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The King of Fighters '98 UMFE/Kyo Kusanagi/Data: Difference between revisions
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Line 1: | Line 1: | ||
{{CharNavbox 98FE}} | {{CharNavbox 98FE}} | ||
==Idle== | ==Idle== | ||
Line 12: | Line 11: | ||
| images = UMFE-Kyo-c5A_proper.png | | images = UMFE-Kyo-c5A_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = Mid | | guard = Mid | ||
| cancel = C | | cancel = C | ||
Line 31: | Line 30: | ||
| images = UMFE-Kyo-c5B_proper.png | | images = UMFE-Kyo-c5B_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = Low | | guard = Low | ||
| cancel = C | | cancel = C | ||
Line 50: | Line 49: | ||
| images = UMFE-Kyo-c5C_proper.png,UMFE-Kyo-c5C2_proper.png | | images = UMFE-Kyo-c5C_proper.png,UMFE-Kyo-c5C2_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = Mid | | guard = Mid | ||
| cancel = C | | cancel = C | ||
Line 70: | Line 69: | ||
| images = UMFE-Kyo-c5D_proper.png | | images = UMFE-Kyo-c5D_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = Mid | | guard = Mid | ||
| cancel = C | | cancel = C | ||
| startup = | | startup = 4 | ||
| active = 4 | | active = 4 | ||
| recovery = 5 | | recovery = 5 | ||
Line 85: | Line 84: | ||
===Far Standing Normals=== | ===Far Standing Normals=== | ||
==== | ====f.A==== | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_Fa | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_Fa | ||
| name = Far A | | name = Far A | ||
Line 91: | Line 90: | ||
| images = UMFE-Kyo-f5A_proper.png | | images = UMFE-Kyo-f5A_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = Mid | | guard = Mid | ||
| cancel = C | | cancel = C | ||
Line 104: | Line 103: | ||
| display = 200px | | display = 200px | ||
}} | }} | ||
==== | ====f.B==== | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_Fb | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_Fb | ||
| name = Far B | | name = Far B | ||
Line 110: | Line 109: | ||
| images = UMFE-Kyo-f5B_proper.png | | images = UMFE-Kyo-f5B_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = Mid | | guard = Mid | ||
| cancel = N | | cancel = N | ||
Line 123: | Line 122: | ||
| display = 200px | | display = 200px | ||
}} | }} | ||
==== | ====f.C==== | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_Fc | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_Fc | ||
| name = Far C | | name = Far C | ||
Line 129: | Line 128: | ||
| images = UMFE-Kyo-f5C_proper.png | | images = UMFE-Kyo-f5C_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = Mid | | guard = Mid | ||
| cancel = C | | cancel = C | ||
Line 142: | Line 141: | ||
| display = 200px | | display = 200px | ||
}} | }} | ||
==== | ====f.D==== | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_Fd | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_Fd | ||
| name = Far D | | name = Far D | ||
Line 148: | Line 147: | ||
| images = UMFE-Kyo-f5D_proper.png | | images = UMFE-Kyo-f5D_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = Mid | | guard = Mid | ||
| cancel = C | | cancel = C | ||
| startup = | | startup = 10 | ||
| active = 4 | | active = 4 | ||
| recovery = 5 | | recovery = 5 | ||
Line 161: | Line 160: | ||
| display = 200px | | display = 200px | ||
}} | }} | ||
==== | ====5CD==== | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_5CD | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_5CD | ||
| name = Standing CD | | name = Standing CD | ||
Line 167: | Line 166: | ||
| images = UMFE-Kyo-f5CD_proper.png | | images = UMFE-Kyo-f5CD_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = Mid | | guard = Mid | ||
| cancel = C | | cancel = C | ||
Line 188: | Line 187: | ||
| images = UMFE-Kyo-2A_proper.png | | images = UMFE-Kyo-2A_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = Mid | | guard = Mid | ||
| cancel = C | | cancel = C | ||
Line 207: | Line 206: | ||
| images = UMFE-Kyo-2B_proper.png | | images = UMFE-Kyo-2B_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = Low | | guard = Low | ||
| cancel = N | | cancel = N | ||
Line 226: | Line 225: | ||
| images = UMFE-Kyo-2C_proper.png,UMFE-Kyo-2C2_proper.png | | images = UMFE-Kyo-2C_proper.png,UMFE-Kyo-2C2_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = Mid | | guard = Mid | ||
| cancel = C | | cancel = C | ||
Line 246: | Line 245: | ||
| images = UMFE-Kyo-2D_proper.png | | images = UMFE-Kyo-2D_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = Low | | guard = Low | ||
| cancel = C | | cancel = C | ||
Line 267: | Line 266: | ||
| images = UMFE-Kyo-jA_proper.png | | images = UMFE-Kyo-jA_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = High | | guard = High | ||
| cancel = N | | cancel = N | ||
Line 286: | Line 285: | ||
| images = UMFE-Kyo-njB_proper.png | | images = UMFE-Kyo-njB_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = High | | guard = High | ||
| cancel = N | | cancel = N | ||
Line 305: | Line 304: | ||
| images = UMFE-Kyo-jB_proper.png | | images = UMFE-Kyo-jB_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = High | | guard = High | ||
| cancel = N | | cancel = N | ||
Line 324: | Line 323: | ||
| images = UMFE-Kyo-jC_proper.png | | images = UMFE-Kyo-jC_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = High | | guard = High | ||
| cancel = N | | cancel = N | ||
Line 343: | Line 342: | ||
| images = UMFE-Kyo-njD_proper.png | | images = UMFE-Kyo-njD_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = High | | guard = High | ||
| cancel = N | | cancel = N | ||
Line 362: | Line 361: | ||
| images = UMFE-Kyo-jD_proper.png | | images = UMFE-Kyo-jD_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = High | | guard = High | ||
| cancel = N | | cancel = N | ||
Line 381: | Line 380: | ||
| images = UMFE-Kyo-jCD_proper.png | | images = UMFE-Kyo-jCD_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = Mid | | guard = Mid | ||
| cancel = N | | cancel = N | ||
Line 398: | Line 397: | ||
====6B==== | ====6B==== | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_6b | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_6b | ||
| name = | | name = Ge-Shiki Goufu You | ||
| input = 6B | | input = 6B | ||
| images = UMFE-Kyo-6B_proper.png,UMFE-Kyo-6B2_proper.png | | images = UMFE-Kyo-6B_proper.png,UMFE-Kyo-6B2_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = Mid,High | | guard = Mid,High [Mid] | ||
| cancel = N | | cancel = N | ||
| startup = 11 | | startup = 11 | ||
Line 418: | Line 417: | ||
====3D==== | ====3D==== | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_3d | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_3d | ||
| name = | | name = 88 Shiki | ||
| input = 3D | | input = 3D | ||
| images = UMFE-Kyo-3D_proper.png,UMFE-Kyo-3D2_proper.png | | images = UMFE-Kyo-3D_proper.png,UMFE-Kyo-3D2_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = Low | | guard = Low | ||
| cancel = N | | cancel = N | ||
Line 438: | Line 437: | ||
====j.2C==== | ====j.2C==== | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_j2C | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_j2C | ||
| name = | | name = Ge-Shiki Naraku Otoshi | ||
| input = j.2C | | input = j.2C | ||
| images = UMFE-Kyo-j2C_proper.png | | images = UMFE-Kyo-j2C_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = High | | guard = High | ||
| cancel = N | | cancel = N | ||
Line 457: | Line 456: | ||
==Special Moves== | ==Special Moves== | ||
==== | ====Aragami==== | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfa | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfa | ||
| name = | | name = 114 Shiki Aragami | ||
| input = | | input = 236A | ||
| version = | | version = 236A | ||
| images = UMFE-Kyo-236A_proper.png,UMFE-Kyo-236A2_proper.png | | images = UMFE-Kyo-236A_proper.png,UMFE-Kyo-236A2_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = Mid | | guard = Mid | ||
| cancel = N | | cancel = N | ||
| startup = | | startup = 11 | ||
| active = 5 | | active = 5 | ||
| recovery = 20 | | recovery = 20 | ||
| hitadv = -8 | | hitadv = -8 | ||
| blockadv = -10 | | blockadv = -10 | ||
| invul = | | invul = 1-4f Upper Autoguard | ||
| display = 200px | | display = 200px | ||
}} | }} | ||
==== | ====Konokizu==== | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfaqcfa | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfaqcfa | ||
| name = | | name = 128 Shiki Konokizu | ||
| input = | | input = 236A after 114 Shiki Aragami | ||
| version = | | version = 236A/C | ||
| images = UMFE-Kyo-236A-236A_proper.png | | images = UMFE-Kyo-236A-236A_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = Mid | | guard = Mid | ||
| cancel = N | | cancel = N | ||
Line 499: | Line 498: | ||
}} | }} | ||
==== | ====Yanosabi 1==== | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfaqcfafp | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfaqcfafp | ||
| name = | | name = 127 Shiki Yanosabi (1) | ||
| input = | | input = 6A/C after 128 Shiki Konokizu | ||
| version = | | version = 6A/C | ||
| images = UMFE-Kyo-236A-236A-fP_proper.png | | images = UMFE-Kyo-236A-236A-fP_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = Mid | | guard = Mid | ||
| cancel = N | | cancel = N | ||
| startup = | | startup = 21 | ||
| active = 8 | | active = 8 | ||
| recovery = 28 | | recovery = 28 | ||
Line 520: | Line 519: | ||
}} | }} | ||
==== | ====Nanase==== | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfaqcfafk | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfaqcfafk | ||
| name = | | name = 125 Shiki Nanase | ||
| input = | | input = 6B/D after 128 Shiki Konokizu | ||
| version = | | version = 6B/D | ||
| images = UMFE-Kyo-236A-236A-fK_proper.png | | images = UMFE-Kyo-236A-236A-fK_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = Mid | | guard = Mid | ||
| cancel = N | | cancel = N | ||
Line 541: | Line 540: | ||
}} | }} | ||
==== | ====Yanosabi 2==== | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfahcba | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfahcba | ||
| name = | | name = 127 Shiki Yanosabi (2) | ||
| input = | | input = 63214A/C after 114 Shiki Aragami | ||
| version = | | version = 63214A/C | ||
| images = UMFE-Kyo-236A-236A-hcbp_proper.png | | images = UMFE-Kyo-236A-236A-hcbp_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = | | guard = High | ||
| cancel = N | | cancel = N | ||
| startup = | | startup = 14 | ||
| active = 4 | | active = 4 | ||
| recovery = 30 | | recovery = 30 | ||
Line 561: | Line 560: | ||
| display = 200px | | display = 200px | ||
}} | }} | ||
==== | |||
====Migiri Ugachi==== | |||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfahcbap | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfahcbap | ||
| name = | | name = Ge-Shiki Migiri Ugachi | ||
| input = | | input = A/C after 127 Shiki Yanosabi (2) | ||
| version = | | version = A/C | ||
| images = UMFE-Kyo-236A-hcba-P_proper.png | | images = UMFE-Kyo-236A-hcba-P_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = Mid | | guard = Mid | ||
| cancel = N | | cancel = N | ||
Line 581: | Line 581: | ||
| display = 200px | | display = 200px | ||
}} | }} | ||
==== | ====Nanase==== | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfahcbak | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfahcbak | ||
| name = | | name = 125 Shiki Nanase | ||
| input = | | input = B/D after 127 Shiki Yanosabi | ||
| version = | | version = B/D | ||
| images = UMFE-Kyo-236A-236A-fK_proper.png | | images = UMFE-Kyo-236A-236A-fK_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = Mid | | guard = Mid | ||
| cancel = N | | cancel = N | ||
Line 602: | Line 602: | ||
}} | }} | ||
==== | ====Dokugami==== | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfc | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfc | ||
| name = | | name = 115 Shiki Dokugami | ||
| input = | | input = 236C | ||
| version = | | version = 236C | ||
| images = UMFE-Kyo-236C_proper.png,UMFE-Kyo-236C2_proper.png | | images = UMFE-Kyo-236C_proper.png,UMFE-Kyo-236C2_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = Mid | | guard = Mid | ||
| cancel = N | | cancel = N | ||
| startup = | | startup = 17 | ||
| active = 6 | | active = 6 | ||
| recovery = 19 | | recovery = 19 | ||
| hitadv = -5 | | hitadv = -5 | ||
| blockadv = -7 | | blockadv = -7 | ||
| invul = | | invul = 1-5f Upper Autoguard | ||
| display = 200px | | display = 200px | ||
}} | }} | ||
==== | |||
====Tsumu Yomi==== | |||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfchcbp | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfchcbp | ||
| name = | | name = 401 Shiki Tsumu Yomi | ||
| input = | | input = 63214A/C after 115 Shiki Dokugami | ||
| version = | | version = 63214A/C | ||
| images = UMFE-Kyo-236C-hcbP_proper.png | | images = UMFE-Kyo-236C-hcbP_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = Mid | | guard = Mid | ||
| cancel = N | | cancel = N | ||
| startup = | | startup = 9 | ||
| active = 3 | | active = 3 | ||
| recovery = 34 | | recovery = 34 | ||
Line 642: | Line 643: | ||
| display = 200px | | display = 200px | ||
}} | }} | ||
==== | ====Batsu Yomi==== | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfchcbpfp | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfchcbpfp | ||
| name = | | name = 402 Shiki Batsu Yomi | ||
| input = | | input = 6A/C after 401 Shiki Tsumu Yomi | ||
| version = | | version = 6A/C | ||
| images = UMFE-Kyo-236C-hcbP-fP_proper.png | | images = UMFE-Kyo-236C-hcbP-fP_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = Mid | | guard = Mid | ||
| cancel = N | | cancel = N | ||
| startup = | | startup = 9 | ||
| active = 5 | | active = 5 | ||
| recovery = 39 | | recovery = 39 | ||
Line 662: | Line 663: | ||
| display = 200px | | display = 200px | ||
}} | }} | ||
==== | ====Oniyaki==== | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_dpa | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_dpa | ||
| name = | | name = 100 Shiki Oniyaki | ||
| input = | | input = 623A/C | ||
| version = | | version = A | ||
| images = UMFE-Kyo-623A_proper.png,UMFE-Kyo-623A2_proper.png,UMFE-Kyo-623A3_proper.png | | images = UMFE-Kyo-623A_proper.png,UMFE-Kyo-623A2_proper.png,UMFE-Kyo-623A3_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = Mid | | guard = Mid | ||
| cancel = N | | cancel = N | ||
| startup = | | startup = 5 | ||
| active = 4,13 | | active = 4,13 | ||
| recovery = 27 | | recovery = 27 | ||
Line 682: | Line 683: | ||
| display = 200px | | display = 200px | ||
}} | }} | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_dpc | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_dpc | ||
| name = | | name = 100 Shiki Oniyaki | ||
| input = | | input = 623A/C | ||
| version = | | version = C | ||
| images = UMFE-Kyo-623C_proper.png,UMFE-Kyo-623C2_proper.png,UMFE-Kyo-623C3_proper.png | | images = UMFE-Kyo-623C_proper.png,UMFE-Kyo-623C2_proper.png,UMFE-Kyo-623C3_proper.png | ||
| hitboxes = | | hitboxes = | ||
| damage = | | damage = | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = Mid | | guard = Mid | ||
| cancel = N | | cancel = N | ||
| startup = | | startup = 5 | ||
| active = 4,16 | | active = 4,16 | ||
| recovery = 27 | | recovery = 27 | ||
Line 703: | Line 704: | ||
}} | }} | ||
====RED Kick==== | |||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_rdpb | |||
| name = R.E.D. Kick | |||
| input = 421B/D | |||
| version = B | |||
| images = UMFE-Kyo-421K_proper.png,UMFE-Kyo-421K2_proper.png,UMFE-Kyo-421K3_proper.png | |||
| hitboxes = | |||
| damage = | |||
| counter = | |||
| stun = | |||
| guard = Mid | |||
| cancel = N | |||
| startup = 16 | |||
| active = 2,2,2 | |||
| recovery = 18 | |||
| hitadv = HKD | |||
| blockadv = -6 ~ -2 | |||
| invul = | |||
| display = 200px | |||
}} | |||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_rdpd | |||
| name = R.E.D. Kick | |||
| input = 421B/D | |||
| version = D | |||
| images = UMFE-Kyo-421K_proper.png,UMFE-Kyo-421K2_proper.png,UMFE-Kyo-421K3_proper.png | |||
| hitboxes = | |||
| damage = | |||
| counter = | |||
| stun = | |||
| guard = Mid | |||
| cancel = N | |||
| startup = 16 | |||
| active = 3,2,2,2 | |||
| recovery = 27 | |||
| hitadv = HKD | |||
| blockadv = -4 ~ -2 | |||
| invul = | |||
| display = 200px | |||
}} | |||
====Kai==== | |||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfb | |||
| name = 75 Shiki Kai | |||
| input = 236B/D~B/D | |||
| version = B | |||
| images = UMFE-Kyo-236K_proper.png,UMFE-Kyo-236K2_proper.png | |||
| hitboxes = | |||
| damage = | |||
| counter = | |||
| stun = | |||
| guard = Mid | |||
| cancel = N | |||
| startup = 13 | |||
| active = 3(7)9 | |||
| recovery = 14 | |||
| hitadv = SKD | |||
| blockadv = 1st= -12~-10 ; 2nd= -5~+3 | |||
| invul = | |||
| display = 200px | |||
}} | |||
{{ | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfd | ||
| name = 75 Shiki Kai | |||
| input = 236B/D~B/D | |||
| version = D | |||
| images = UMFE-Kyo-236K_proper.png,UMFE-Kyo-236K2_proper.png | |||
| hitboxes = | |||
| damage = | |||
| counter = | |||
| stun = | |||
| guard = Mid | |||
| cancel = N | |||
| startup = 17 | |||
| active = 3(7)9 | |||
| recovery = 14 | |||
| hitadv = SKD | |||
| blockadv = 1st= -14~-12 ; 2nd= -5~+3 | |||
| invul = | |||
| display = 200px | |||
}} | |||
====Nue Tsumi==== | |||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcba | |||
| name = 910 Shiki Nue Tsumi | |||
| input = 214A/C | |||
| version = A | |||
| images = UMFE-Kyo-214P_proper.png,UMFE-Kyo-214P2_proper.png,UMFE-Kyo-214P3_proper.png | |||
| hitboxes = | |||
| damage = | |||
| counter = | |||
| stun = | |||
| guard = Mid | |||
| cancel = N | |||
| startup = 2 (Autoguard) | |||
| active = 6,(10),4,5 (Attack) | |||
| recovery = 20 | |||
| hitadv = Hard/Soft | |||
| blockadv = -11 | |||
| invul = 1-12F Autoguard | |||
| display = 200px | |||
}} | |||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcbc | |||
| name = 910 Shiki Nue Tsumi | |||
| input = 214A/C | |||
| version = C | |||
| images = UMFE-Kyo-214P_proper.png,UMFE-Kyo-214P2_proper.png,UMFE-Kyo-214P3_proper.png | |||
| hitboxes = | |||
| damage = | |||
| counter = | |||
| stun = | |||
| guard = Mid | |||
| cancel = N | |||
| startup = 2 (Autoguard) | |||
| active = 10,(10),4,5 (Attack) | |||
| recovery = 20 | |||
| hitadv = Hard/Soft | |||
| blockadv = -11 | |||
| invul = 1-12F Autoguard | |||
| display = 200px | |||
}} | |||
====Kototsuki You==== | |||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_hcbb | |||
| name = 212 Shiki Kototsuki You | |||
| input = 63214B/D | |||
| version = B | |||
| images = UMFE-Kyo-63214K_proper.png | |||
| hitboxes = | |||
| damage = | |||
| counter = | |||
| stun = | |||
| guard = Mid | |||
| cancel = N | |||
| startup = 13 (Point Blank) | |||
| active = 4 | |||
| recovery = 12 (run) 25 (grab) | |||
| hitadv = HKD | |||
| blockadv = -11 | |||
| invul = | |||
| display = 200px | |||
}} | |||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_hcbd | |||
| name = 212 Shiki Kototsuki You | |||
| input = 63214B/D | |||
| version = D | |||
| images = UMFE-Kyo-63214K_proper.png | |||
| hitboxes = | |||
| damage = | |||
| counter = | |||
| stun = | |||
| guard = Mid | |||
| cancel = N | |||
| startup = 13 (Point Blank) | |||
| active = 4 | |||
| recovery = 12 (run) 25 (grab) | |||
| hitadv = HKD | |||
| blockadv = -11 | |||
| invul = | |||
| display = 200px | |||
}} | |||
==Desperation Moves== | |||
====Mu Shiki==== | |||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfqcfP | |||
| name = Saishu Kessen Ougi Mu Shiki | |||
| input = 236236A/C | |||
| images = UMFE-Kyo-236236P_proper.png,UMFE-Kyo-236236P2_proper.png | |||
| hitboxes = | |||
| damage = | |||
| counter = | |||
| stun = | |||
| guard = Mid | |||
| cancel = N | |||
| startup = 6 | |||
| active = 15 | |||
| recovery = 39 | |||
| hitadv = SKD | |||
| blockadv = | |||
| invul = | |||
| display = 200px | |||
}} | |||
====Orochinagi==== | |||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcbhcfP | |||
| name = Ura 108 Shiki Orochinagi | |||
| input = 2141236A/C | |||
| images = UMFE-Kyo-2141236P_proper.png | |||
| hitboxes = | |||
| damage = | |||
| counter = | |||
| stun = | |||
| guard = Mid | |||
| cancel = N | |||
| startup = 20 | |||
| active = 16 | |||
| recovery = 25 | |||
| hitadv = SKD | |||
| blockadv = ~-15 | |||
| invul = | |||
| display = 200px | |||
}} | |||
==Super Desperation Moves== | |||
====Mu Shiki==== | |||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfqcfPsdm | |||
| name = Saishu Kessen Ougi Mu Shiki | |||
| input = 236236AC | |||
| images = UMFE-Kyo-236236P_proper.png,UMFE-Kyo-236236P2_proper.png | |||
| hitboxes = | |||
| damage = | |||
| counter = | |||
| stun = | |||
| guard = Mid | |||
| cancel = N | |||
| startup = 6 | |||
| active = 15 | |||
| recovery = 39 | |||
| hitadv = SKD | |||
| blockadv = | |||
| invul = | |||
| display = 200px | |||
}} | |||
====Orochinagi==== | |||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcbhcfPsdm | |||
| name = Ura 108 Shiki Orochinagi | |||
| input = 2141236AC | |||
| images = UMFE-Kyo-2141236P_proper.png | |||
| hitboxes = | |||
| damage = | |||
| counter = | |||
| stun = | |||
| guard = Mid | |||
| cancel = N | |||
| startup = 20 | |||
| active = 16 | |||
| recovery = 25 | |||
| hitadv = SKD | |||
| blockadv = ~-15 | |||
| invul = | |||
| display = 200px | |||
}} | |||
==Navigation== | ==Navigation== | ||
{{CharNavbox 98FE}} | |||
{{Navbox 98UMFE}} | {{Navbox 98UMFE}} | ||
[[Category:The King of Fighters '98 Ultimate Match Final Edition]] | [[Category:The King of Fighters '98 Ultimate Match Final Edition]] | ||
[[Category:Kyo Kusanagi]] | [[Category:Kyo Kusanagi]] |
Latest revision as of 14:38, 14 November 2024
Idle
Normals
Close Standing Normals
cl.A
Kyo Kusanagi Kyo_Ca | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
cl.A
cl.A Close A | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | C | 3 | 4 | 3 | +5 | +3 | - |
cl.B
Kyo Kusanagi Kyo_Cb | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
cl.B
cl.B Close B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Low | C | 5 | 4 | 8 | ±0 | -2 | - |
cl.C
Kyo Kusanagi Kyo_Cc | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
cl.C
cl.C Close C | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | C | 2 | 3,9 | 9 | -5 | -3 | - |
cl.D
Kyo Kusanagi Kyo_Cd | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
cl.D
cl.D Close D | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | C | 4 | 4 | 5 | +3 | +1 | - |
Far Standing Normals
f.A
Kyo Kusanagi Kyo_Fa | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
f.A
f.A Far A | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | C | 3 | 4 | 5 | +1 | -1 | - |
f.B
Kyo Kusanagi Kyo_Fb | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
f.B
f.B Far B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 7 | 3 | 13 | -4 | -6 | - |
f.C
Kyo Kusanagi Kyo_Fc | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
f.C
f.C Far C | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | C | 12 | 2 | 17 | -3 | -1 | - |
f.D
Kyo Kusanagi Kyo_Fd | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
f.D
f.D Far D | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | C | 10 | 4 | 5 | +3 | +1 | - |
5CD
Kyo Kusanagi Kyo_5CD | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
5CD
5CD Standing CD | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | C | 19 | 4 | 16 | SKD | +2 | - |
Crouching Normals
2A
Kyo Kusanagi Kyo_2a | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
2A
2A Crouching A | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | C | 3 | 4 | 4 | +4 | +2 | - |
2B
Kyo Kusanagi Kyo_2b | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
2B
2B Crouching B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Low | N | 3 | 4 | 5 | +3 | +1 | - |
2C
Kyo Kusanagi Kyo_2c | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
2C
2C Crouching C | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | C | 4 | 3,3 | 20 | -6 | -8 | - |
2D
Kyo Kusanagi Kyo_2d | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
2D
2D Crouching D | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Low | C | 11 | 3 | 19 | SKD | -4 | - |
Jumping Normals
j.A
Kyo Kusanagi Kyo_ja | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
j.A
j.A Jumping A | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | High | N | 5 | 8 | - | - | - | - |
nj.B
Kyo Kusanagi Kyo_njb | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
nj.B
nj.B Neutral Jump B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | High | N | 5 | 9 | - | - | - | - |
j.B
Kyo Kusanagi Kyo_jb | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
j.B
j.B Jumping B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | High | N | 5 | 9 | - | - | - | - |
j.C
Kyo Kusanagi Kyo_jc | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
j.C
j.C Jumping C | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | High | N | 6 | 4 | - | - | - | - |
nj.D
Kyo Kusanagi Kyo_njd | ||||||||||
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nj.D
nj.D Neutral Jump D | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | High | N | 7 | 8 | - | - | - | - |
j.D
Kyo Kusanagi Kyo_jd | ||||||||||
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j.D
j.D Jumping D | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | High | N | 9 | 5 | - | - | - | - |
j.CD
Kyo Kusanagi Kyo_jCD | ||||||||||
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j.CD
j.CD Jumping CD | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 17 | 4 | - | - | - | - |
Command Normals
6B
Kyo Kusanagi Kyo_6b | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
6B
6B Ge-Shiki Goufu You | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid,High [Mid] | N | 11 | 7(3)7 | 18 | -5 | -7 | - |
3D
Kyo Kusanagi Kyo_3d | ||||||||||
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3D
3D 88 Shiki | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Low | N | 2 | 3(12)4 | 24 | -8 | -10 | - |
j.2C
Kyo Kusanagi Kyo_j2C | ||||||||||
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j.2C
j.2C Ge-Shiki Naraku Otoshi | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | High | N | 6 | 5 | - | HKD (Airborne) | - | - |
Special Moves
Aragami
Kyo Kusanagi Kyo_qcfa | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
236A
236A 114 Shiki Aragami | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 11 | 5 | 20 | -8 | -10 | 1-4f Upper Autoguard |
Konokizu
Kyo Kusanagi Kyo_qcfaqcfa | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
236A after 114 Shiki Aragami
236A after 114 Shiki Aragami 128 Shiki Konokizu | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 6 | 8 | 28 | SKD | -18 | - |
Yanosabi 1
Kyo Kusanagi Kyo_qcfaqcfafp | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
6A/C after 128 Shiki Konokizu
6A/C after 128 Shiki Konokizu 127 Shiki Yanosabi (1) | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 21 | 8 | 28 | HKD | -18 | - |
Nanase
Kyo Kusanagi Kyo_qcfaqcfafk | ||||||||||
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6B/D after 128 Shiki Konokizu
6B/D after 128 Shiki Konokizu 125 Shiki Nanase | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 9 | 3 | 27 | SKD | -12 | - |
Yanosabi 2
Kyo Kusanagi Kyo_qcfahcba | ||||||||||
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63214A/C after 114 Shiki Aragami
63214A/C after 114 Shiki Aragami 127 Shiki Yanosabi (2) | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | High | N | 14 | 4 | 30 | HKD | -8 | - |
Migiri Ugachi
Kyo Kusanagi Kyo_qcfahcbap | ||||||||||
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A/C after 127 Shiki Yanosabi (2)
A/C after 127 Shiki Yanosabi (2) Ge-Shiki Migiri Ugachi | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 23 | 14 | 17 | HKD | -13 | - |
Nanase
Kyo Kusanagi Kyo_qcfahcbak | ||||||||||
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B/D after 127 Shiki Yanosabi
B/D after 127 Shiki Yanosabi 125 Shiki Nanase | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 9 | 3 | 27 | - | -12 | - |
Dokugami
Kyo Kusanagi Kyo_qcfc | ||||||||||
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236C
236C 115 Shiki Dokugami | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 17 | 6 | 19 | -5 | -7 | 1-5f Upper Autoguard |
Tsumu Yomi
Kyo Kusanagi Kyo_qcfchcbp | ||||||||||
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63214A/C after 115 Shiki Dokugami
63214A/C after 115 Shiki Dokugami 401 Shiki Tsumu Yomi | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 9 | 3 | 34 | SKD | -19 | - |
Batsu Yomi
Kyo Kusanagi Kyo_qcfchcbpfp | ||||||||||
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6A/C after 401 Shiki Tsumu Yomi
6A/C after 401 Shiki Tsumu Yomi 402 Shiki Batsu Yomi | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 9 | 5 | 39 | SKD | -26 | - |
Oniyaki
Kyo Kusanagi Kyo_dpa | ||||||||||
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623A/C
623A/C 100 Shiki Oniyaki | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 5 | 4,13 | 27 | SKD | -22 | 1-3F Upper Autoguard |
Kyo Kusanagi Kyo_dpc | ||||||||||
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623A/C
623A/C 100 Shiki Oniyaki | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 5 | 4,16 | 27 | SKD | -35 | 1-3F Upper Autoguard, 2-6F |
RED Kick
Kyo Kusanagi Kyo_rdpb | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
421B/D
421B/D R.E.D. Kick | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 16 | 2,2,2 | 18 | HKD | -6 ~ -2 | - |
Kyo Kusanagi Kyo_rdpd | ||||||||||
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421B/D
421B/D R.E.D. Kick | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 16 | 3,2,2,2 | 27 | HKD | -4 ~ -2 | - |
Kai
Kyo Kusanagi Kyo_qcfb | ||||||||||
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236B/D~B/D
236B/D~B/D 75 Shiki Kai | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 13 | 3(7)9 | 14 | SKD | 1st= -12~-10 ; 2nd= -5~+3 | - |
Kyo Kusanagi Kyo_qcfd | ||||||||||
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236B/D~B/D
236B/D~B/D 75 Shiki Kai | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 17 | 3(7)9 | 14 | SKD | 1st= -14~-12 ; 2nd= -5~+3 | - |
Nue Tsumi
Kyo Kusanagi Kyo_qcba | ||||||||||
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214A/C
214A/C 910 Shiki Nue Tsumi | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 2 (Autoguard) | 6,(10),4,5 (Attack) | 20 | Hard/Soft | -11 | 1-12F Autoguard |
Kyo Kusanagi Kyo_qcbc | ||||||||||
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214A/C
214A/C 910 Shiki Nue Tsumi | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 2 (Autoguard) | 10,(10),4,5 (Attack) | 20 | Hard/Soft | -11 | 1-12F Autoguard |
Kototsuki You
Kyo Kusanagi Kyo_hcbb | ||||||||||
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63214B/D
63214B/D 212 Shiki Kototsuki You | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 13 (Point Blank) | 4 | 12 (run) 25 (grab) | HKD | -11 | - |
Kyo Kusanagi Kyo_hcbd | ||||||||||
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63214B/D
63214B/D 212 Shiki Kototsuki You | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 13 (Point Blank) | 4 | 12 (run) 25 (grab) | HKD | -11 | - |
Desperation Moves
Mu Shiki
Kyo Kusanagi Kyo_qcfqcfP | ||||||||||
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236236A/C
236236A/C Saishu Kessen Ougi Mu Shiki | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 6 | 15 | 39 | SKD | - | - |
Orochinagi
Kyo Kusanagi Kyo_qcbhcfP | ||||||||||
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2141236A/C
2141236A/C Ura 108 Shiki Orochinagi | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 20 | 16 | 25 | SKD | ~-15 | - |
Super Desperation Moves
Mu Shiki
Kyo Kusanagi Kyo_qcfqcfPsdm | ||||||||||
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236236AC
236236AC Saishu Kessen Ougi Mu Shiki | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 6 | 15 | 39 | SKD | - | - |
Orochinagi
Kyo Kusanagi Kyo_qcbhcfPsdm | ||||||||||
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2141236AC
2141236AC Ura 108 Shiki Orochinagi | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 20 | 16 | 25 | SKD | ~-15 | - |