: | Line 120: | ||
| blockadv = -6 | | blockadv = -6 | ||
| invul = | | invul = | ||
| display = 200px | |||
}} | }} | ||
==== | ====f.C==== | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_Fc | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_Fc | ||
| name = Far C | | name = Far C | ||
| input = f.C | | input = f.C | ||
| images = UMFE-Kyo- | | images = UMFE-Kyo-f5C_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = Mid | | guard = Mid | ||
| cancel = C | | cancel = C | ||
Line 133: | Line 139: | ||
| blockadv = -1 | | blockadv = -1 | ||
| invul = | | invul = | ||
| display = 200px | |||
}} | }} | ||
==== | ====f.D==== | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_Fd | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_Fd | ||
| name = Far D | | name = Far D | ||
| input = f.D | | input = f.D | ||
| images = UMFE-Kyo- | | images = UMFE-Kyo-f5D_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = Mid | | guard = Mid | ||
| cancel = C | | cancel = C | ||
| startup = | | startup = 10 | ||
| active = 4 | | active = 4 | ||
| recovery = 5 | | recovery = 5 | ||
Line 151: | Line 158: | ||
| blockadv = +1 | | blockadv = +1 | ||
| invul = | | invul = | ||
| display = 200px | |||
}} | }} | ||
==== | ====5CD==== | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_5CD | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_5CD | ||
| name = Standing CD | | name = Standing CD | ||
| input = 5CD | | input = 5CD | ||
| images = UMFE-Kyo- | | images = UMFE-Kyo-f5CD_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = Mid | | guard = Mid | ||
| cancel = C | | cancel = C | ||
Line 169: | Line 177: | ||
| blockadv = +2 | | blockadv = +2 | ||
| invul = | | invul = | ||
| display = 200px | |||
}} | }} | ||
Line 176: | Line 185: | ||
| name = Crouching A | | name = Crouching A | ||
| input = 2A | | input = 2A | ||
| images = UMFE-Kyo- | | images = UMFE-Kyo-2A_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = Mid | | guard = Mid | ||
| cancel = C | | cancel = C | ||
Line 189: | Line 198: | ||
| blockadv = +2 | | blockadv = +2 | ||
| invul = | | invul = | ||
| display = 200px | |||
}} | }} | ||
====2B==== | ====2B==== | ||
Line 194: | Line 204: | ||
| name = Crouching B | | name = Crouching B | ||
| input = 2B | | input = 2B | ||
| images = UMFE-Kyo- | | images = UMFE-Kyo-2B_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = Low | | guard = Low | ||
| cancel = N | | cancel = N | ||
Line 207: | Line 217: | ||
| blockadv = +1 | | blockadv = +1 | ||
| invul = | | invul = | ||
| display = 200px | |||
}} | }} | ||
====2C==== | ====2C==== | ||
Line 212: | Line 223: | ||
| name = Crouching C | | name = Crouching C | ||
| input = 2C | | input = 2C | ||
| images = UMFE-Kyo- | | images = UMFE-Kyo-2C_proper.png,UMFE-Kyo-2C2_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = Mid | | guard = Mid | ||
| cancel = C | | cancel = C | ||
Line 225: | Line 236: | ||
| blockadv = -8 | | blockadv = -8 | ||
| invul = | | invul = | ||
| display = 200px | |||
}} | }} | ||
====2D==== | ====2D==== | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_2d | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_2d | ||
| name = Crouching D | | name = Crouching D | ||
| input = 2D | | input = 2D | ||
| images = UMFE-Kyo- | | images = UMFE-Kyo-2D_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = Low | | guard = Low | ||
| cancel = C | | cancel = C | ||
Line 243: | Line 256: | ||
| blockadv = -4 | | blockadv = -4 | ||
| invul = | | invul = | ||
| display = 200px | |||
}} | }} | ||
Line 250: | Line 264: | ||
| name = Jumping A | | name = Jumping A | ||
| input = j.A | | input = j.A | ||
| images = UMFE-Kyo- | | images = UMFE-Kyo-jA_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = High | | guard = High | ||
| cancel = N | | cancel = N | ||
Line 263: | Line 277: | ||
| blockadv = - | | blockadv = - | ||
| invul = | | invul = | ||
| display = 200px | |||
}} | }} | ||
====nj.B==== | ====nj.B==== | ||
Line 268: | Line 283: | ||
| name = Neutral Jump B | | name = Neutral Jump B | ||
| input = nj.B | | input = nj.B | ||
| images = UMFE-Kyo- | | images = UMFE-Kyo-njB_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = High | | guard = High | ||
| cancel = N | | cancel = N | ||
Line 281: | Line 296: | ||
| blockadv = - | | blockadv = - | ||
| invul = | | invul = | ||
| display = 200px | |||
}} | }} | ||
====j.B==== | ====j.B==== | ||
Line 286: | Line 302: | ||
| name = Jumping B | | name = Jumping B | ||
| input = j.B | | input = j.B | ||
| images = UMFE-Kyo- | | images = UMFE-Kyo-jB_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = High | | guard = High | ||
| cancel = N | | cancel = N | ||
Line 299: | Line 315: | ||
| blockadv = - | | blockadv = - | ||
| invul = | | invul = | ||
| display = 200px | |||
}} | }} | ||
====j.C==== | ====j.C==== | ||
Line 304: | Line 321: | ||
| name = Jumping C | | name = Jumping C | ||
| input = j.C | | input = j.C | ||
| images = UMFE-Kyo- | | images = UMFE-Kyo-jC_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = High | | guard = High | ||
| cancel = N | | cancel = N | ||
Line 317: | Line 334: | ||
| blockadv = - | | blockadv = - | ||
| invul = | | invul = | ||
| display = 200px | |||
}} | }} | ||
====nj.D==== | ====nj.D==== | ||
Line 322: | Line 340: | ||
| name = Neutral Jump D | | name = Neutral Jump D | ||
| input = nj.D | | input = nj.D | ||
| images = UMFE-Kyo- | | images = UMFE-Kyo-njD_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = High | | guard = High | ||
| cancel = N | | cancel = N | ||
Line 335: | Line 353: | ||
| blockadv = - | | blockadv = - | ||
| invul = | | invul = | ||
| display = 200px | |||
}} | }} | ||
====j.D==== | ====j.D==== | ||
Line 340: | Line 359: | ||
| name = Jumping D | | name = Jumping D | ||
| input = j.D | | input = j.D | ||
| images = UMFE-Kyo- | | images = UMFE-Kyo-jD_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = High | | guard = High | ||
| cancel = N | | cancel = N | ||
Line 353: | Line 372: | ||
| blockadv = - | | blockadv = - | ||
| invul = | | invul = | ||
| display = 200px | |||
}} | }} | ||
====j.CD==== | ====j.CD==== | ||
Line 358: | Line 378: | ||
| name = Jumping CD | | name = Jumping CD | ||
| input = j.CD | | input = j.CD | ||
| images = UMFE-Kyo- | | images = UMFE-Kyo-jCD_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = Mid | | guard = Mid | ||
| cancel = N | | cancel = N | ||
Line 371: | Line 391: | ||
| blockadv = - | | blockadv = - | ||
| invul = | | invul = | ||
| display = 200px | |||
}} | }} | ||
Line 376: | Line 397: | ||
====6B==== | ====6B==== | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_6b | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_6b | ||
| name = | | name = Ge-Shiki Goufu You | ||
| input = 6B | | input = 6B | ||
| images = UMFE-Kyo- | | images = UMFE-Kyo-6B_proper.png,UMFE-Kyo-6B2_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = Mid,High | | guard = Mid,High [Mid] | ||
| cancel = N | | cancel = N | ||
| startup = 11 | | startup = 11 | ||
Line 391: | Line 412: | ||
| blockadv = -7 | | blockadv = -7 | ||
| invul = | | invul = | ||
| display = 200px | |||
}} | }} | ||
====3D==== | ====3D==== | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_3d | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_3d | ||
| name = | | name = 88 Shiki | ||
| input = 3D | | input = 3D | ||
| images = UMFE-Kyo- | | images = UMFE-Kyo-3D_proper.png,UMFE-Kyo-3D2_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = Low | | guard = Low | ||
| cancel = N | | cancel = N | ||
Line 409: | Line 432: | ||
| blockadv = -10 | | blockadv = -10 | ||
| invul = | | invul = | ||
| display = 200px | |||
}} | }} | ||
====j.2C==== | ====j.2C==== | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_j2C | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_j2C | ||
| name = | | name = Ge-Shiki Naraku Otoshi | ||
| input = j.2C | | input = j.2C | ||
| images = UMFE-Kyo- | | images = UMFE-Kyo-j2C_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = High | | guard = High | ||
| cancel = N | | cancel = N | ||
Line 426: | Line 451: | ||
| hitadv = HKD (Airborne) | | hitadv = HKD (Airborne) | ||
| blockadv = - | | blockadv = - | ||
| invul = | |||
| display = 200px | |||
}} | |||
==Special Moves== | |||
====Aragami==== | |||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfa | |||
| name = 114 Shiki Aragami | |||
| input = 236A | |||
| version = 236A | |||
| images = UMFE-Kyo-236A_proper.png,UMFE-Kyo-236A2_proper.png | |||
| hitboxes = | |||
| damage = | |||
| counter = | |||
| stun = | |||
| guard = Mid | |||
| cancel = N | |||
| startup = 11 | |||
| active = 5 | |||
| recovery = 20 | |||
| hitadv = -8 | |||
| blockadv = -10 | |||
| invul = 1-4f Upper Autoguard | |||
| display = 200px | |||
}} | |||
====Konokizu==== | |||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfaqcfa | |||
| name = 128 Shiki Konokizu | |||
| input = 236A after 114 Shiki Aragami | |||
| version = 236A/C | |||
| images = UMFE-Kyo-236A-236A_proper.png | |||
| hitboxes = | |||
| damage = | |||
| counter = | |||
| stun = | |||
| guard = Mid | |||
| cancel = N | |||
| startup = 6 | |||
| active = 8 | |||
| recovery = 28 | |||
| hitadv = SKD | |||
| blockadv = -18 | |||
| invul = | |||
| display = 200px | |||
}} | |||
====Yanosabi 1==== | |||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfaqcfafp | |||
| name = 127 Shiki Yanosabi (1) | |||
| input = 6A/C after 128 Shiki Konokizu | |||
| version = 6A/C | |||
| images = UMFE-Kyo-236A-236A-fP_proper.png | |||
| hitboxes = | |||
| damage = | |||
| counter = | |||
| stun = | |||
| guard = Mid | |||
| cancel = N | |||
| startup = 21 | |||
| active = 8 | |||
| recovery = 28 | |||
| hitadv = HKD | |||
| blockadv = -18 | |||
| invul = | |||
| display = 200px | |||
}} | |||
====Nanase==== | |||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfaqcfafk | |||
| name = 125 Shiki Nanase | |||
| input = 6B/D after 128 Shiki Konokizu | |||
| version = 6B/D | |||
| images = UMFE-Kyo-236A-236A-fK_proper.png | |||
| hitboxes = | |||
| damage = | |||
| counter = | |||
| stun = | |||
| guard = Mid | |||
| cancel = N | |||
| startup = 9 | |||
| active = 3 | |||
| recovery = 27 | |||
| hitadv = SKD | |||
| blockadv = -12 | |||
| invul = | |||
| display = 200px | |||
}} | |||
====Yanosabi 2==== | |||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfahcba | |||
| name = 127 Shiki Yanosabi (2) | |||
| input = 63214A/C after 114 Shiki Aragami | |||
| version = 63214A/C | |||
| images = UMFE-Kyo-236A-236A-hcbp_proper.png | |||
| hitboxes = | |||
| damage = | |||
| counter = | |||
| stun = | |||
| guard = High | |||
| cancel = N | |||
| startup = 14 | |||
| active = 4 | |||
| recovery = 30 | |||
| hitadv = HKD | |||
| blockadv = -8 | |||
| invul = | |||
| display = 200px | |||
}} | |||
====Migiri Ugachi==== | |||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfahcbap | |||
| name = Ge-Shiki Migiri Ugachi | |||
| input = A/C after 127 Shiki Yanosabi (2) | |||
| version = A/C | |||
| images = UMFE-Kyo-236A-hcba-P_proper.png | |||
| hitboxes = | |||
| damage = | |||
| counter = | |||
| stun = | |||
| guard = Mid | |||
| cancel = N | |||
| startup = 23 | |||
| active = 14 | |||
| recovery = 17 | |||
| hitadv = HKD | |||
| blockadv = -13 | |||
| invul = | |||
| display = 200px | |||
}} | |||
====Nanase==== | |||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfahcbak | |||
| name = 125 Shiki Nanase | |||
| input = B/D after 127 Shiki Yanosabi | |||
| version = B/D | |||
| images = UMFE-Kyo-236A-236A-fK_proper.png | |||
| hitboxes = | |||
| damage = | |||
| counter = | |||
| stun = | |||
| guard = Mid | |||
| cancel = N | |||
| startup = 9 | |||
| active = 3 | |||
| recovery = 27 | |||
| hitadv = | |||
| blockadv = -12 | |||
| invul = | |||
| display = 200px | |||
}} | |||
====Dokugami==== | |||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfc | |||
| name = 115 Shiki Dokugami | |||
| input = 236C | |||
| version = 236C | |||
| images = UMFE-Kyo-236C_proper.png,UMFE-Kyo-236C2_proper.png | |||
| hitboxes = | |||
| damage = | |||
| counter = | |||
| stun = | |||
| guard = Mid | |||
| cancel = N | |||
| startup = 17 | |||
| active = 6 | |||
| recovery = 19 | |||
| hitadv = -5 | |||
| blockadv = -7 | |||
| invul = 1-5f Upper Autoguard | |||
| display = 200px | |||
}} | |||
====Tsumu Yomi==== | |||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfchcbp | |||
| name = 401 Shiki Tsumu Yomi | |||
| input = 63214A/C after 115 Shiki Dokugami | |||
| version = 63214A/C | |||
| images = UMFE-Kyo-236C-hcbP_proper.png | |||
| hitboxes = | |||
| damage = | |||
| counter = | |||
| stun = | |||
| guard = Mid | |||
| cancel = N | |||
| startup = 9 | |||
| active = 3 | |||
| recovery = 34 | |||
| hitadv = SKD | |||
| blockadv = -19 | |||
| invul = | |||
| display = 200px | |||
}} | |||
====Batsu Yomi==== | |||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfchcbpfp | |||
| name = 402 Shiki Batsu Yomi | |||
| input = 6A/C after 401 Shiki Tsumu Yomi | |||
| version = 6A/C | |||
| images = UMFE-Kyo-236C-hcbP-fP_proper.png | |||
| hitboxes = | |||
| damage = | |||
| counter = | |||
| stun = | |||
| guard = Mid | |||
| cancel = N | |||
| startup = 9 | |||
| active = 5 | |||
| recovery = 39 | |||
| hitadv = SKD | |||
| blockadv = -26 | |||
| invul = | |||
| display = 200px | |||
}} | |||
====Oniyaki==== | |||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_dpa | |||
| name = 100 Shiki Oniyaki | |||
| input = 623A/C | |||
| version = A | |||
| images = UMFE-Kyo-623A_proper.png,UMFE-Kyo-623A2_proper.png,UMFE-Kyo-623A3_proper.png | |||
| hitboxes = | |||
| damage = | |||
| counter = | |||
| stun = | |||
| guard = Mid | |||
| cancel = N | |||
| startup = 5 | |||
| active = 4,13 | |||
| recovery = 27 | |||
| hitadv = SKD | |||
| blockadv = -22 | |||
| invul = 1-3F Upper Autoguard | |||
| display = 200px | |||
}} | |||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_dpc | |||
| name = 100 Shiki Oniyaki | |||
| input = 623A/C | |||
| version = C | |||
| images = UMFE-Kyo-623C_proper.png,UMFE-Kyo-623C2_proper.png,UMFE-Kyo-623C3_proper.png | |||
| hitboxes = | |||
| damage = | |||
| counter = | |||
| stun = | |||
| guard = Mid | |||
| cancel = N | |||
| startup = 5 | |||
| active = 4,16 | |||
| recovery = 27 | |||
| hitadv = SKD | |||
| blockadv = -35 | |||
| invul = 1-3F Upper Autoguard, 2-6F | |||
| display = 200px | |||
}} | |||
====RED Kick==== | |||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_rdpb | |||
| name = R.E.D. Kick | |||
| input = 421B/D | |||
| version = B | |||
| images = UMFE-Kyo-421K_proper.png,UMFE-Kyo-421K2_proper.png,UMFE-Kyo-421K3_proper.png | |||
| hitboxes = | |||
| damage = | |||
| counter = | |||
| stun = | |||
| guard = Mid | |||
| cancel = N | |||
| startup = 16 | |||
| active = 2,2,2 | |||
| recovery = 18 | |||
| hitadv = HKD | |||
| blockadv = -6 ~ -2 | |||
| invul = | | invul = | ||
| display = 200px | |||
}} | }} | ||
== | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_rdpd | ||
| name = R.E.D. Kick | |||
| input = 421B/D | |||
| version = D | |||
| images = UMFE-Kyo-421K_proper.png,UMFE-Kyo-421K2_proper.png,UMFE-Kyo-421K3_proper.png | |||
| hitboxes = | |||
| damage = | |||
| counter = | |||
| stun = | |||
| guard = Mid | |||
| cancel = N | |||
| startup = 16 | |||
| active = 3,2,2,2 | |||
| recovery = 27 | |||
| hitadv = HKD | |||
| blockadv = -4 ~ -2 | |||
| invul = | |||
| display = 200px | |||
}} | |||
====Kai==== | |||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfb | |||
| name = 75 Shiki Kai | |||
| input = 236B/D~B/D | |||
| version = B | |||
| images = UMFE-Kyo-236K_proper.png,UMFE-Kyo-236K2_proper.png | |||
| hitboxes = | |||
| damage = | |||
| counter = | |||
| stun = | |||
| guard = Mid | |||
| cancel = N | |||
| startup = 13 | |||
| active = 3(7)9 | |||
| recovery = 14 | |||
| hitadv = SKD | |||
| blockadv = 1st= -12~-10 ; 2nd= -5~+3 | |||
| invul = | |||
| display = 200px | |||
}} | |||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfd | |||
| name = 75 Shiki Kai | |||
| input = 236B/D~B/D | |||
| version = D | |||
| images = UMFE-Kyo-236K_proper.png,UMFE-Kyo-236K2_proper.png | |||
| hitboxes = | |||
| damage = | |||
| counter = | |||
| stun = | |||
| guard = Mid | |||
| cancel = N | |||
| startup = 17 | |||
| active = 3(7)9 | |||
| recovery = 14 | |||
| hitadv = SKD | |||
| blockadv = 1st= -14~-12 ; 2nd= -5~+3 | |||
| invul = | |||
| display = 200px | |||
}} | |||
====Nue Tsumi==== | |||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcba | |||
| name = 910 Shiki Nue Tsumi | |||
| input = 214A/C | |||
| version = A | |||
| images = UMFE-Kyo-214P_proper.png,UMFE-Kyo-214P2_proper.png,UMFE-Kyo-214P3_proper.png | |||
| hitboxes = | |||
| damage = | |||
| counter = | |||
| stun = | |||
| guard = Mid | |||
| cancel = N | |||
| startup = 2 (Autoguard) | |||
| active = 6,(10),4,5 (Attack) | |||
| recovery = 20 | |||
| hitadv = Hard/Soft | |||
| blockadv = -11 | |||
| invul = 1-12F Autoguard | |||
| display = 200px | |||
}} | |||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcbc | |||
| name = 910 Shiki Nue Tsumi | |||
| input = 214A/C | |||
| version = C | |||
| images = UMFE-Kyo-214P_proper.png,UMFE-Kyo-214P2_proper.png,UMFE-Kyo-214P3_proper.png | |||
| hitboxes = | |||
| damage = | |||
| counter = | |||
| stun = | |||
| guard = Mid | |||
| cancel = N | |||
| startup = 2 (Autoguard) | |||
| active = 10,(10),4,5 (Attack) | |||
| recovery = 20 | |||
| hitadv = Hard/Soft | |||
| blockadv = -11 | |||
| invul = 1-12F Autoguard | |||
| display = 200px | |||
}} | |||
====Kototsuki You==== | |||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_hcbb | |||
| name = 212 Shiki Kototsuki You | |||
| input = 63214B/D | |||
| version = B | |||
| images = UMFE-Kyo-63214K_proper.png | |||
| hitboxes = | |||
| damage = | |||
| counter = | |||
| stun = | |||
| guard = Mid | |||
| cancel = N | |||
| startup = 13 (Point Blank) | |||
| active = 4 | |||
| recovery = 12 (run) 25 (grab) | |||
| hitadv = HKD | |||
| blockadv = -11 | |||
| invul = | |||
| display = 200px | |||
}} | |||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_hcbd | |||
| name = 212 Shiki Kototsuki You | |||
| input = 63214B/D | |||
| version = D | |||
| images = UMFE-Kyo-63214K_proper.png | |||
| hitboxes = | |||
| damage = | |||
| counter = | |||
| stun = | |||
| guard = Mid | |||
| cancel = N | |||
| startup = 13 (Point Blank) | |||
| active = 4 | |||
| recovery = 12 (run) 25 (grab) | |||
| hitadv = HKD | |||
| blockadv = -11 | |||
| invul = | |||
| display = 200px | |||
}} | |||
==Desperation Moves== | |||
====Mu Shiki==== | |||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfqcfP | |||
| name = Saishu Kessen Ougi Mu Shiki | |||
| input = 236236A/C | |||
| images = UMFE-Kyo-236236P_proper.png,UMFE-Kyo-236236P2_proper.png | |||
| hitboxes = | |||
| damage = | |||
| counter = | |||
| stun = | |||
| guard = Mid | |||
| cancel = N | |||
| startup = 6 | |||
| active = 15 | |||
| recovery = 39 | |||
| hitadv = SKD | |||
| blockadv = | |||
| invul = | |||
| display = 200px | |||
}} | |||
====Orochinagi==== | |||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcbhcfP | |||
| name = Ura 108 Shiki Orochinagi | |||
| input = 2141236A/C | |||
| images = UMFE-Kyo-2141236P_proper.png | |||
| hitboxes = | |||
| damage = | |||
| counter = | |||
| stun = | |||
| guard = Mid | |||
| cancel = N | |||
| startup = 20 | |||
| active = 16 | |||
| recovery = 25 | |||
| hitadv = SKD | |||
| blockadv = ~-15 | |||
| invul = | |||
| display = 200px | |||
}} | |||
==Super Desperation Moves== | |||
====Mu Shiki==== | |||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfqcfPsdm | |||
| name = Saishu Kessen Ougi Mu Shiki | |||
| input = 236236AC | |||
| images = UMFE-Kyo-236236P_proper.png,UMFE-Kyo-236236P2_proper.png | |||
| hitboxes = | |||
| damage = | |||
| counter = | |||
| stun = | |||
| guard = Mid | |||
| cancel = N | |||
| startup = 6 | |||
| active = 15 | |||
| recovery = 39 | |||
| hitadv = SKD | |||
| blockadv = | |||
| invul = | |||
| display = 200px | |||
}} | |||
====Orochinagi==== | |||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcbhcfPsdm | |||
| name = Ura 108 Shiki Orochinagi | |||
| input = 2141236AC | |||
| images = UMFE-Kyo-2141236P_proper.png | |||
| hitboxes = | |||
| damage = | |||
| counter = | |||
| stun = | |||
| guard = Mid | |||
| cancel = N | |||
| startup = 20 | |||
| active = 16 | |||
| recovery = 25 | |||
| hitadv = SKD | |||
| blockadv = ~-15 | |||
| invul = | |||
| display = 200px | |||
}} | |||
==Navigation== | |||
{{CharNavbox 98FE}} | {{CharNavbox 98FE}} | ||
{{Navbox 98UMFE}} | {{Navbox 98UMFE}} | ||
[[Category:The King of Fighters '98 Ultimate Match Final Edition]] | [[Category:The King of Fighters '98 Ultimate Match Final Edition]] | ||
[[Category:Kyo Kusanagi]] | [[Category:Kyo Kusanagi]] |
Latest revision as of 14:38, 14 November 2024
Idle
Normals
Close Standing Normals
cl.A
Kyo Kusanagi Kyo_Ca | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
cl.A
cl.A Close A | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | C | 3 | 4 | 3 | +5 | +3 | - |
cl.B
Kyo Kusanagi Kyo_Cb | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
cl.B
cl.B Close B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Low | C | 5 | 4 | 8 | ±0 | -2 | - |
cl.C
Kyo Kusanagi Kyo_Cc | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
cl.C
cl.C Close C | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | C | 2 | 3,9 | 9 | -5 | -3 | - |
cl.D
Kyo Kusanagi Kyo_Cd | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
cl.D
cl.D Close D | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | C | 4 | 4 | 5 | +3 | +1 | - |
Far Standing Normals
f.A
Kyo Kusanagi Kyo_Fa | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
f.A
f.A Far A | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | C | 3 | 4 | 5 | +1 | -1 | - |
f.B
Kyo Kusanagi Kyo_Fb | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
f.B
f.B Far B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 7 | 3 | 13 | -4 | -6 | - |
f.C
Kyo Kusanagi Kyo_Fc | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
f.C
f.C Far C | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | C | 12 | 2 | 17 | -3 | -1 | - |
f.D
Kyo Kusanagi Kyo_Fd | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
f.D
f.D Far D | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | C | 10 | 4 | 5 | +3 | +1 | - |
5CD
Kyo Kusanagi Kyo_5CD | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
5CD
5CD Standing CD | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | C | 19 | 4 | 16 | SKD | +2 | - |
Crouching Normals
2A
Kyo Kusanagi Kyo_2a | ||||||||||
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2A
2A Crouching A | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | C | 3 | 4 | 4 | +4 | +2 | - |
2B
Kyo Kusanagi Kyo_2b | ||||||||||
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2B
2B Crouching B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Low | N | 3 | 4 | 5 | +3 | +1 | - |
2C
Kyo Kusanagi Kyo_2c | ||||||||||
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2C
2C Crouching C | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | C | 4 | 3,3 | 20 | -6 | -8 | - |
2D
Kyo Kusanagi Kyo_2d | ||||||||||
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2D
2D Crouching D | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Low | C | 11 | 3 | 19 | SKD | -4 | - |
Jumping Normals
j.A
Kyo Kusanagi Kyo_ja | ||||||||||
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j.A
j.A Jumping A | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | High | N | 5 | 8 | - | - | - | - |
nj.B
Kyo Kusanagi Kyo_njb | ||||||||||
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nj.B
nj.B Neutral Jump B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | High | N | 5 | 9 | - | - | - | - |
j.B
Kyo Kusanagi Kyo_jb | ||||||||||
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j.B
j.B Jumping B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | High | N | 5 | 9 | - | - | - | - |
j.C
Kyo Kusanagi Kyo_jc | ||||||||||
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j.C
j.C Jumping C | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | High | N | 6 | 4 | - | - | - | - |
nj.D
Kyo Kusanagi Kyo_njd | ||||||||||
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nj.D
nj.D Neutral Jump D | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | High | N | 7 | 8 | - | - | - | - |
j.D
Kyo Kusanagi Kyo_jd | ||||||||||
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j.D
j.D Jumping D | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | High | N | 9 | 5 | - | - | - | - |
j.CD
Kyo Kusanagi Kyo_jCD | ||||||||||
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j.CD
j.CD Jumping CD | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 17 | 4 | - | - | - | - |
Command Normals
6B
Kyo Kusanagi Kyo_6b | ||||||||||
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6B
6B Ge-Shiki Goufu You | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid,High [Mid] | N | 11 | 7(3)7 | 18 | -5 | -7 | - |
3D
Kyo Kusanagi Kyo_3d | ||||||||||
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3D
3D 88 Shiki | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Low | N | 2 | 3(12)4 | 24 | -8 | -10 | - |
j.2C
Kyo Kusanagi Kyo_j2C | ||||||||||
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j.2C
j.2C Ge-Shiki Naraku Otoshi | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | High | N | 6 | 5 | - | HKD (Airborne) | - | - |
Special Moves
Aragami
Kyo Kusanagi Kyo_qcfa | ||||||||||
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236A
236A 114 Shiki Aragami | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 11 | 5 | 20 | -8 | -10 | 1-4f Upper Autoguard |
Konokizu
Kyo Kusanagi Kyo_qcfaqcfa | ||||||||||
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236A after 114 Shiki Aragami
236A after 114 Shiki Aragami 128 Shiki Konokizu | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 6 | 8 | 28 | SKD | -18 | - |
Yanosabi 1
Kyo Kusanagi Kyo_qcfaqcfafp | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
6A/C after 128 Shiki Konokizu
6A/C after 128 Shiki Konokizu 127 Shiki Yanosabi (1) | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 21 | 8 | 28 | HKD | -18 | - |
Nanase
Kyo Kusanagi Kyo_qcfaqcfafk | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
6B/D after 128 Shiki Konokizu
6B/D after 128 Shiki Konokizu 125 Shiki Nanase | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 9 | 3 | 27 | SKD | -12 | - |
Yanosabi 2
Kyo Kusanagi Kyo_qcfahcba | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
63214A/C after 114 Shiki Aragami
63214A/C after 114 Shiki Aragami 127 Shiki Yanosabi (2) | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | High | N | 14 | 4 | 30 | HKD | -8 | - |
Migiri Ugachi
Kyo Kusanagi Kyo_qcfahcbap | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
A/C after 127 Shiki Yanosabi (2)
A/C after 127 Shiki Yanosabi (2) Ge-Shiki Migiri Ugachi | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 23 | 14 | 17 | HKD | -13 | - |
Nanase
Kyo Kusanagi Kyo_qcfahcbak | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
B/D after 127 Shiki Yanosabi
B/D after 127 Shiki Yanosabi 125 Shiki Nanase | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 9 | 3 | 27 | - | -12 | - |
Dokugami
Kyo Kusanagi Kyo_qcfc | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
236C
236C 115 Shiki Dokugami | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 17 | 6 | 19 | -5 | -7 | 1-5f Upper Autoguard |
Tsumu Yomi
Kyo Kusanagi Kyo_qcfchcbp | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
63214A/C after 115 Shiki Dokugami
63214A/C after 115 Shiki Dokugami 401 Shiki Tsumu Yomi | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 9 | 3 | 34 | SKD | -19 | - |
Batsu Yomi
Kyo Kusanagi Kyo_qcfchcbpfp | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
6A/C after 401 Shiki Tsumu Yomi
6A/C after 401 Shiki Tsumu Yomi 402 Shiki Batsu Yomi | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 9 | 5 | 39 | SKD | -26 | - |
Oniyaki
Kyo Kusanagi Kyo_dpa | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
623A/C
623A/C 100 Shiki Oniyaki | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 5 | 4,13 | 27 | SKD | -22 | 1-3F Upper Autoguard |
Kyo Kusanagi Kyo_dpc | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
623A/C
623A/C 100 Shiki Oniyaki | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 5 | 4,16 | 27 | SKD | -35 | 1-3F Upper Autoguard, 2-6F |
RED Kick
Kyo Kusanagi Kyo_rdpb | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
421B/D
421B/D R.E.D. Kick | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 16 | 2,2,2 | 18 | HKD | -6 ~ -2 | - |
Kyo Kusanagi Kyo_rdpd | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
421B/D
421B/D R.E.D. Kick | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 16 | 3,2,2,2 | 27 | HKD | -4 ~ -2 | - |
Kai
Kyo Kusanagi Kyo_qcfb | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
236B/D~B/D
236B/D~B/D 75 Shiki Kai | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 13 | 3(7)9 | 14 | SKD | 1st= -12~-10 ; 2nd= -5~+3 | - |
Kyo Kusanagi Kyo_qcfd | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
236B/D~B/D
236B/D~B/D 75 Shiki Kai | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 17 | 3(7)9 | 14 | SKD | 1st= -14~-12 ; 2nd= -5~+3 | - |
Nue Tsumi
Kyo Kusanagi Kyo_qcba | ||||||||||
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214A/C
214A/C 910 Shiki Nue Tsumi | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 2 (Autoguard) | 6,(10),4,5 (Attack) | 20 | Hard/Soft | -11 | 1-12F Autoguard |
Kyo Kusanagi Kyo_qcbc | ||||||||||
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214A/C
214A/C 910 Shiki Nue Tsumi | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 2 (Autoguard) | 10,(10),4,5 (Attack) | 20 | Hard/Soft | -11 | 1-12F Autoguard |
Kototsuki You
Kyo Kusanagi Kyo_hcbb | ||||||||||
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63214B/D
63214B/D 212 Shiki Kototsuki You | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 13 (Point Blank) | 4 | 12 (run) 25 (grab) | HKD | -11 | - |
Kyo Kusanagi Kyo_hcbd | ||||||||||
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63214B/D
63214B/D 212 Shiki Kototsuki You | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 13 (Point Blank) | 4 | 12 (run) 25 (grab) | HKD | -11 | - |
Desperation Moves
Mu Shiki
Kyo Kusanagi Kyo_qcfqcfP | ||||||||||
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236236A/C
236236A/C Saishu Kessen Ougi Mu Shiki | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 6 | 15 | 39 | SKD | - | - |
Orochinagi
Kyo Kusanagi Kyo_qcbhcfP | ||||||||||
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2141236A/C
2141236A/C Ura 108 Shiki Orochinagi | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 20 | 16 | 25 | SKD | ~-15 | - |
Super Desperation Moves
Mu Shiki
Kyo Kusanagi Kyo_qcfqcfPsdm | ||||||||||
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236236AC
236236AC Saishu Kessen Ougi Mu Shiki | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 6 | 15 | 39 | SKD | - | - |
Orochinagi
Kyo Kusanagi Kyo_qcbhcfPsdm | ||||||||||
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2141236AC
2141236AC Ura 108 Shiki Orochinagi | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 20 | 16 | 25 | SKD | ~-15 | - |