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The King of Fighters '98 UMFE/Kyo Kusanagi/Data: Difference between revisions
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Line 1: | Line 1: | ||
{{CharNavbox 98FE}} | {{CharNavbox 98FE}} | ||
==Idle== | ==Idle== | ||
Line 17: | Line 16: | ||
| guard = Mid | | guard = Mid | ||
| cancel = C | | cancel = C | ||
| startup = | | startup = 3 | ||
| active = 4 | | active = 4 | ||
| recovery = 3 | | recovery = 3 | ||
Line 36: | Line 35: | ||
| guard = Low | | guard = Low | ||
| cancel = C | | cancel = C | ||
| startup = | | startup = 5 | ||
| active = 4 | | active = 4 | ||
| recovery = 8 | | recovery = 8 | ||
Line 55: | Line 54: | ||
| guard = Mid | | guard = Mid | ||
| cancel = C | | cancel = C | ||
| startup = | | startup = 2 | ||
| active = 3,9 | | active = 3,9 | ||
| recovery = 9 | | recovery = 9 | ||
Line 75: | Line 74: | ||
| guard = Mid | | guard = Mid | ||
| cancel = C | | cancel = C | ||
| startup = | | startup = 4 | ||
| active = 4 | | active = 4 | ||
| recovery = 5 | | recovery = 5 | ||
Line 85: | Line 84: | ||
===Far Standing Normals=== | ===Far Standing Normals=== | ||
==== | ====f.A==== | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_Fa | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_Fa | ||
| name = Far A | | name = Far A | ||
Line 96: | Line 95: | ||
| guard = Mid | | guard = Mid | ||
| cancel = C | | cancel = C | ||
| startup = | | startup = 3 | ||
| active = 4 | | active = 4 | ||
| recovery = 5 | | recovery = 5 | ||
Line 104: | Line 103: | ||
| display = 200px | | display = 200px | ||
}} | }} | ||
==== | ====f.B==== | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_Fb | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_Fb | ||
| name = Far B | | name = Far B | ||
Line 115: | Line 114: | ||
| guard = Mid | | guard = Mid | ||
| cancel = N | | cancel = N | ||
| startup = | | startup = 7 | ||
| active = 3 | | active = 3 | ||
| recovery = 13 | | recovery = 13 | ||
Line 123: | Line 122: | ||
| display = 200px | | display = 200px | ||
}} | }} | ||
==== | ====f.C==== | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_Fc | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_Fc | ||
| name = Far C | | name = Far C | ||
Line 134: | Line 133: | ||
| guard = Mid | | guard = Mid | ||
| cancel = C | | cancel = C | ||
| startup = | | startup = 12 | ||
| active = 2 | | active = 2 | ||
| recovery = 17 | | recovery = 17 | ||
Line 142: | Line 141: | ||
| display = 200px | | display = 200px | ||
}} | }} | ||
==== | ====f.D==== | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_Fd | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_Fd | ||
| name = Far D | | name = Far D | ||
Line 153: | Line 152: | ||
| guard = Mid | | guard = Mid | ||
| cancel = C | | cancel = C | ||
| startup = | | startup = 10 | ||
| active = 4 | | active = 4 | ||
| recovery = 5 | | recovery = 5 | ||
Line 161: | Line 160: | ||
| display = 200px | | display = 200px | ||
}} | }} | ||
==== | ====5CD==== | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_5CD | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_5CD | ||
| name = Standing CD | | name = Standing CD | ||
Line 172: | Line 171: | ||
| guard = Mid | | guard = Mid | ||
| cancel = C | | cancel = C | ||
| startup = | | startup = 19 | ||
| active = 4 | | active = 4 | ||
| recovery = 16 | | recovery = 16 | ||
Line 193: | Line 192: | ||
| guard = Mid | | guard = Mid | ||
| cancel = C | | cancel = C | ||
| startup = | | startup = 3 | ||
| active = 4 | | active = 4 | ||
| recovery = 4 | | recovery = 4 | ||
Line 212: | Line 211: | ||
| guard = Low | | guard = Low | ||
| cancel = N | | cancel = N | ||
| startup = | | startup = 3 | ||
| active = 4 | | active = 4 | ||
| recovery = 5 | | recovery = 5 | ||
Line 231: | Line 230: | ||
| guard = Mid | | guard = Mid | ||
| cancel = C | | cancel = C | ||
| startup = | | startup = 4 | ||
| active = 3,3 | | active = 3,3 | ||
| recovery = 20 | | recovery = 20 | ||
Line 251: | Line 250: | ||
| guard = Low | | guard = Low | ||
| cancel = C | | cancel = C | ||
| startup = | | startup = 11 | ||
| active = 3 | | active = 3 | ||
| recovery = 19 | | recovery = 19 | ||
Line 272: | Line 271: | ||
| guard = High | | guard = High | ||
| cancel = N | | cancel = N | ||
| startup = | | startup = 5 | ||
| active = 8 | | active = 8 | ||
| recovery = - | | recovery = - | ||
Line 291: | Line 290: | ||
| guard = High | | guard = High | ||
| cancel = N | | cancel = N | ||
| startup = | | startup = 5 | ||
| active = 9 | | active = 9 | ||
| recovery = - | | recovery = - | ||
Line 310: | Line 309: | ||
| guard = High | | guard = High | ||
| cancel = N | | cancel = N | ||
| startup = | | startup = 5 | ||
| active = 9 | | active = 9 | ||
| recovery = - | | recovery = - | ||
Line 329: | Line 328: | ||
| guard = High | | guard = High | ||
| cancel = N | | cancel = N | ||
| startup = | | startup = 6 | ||
| active = 4 | | active = 4 | ||
| recovery = - | | recovery = - | ||
Line 348: | Line 347: | ||
| guard = High | | guard = High | ||
| cancel = N | | cancel = N | ||
| startup = | | startup = 7 | ||
| active = 8 | | active = 8 | ||
| recovery = - | | recovery = - | ||
Line 367: | Line 366: | ||
| guard = High | | guard = High | ||
| cancel = N | | cancel = N | ||
| startup = | | startup = 9 | ||
| active = 5 | | active = 5 | ||
| recovery = - | | recovery = - | ||
Line 386: | Line 385: | ||
| guard = Mid | | guard = Mid | ||
| cancel = N | | cancel = N | ||
| startup = | | startup = 17 | ||
| active = 4 | | active = 4 | ||
| recovery = - | | recovery = - | ||
Line 398: | Line 397: | ||
====6B==== | ====6B==== | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_6b | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_6b | ||
| name = | | name = Ge-Shiki Goufu You | ||
| input = 6B | | input = 6B | ||
| images = UMFE-Kyo-6B_proper.png,UMFE-Kyo-6B2_proper.png | | images = UMFE-Kyo-6B_proper.png,UMFE-Kyo-6B2_proper.png | ||
Line 405: | Line 404: | ||
| counter = | | counter = | ||
| stun = | | stun = | ||
| guard = Mid,High | | guard = Mid,High [Mid] | ||
| cancel = N | | cancel = N | ||
| startup = | | startup = 11 | ||
| active = 7(3)7 | | active = 7(3)7 | ||
| recovery = 18 | | recovery = 18 | ||
Line 418: | Line 417: | ||
====3D==== | ====3D==== | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_3d | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_3d | ||
| name = | | name = 88 Shiki | ||
| input = 3D | | input = 3D | ||
| images = UMFE-Kyo-3D_proper.png,UMFE-Kyo-3D2_proper.png | | images = UMFE-Kyo-3D_proper.png,UMFE-Kyo-3D2_proper.png | ||
Line 427: | Line 426: | ||
| guard = Low | | guard = Low | ||
| cancel = N | | cancel = N | ||
| startup = | | startup = 2 | ||
| active = 3(12)4 | | active = 3(12)4 | ||
| recovery = 24 | | recovery = 24 | ||
Line 438: | Line 437: | ||
====j.2C==== | ====j.2C==== | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_j2C | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_j2C | ||
| name = | | name = Ge-Shiki Naraku Otoshi | ||
| input = j.2C | | input = j.2C | ||
| images = UMFE-Kyo-j2C_proper.png | | images = UMFE-Kyo-j2C_proper.png | ||
Line 447: | Line 446: | ||
| guard = High | | guard = High | ||
| cancel = N | | cancel = N | ||
| startup = | | startup = 6 | ||
| active = 5 | | active = 5 | ||
| recovery = - | | recovery = - | ||
Line 457: | Line 456: | ||
==Special Moves== | ==Special Moves== | ||
==== | ====Aragami==== | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfa | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfa | ||
| name = | | name = 114 Shiki Aragami | ||
| input = | | input = 236A | ||
| version = | | version = 236A | ||
| images = UMFE-Kyo-236A_proper.png,UMFE-Kyo-236A2_proper.png | | images = UMFE-Kyo-236A_proper.png,UMFE-Kyo-236A2_proper.png | ||
| hitboxes = | | hitboxes = | ||
Line 469: | Line 468: | ||
| guard = Mid | | guard = Mid | ||
| cancel = N | | cancel = N | ||
| startup = | | startup = 11 | ||
| active = 5 | | active = 5 | ||
| recovery = 20 | | recovery = 20 | ||
Line 478: | Line 477: | ||
}} | }} | ||
==== | ====Konokizu==== | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfaqcfa | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfaqcfa | ||
| name = | | name = 128 Shiki Konokizu | ||
| input = | | input = 236A after 114 Shiki Aragami | ||
| version = | | version = 236A/C | ||
| images = UMFE-Kyo-236A-236A_proper.png | | images = UMFE-Kyo-236A-236A_proper.png | ||
| hitboxes = | | hitboxes = | ||
Line 490: | Line 489: | ||
| guard = Mid | | guard = Mid | ||
| cancel = N | | cancel = N | ||
| startup = | | startup = 6 | ||
| active = 8 | | active = 8 | ||
| recovery = 28 | | recovery = 28 | ||
Line 499: | Line 498: | ||
}} | }} | ||
==== | ====Yanosabi 1==== | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfaqcfafp | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfaqcfafp | ||
| name = | | name = 127 Shiki Yanosabi (1) | ||
| input = | | input = 6A/C after 128 Shiki Konokizu | ||
| version = | | version = 6A/C | ||
| images = UMFE-Kyo-236A-236A-fP_proper.png | | images = UMFE-Kyo-236A-236A-fP_proper.png | ||
| hitboxes = | | hitboxes = | ||
Line 511: | Line 510: | ||
| guard = Mid | | guard = Mid | ||
| cancel = N | | cancel = N | ||
| startup = | | startup = 21 | ||
| active = 8 | | active = 8 | ||
| recovery = 28 | | recovery = 28 | ||
Line 520: | Line 519: | ||
}} | }} | ||
==== | ====Nanase==== | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfaqcfafk | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfaqcfafk | ||
| name = | | name = 125 Shiki Nanase | ||
| input = | | input = 6B/D after 128 Shiki Konokizu | ||
| version = | | version = 6B/D | ||
| images = UMFE-Kyo-236A-236A-fK_proper.png | | images = UMFE-Kyo-236A-236A-fK_proper.png | ||
| hitboxes = | | hitboxes = | ||
Line 532: | Line 531: | ||
| guard = Mid | | guard = Mid | ||
| cancel = N | | cancel = N | ||
| startup = | | startup = 9 | ||
| active = 3 | | active = 3 | ||
| recovery = 27 | | recovery = 27 | ||
Line 541: | Line 540: | ||
}} | }} | ||
==== | ====Yanosabi 2==== | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfahcba | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfahcba | ||
| name = | | name = 127 Shiki Yanosabi (2) | ||
| input = | | input = 63214A/C after 114 Shiki Aragami | ||
| version = | | version = 63214A/C | ||
| images = UMFE-Kyo-236A-236A-hcbp_proper.png | | images = UMFE-Kyo-236A-236A-hcbp_proper.png | ||
| hitboxes = | | hitboxes = | ||
Line 553: | Line 552: | ||
| guard = High | | guard = High | ||
| cancel = N | | cancel = N | ||
| startup = | | startup = 14 | ||
| active = 4 | | active = 4 | ||
| recovery = 30 | | recovery = 30 | ||
Line 562: | Line 561: | ||
}} | }} | ||
==== | ====Migiri Ugachi==== | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfahcbap | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfahcbap | ||
| name = | | name = Ge-Shiki Migiri Ugachi | ||
| input = | | input = A/C after 127 Shiki Yanosabi (2) | ||
| version = | | version = A/C | ||
| images = UMFE-Kyo-236A-hcba-P_proper.png | | images = UMFE-Kyo-236A-hcba-P_proper.png | ||
| hitboxes = | | hitboxes = | ||
Line 574: | Line 573: | ||
| guard = Mid | | guard = Mid | ||
| cancel = N | | cancel = N | ||
| startup = | | startup = 23 | ||
| active = 14 | | active = 14 | ||
| recovery = 17 | | recovery = 17 | ||
Line 582: | Line 581: | ||
| display = 200px | | display = 200px | ||
}} | }} | ||
==== | ====Nanase==== | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfahcbak | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfahcbak | ||
| name = | | name = 125 Shiki Nanase | ||
| input = | | input = B/D after 127 Shiki Yanosabi | ||
| version = | | version = B/D | ||
| images = UMFE-Kyo-236A-236A-fK_proper.png | | images = UMFE-Kyo-236A-236A-fK_proper.png | ||
| hitboxes = | | hitboxes = | ||
Line 594: | Line 593: | ||
| guard = Mid | | guard = Mid | ||
| cancel = N | | cancel = N | ||
| startup = | | startup = 9 | ||
| active = 3 | | active = 3 | ||
| recovery = 27 | | recovery = 27 | ||
Line 603: | Line 602: | ||
}} | }} | ||
==== | ====Dokugami==== | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfc | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfc | ||
| name = | | name = 115 Shiki Dokugami | ||
| input = | | input = 236C | ||
| version = | | version = 236C | ||
| images = UMFE-Kyo-236C_proper.png,UMFE-Kyo-236C2_proper.png | | images = UMFE-Kyo-236C_proper.png,UMFE-Kyo-236C2_proper.png | ||
| hitboxes = | | hitboxes = | ||
Line 615: | Line 614: | ||
| guard = Mid | | guard = Mid | ||
| cancel = N | | cancel = N | ||
| startup = | | startup = 17 | ||
| active = 6 | | active = 6 | ||
| recovery = 19 | | recovery = 19 | ||
Line 624: | Line 623: | ||
}} | }} | ||
==== | ====Tsumu Yomi==== | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfchcbp | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfchcbp | ||
| name = | | name = 401 Shiki Tsumu Yomi | ||
| input = | | input = 63214A/C after 115 Shiki Dokugami | ||
| version = | | version = 63214A/C | ||
| images = UMFE-Kyo-236C-hcbP_proper.png | | images = UMFE-Kyo-236C-hcbP_proper.png | ||
| hitboxes = | | hitboxes = | ||
Line 636: | Line 635: | ||
| guard = Mid | | guard = Mid | ||
| cancel = N | | cancel = N | ||
| startup = | | startup = 9 | ||
| active = 3 | | active = 3 | ||
| recovery = 34 | | recovery = 34 | ||
Line 644: | Line 643: | ||
| display = 200px | | display = 200px | ||
}} | }} | ||
==== | ====Batsu Yomi==== | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfchcbpfp | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfchcbpfp | ||
| name = | | name = 402 Shiki Batsu Yomi | ||
| input = | | input = 6A/C after 401 Shiki Tsumu Yomi | ||
| version = | | version = 6A/C | ||
| images = UMFE-Kyo-236C-hcbP-fP_proper.png | | images = UMFE-Kyo-236C-hcbP-fP_proper.png | ||
| hitboxes = | | hitboxes = | ||
Line 656: | Line 655: | ||
| guard = Mid | | guard = Mid | ||
| cancel = N | | cancel = N | ||
| startup = | | startup = 9 | ||
| active = 5 | | active = 5 | ||
| recovery = 39 | | recovery = 39 | ||
Line 664: | Line 663: | ||
| display = 200px | | display = 200px | ||
}} | }} | ||
==== | ====Oniyaki==== | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_dpa | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_dpa | ||
| name = | | name = 100 Shiki Oniyaki | ||
| input = | | input = 623A/C | ||
| version = A | |||
| images = UMFE-Kyo-623A_proper.png,UMFE-Kyo-623A2_proper.png,UMFE-Kyo-623A3_proper.png | | images = UMFE-Kyo-623A_proper.png,UMFE-Kyo-623A2_proper.png,UMFE-Kyo-623A3_proper.png | ||
| hitboxes = | | hitboxes = | ||
Line 675: | Line 675: | ||
| guard = Mid | | guard = Mid | ||
| cancel = N | | cancel = N | ||
| startup = | | startup = 5 | ||
| active = 4,13 | | active = 4,13 | ||
| recovery = 27 | | recovery = 27 | ||
Line 683: | Line 683: | ||
| display = 200px | | display = 200px | ||
}} | }} | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_dpc | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_dpc | ||
| name = | | name = 100 Shiki Oniyaki | ||
| input = | | input = 623A/C | ||
| version = C | |||
| images = UMFE-Kyo-623C_proper.png,UMFE-Kyo-623C2_proper.png,UMFE-Kyo-623C3_proper.png | | images = UMFE-Kyo-623C_proper.png,UMFE-Kyo-623C2_proper.png,UMFE-Kyo-623C3_proper.png | ||
| hitboxes = | | hitboxes = | ||
Line 694: | Line 695: | ||
| guard = Mid | | guard = Mid | ||
| cancel = N | | cancel = N | ||
| startup = | | startup = 5 | ||
| active = 4,16 | | active = 4,16 | ||
| recovery = 27 | | recovery = 27 | ||
Line 702: | Line 703: | ||
| display = 200px | | display = 200px | ||
}} | }} | ||
==== | |||
====RED Kick==== | |||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_rdpb | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_rdpb | ||
| name = R.E.D. Kick | | name = R.E.D. Kick | ||
| input = | | input = 421B/D | ||
| version = B | | version = B | ||
| images = UMFE-Kyo-421K_proper.png,UMFE-Kyo-421K2_proper.png,UMFE-Kyo-421K3_proper.png | | images = UMFE-Kyo-421K_proper.png,UMFE-Kyo-421K2_proper.png,UMFE-Kyo-421K3_proper.png | ||
Line 714: | Line 716: | ||
| guard = Mid | | guard = Mid | ||
| cancel = N | | cancel = N | ||
| startup = | | startup = 16 | ||
| active = 2,2,2 | | active = 2,2,2 | ||
| recovery = 18 | | recovery = 18 | ||
Line 722: | Line 724: | ||
| display = 200px | | display = 200px | ||
}} | }} | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_rdpd | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_rdpd | ||
| name = R.E.D. Kick | | name = R.E.D. Kick | ||
| input = | | input = 421B/D | ||
| version = D | | version = D | ||
| images = UMFE-Kyo-421K_proper.png,UMFE-Kyo-421K2_proper.png,UMFE-Kyo-421K3_proper.png | | images = UMFE-Kyo-421K_proper.png,UMFE-Kyo-421K2_proper.png,UMFE-Kyo-421K3_proper.png | ||
Line 734: | Line 736: | ||
| guard = Mid | | guard = Mid | ||
| cancel = N | | cancel = N | ||
| startup = | | startup = 16 | ||
| active = 3,2,2,2 | | active = 3,2,2,2 | ||
| recovery = 27 | | recovery = 27 | ||
Line 743: | Line 745: | ||
}} | }} | ||
==== | ====Kai==== | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfb | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfb | ||
| name = | | name = 75 Shiki Kai | ||
| input = | | input = 236B/D~B/D | ||
| version = B | | version = B | ||
| images = UMFE-Kyo-236K_proper.png,UMFE-Kyo-236K2_proper.png | | images = UMFE-Kyo-236K_proper.png,UMFE-Kyo-236K2_proper.png | ||
Line 755: | Line 757: | ||
| guard = Mid | | guard = Mid | ||
| cancel = N | | cancel = N | ||
| startup = | | startup = 13 | ||
| active = 3(7)9 | | active = 3(7)9 | ||
| recovery = 14 | | recovery = 14 | ||
| hitadv = SKD | | hitadv = SKD | ||
| blockadv = 1st= -12~-10 ; 2nd= | | blockadv = 1st= -12~-10 ; 2nd= -5~+3 | ||
| invul = | | invul = | ||
| display = 200px | | display = 200px | ||
}} | }} | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfd | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfd | ||
| name = | | name = 75 Shiki Kai | ||
| input = | | input = 236B/D~B/D | ||
| version = D | | version = D | ||
| images = UMFE-Kyo-236K_proper.png,UMFE-Kyo-236K2_proper.png | | images = UMFE-Kyo-236K_proper.png,UMFE-Kyo-236K2_proper.png | ||
Line 775: | Line 777: | ||
| guard = Mid | | guard = Mid | ||
| cancel = N | | cancel = N | ||
| startup = | | startup = 17 | ||
| active = 3(7)9 | | active = 3(7)9 | ||
| recovery = 14 | | recovery = 14 | ||
Line 783: | Line 785: | ||
| display = 200px | | display = 200px | ||
}} | }} | ||
==== | ====Nue Tsumi==== | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcba | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcba | ||
| name = | | name = 910 Shiki Nue Tsumi | ||
| input = | | input = 214A/C | ||
| version = A | | version = A | ||
| images = UMFE-Kyo-214P_proper.png,UMFE-Kyo-214P2_proper.png,UMFE-Kyo-214P3_proper.png | | images = UMFE-Kyo-214P_proper.png,UMFE-Kyo-214P2_proper.png,UMFE-Kyo-214P3_proper.png | ||
Line 803: | Line 805: | ||
| display = 200px | | display = 200px | ||
}} | }} | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcbc | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcbc | ||
| name = | | name = 910 Shiki Nue Tsumi | ||
| input = | | input = 214A/C | ||
| version = C | | version = C | ||
| images = UMFE-Kyo-214P_proper.png,UMFE-Kyo-214P2_proper.png,UMFE-Kyo-214P3_proper.png | | images = UMFE-Kyo-214P_proper.png,UMFE-Kyo-214P2_proper.png,UMFE-Kyo-214P3_proper.png | ||
Line 824: | Line 826: | ||
}} | }} | ||
==== | ====Kototsuki You==== | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_hcbb | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_hcbb | ||
| name = | | name = 212 Shiki Kototsuki You | ||
| input = | | input = 63214B/D | ||
| version = B | | version = B | ||
| images = UMFE-Kyo-63214K_proper.png | | images = UMFE-Kyo-63214K_proper.png | ||
Line 844: | Line 846: | ||
| display = 200px | | display = 200px | ||
}} | }} | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_hcbd | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_hcbd | ||
| name = | | name = 212 Shiki Kototsuki You | ||
| input = | | input = 63214B/D | ||
| version = D | | version = D | ||
| images = UMFE-Kyo-63214K_proper.png | | images = UMFE-Kyo-63214K_proper.png | ||
Line 866: | Line 868: | ||
==Desperation Moves== | ==Desperation Moves== | ||
==== | ====Mu Shiki==== | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfqcfP | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfqcfP | ||
| name = | | name = Saishu Kessen Ougi Mu Shiki | ||
| input = | | input = 236236A/C | ||
| images = UMFE-Kyo-236236P_proper.png,UMFE-Kyo-236236P2_proper.png | | images = UMFE-Kyo-236236P_proper.png,UMFE-Kyo-236236P2_proper.png | ||
| hitboxes = | | hitboxes = | ||
Line 877: | Line 879: | ||
| guard = Mid | | guard = Mid | ||
| cancel = N | | cancel = N | ||
| startup = | | startup = 6 | ||
| active = 15 | | active = 15 | ||
| recovery = 39 | | recovery = 39 | ||
Line 886: | Line 888: | ||
}} | }} | ||
==== | ====Orochinagi==== | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcbhcfP | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcbhcfP | ||
| name = | | name = Ura 108 Shiki Orochinagi | ||
| input = | | input = 2141236A/C | ||
| images = UMFE-Kyo-2141236P_proper.png | | images = UMFE-Kyo-2141236P_proper.png | ||
| hitboxes = | | hitboxes = | ||
Line 897: | Line 899: | ||
| guard = Mid | | guard = Mid | ||
| cancel = N | | cancel = N | ||
| startup = | | startup = 20 | ||
| active = 16 | | active = 16 | ||
| recovery = 25 | | recovery = 25 | ||
Line 907: | Line 909: | ||
==Super Desperation Moves== | ==Super Desperation Moves== | ||
==== | ====Mu Shiki==== | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfqcfPsdm | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcfqcfPsdm | ||
| name = | | name = Saishu Kessen Ougi Mu Shiki | ||
| input = | | input = 236236AC | ||
| images = UMFE-Kyo-236236P_proper.png,UMFE-Kyo-236236P2_proper.png | | images = UMFE-Kyo-236236P_proper.png,UMFE-Kyo-236236P2_proper.png | ||
| hitboxes = | | hitboxes = | ||
Line 918: | Line 920: | ||
| guard = Mid | | guard = Mid | ||
| cancel = N | | cancel = N | ||
| startup = | | startup = 6 | ||
| active = 15 | | active = 15 | ||
| recovery = 39 | | recovery = 39 | ||
Line 927: | Line 929: | ||
}} | }} | ||
==== | ====Orochinagi==== | ||
{{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcbhcfPsdm | {{MoveData-KOF98FE | character = Kyo Kusanagi | moveId = Kyo_qcbhcfPsdm | ||
| name = | | name = Ura 108 Shiki Orochinagi | ||
| input = | | input = 2141236AC | ||
| images = UMFE-Kyo-2141236P_proper.png | | images = UMFE-Kyo-2141236P_proper.png | ||
| hitboxes = | | hitboxes = | ||
Line 938: | Line 940: | ||
| guard = Mid | | guard = Mid | ||
| cancel = N | | cancel = N | ||
| startup = | | startup = 20 | ||
| active = 16 | | active = 16 | ||
| recovery = 25 | | recovery = 25 |
Latest revision as of 14:38, 14 November 2024
Idle
Normals
Close Standing Normals
cl.A
Kyo Kusanagi Kyo_Ca | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
cl.A
cl.A Close A | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | C | 3 | 4 | 3 | +5 | +3 | - |
cl.B
Kyo Kusanagi Kyo_Cb | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
cl.B
cl.B Close B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Low | C | 5 | 4 | 8 | ±0 | -2 | - |
cl.C
Kyo Kusanagi Kyo_Cc | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
cl.C
cl.C Close C | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | C | 2 | 3,9 | 9 | -5 | -3 | - |
cl.D
Kyo Kusanagi Kyo_Cd | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
cl.D
cl.D Close D | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | C | 4 | 4 | 5 | +3 | +1 | - |
Far Standing Normals
f.A
Kyo Kusanagi Kyo_Fa | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
f.A
f.A Far A | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | C | 3 | 4 | 5 | +1 | -1 | - |
f.B
Kyo Kusanagi Kyo_Fb | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
f.B
f.B Far B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 7 | 3 | 13 | -4 | -6 | - |
f.C
Kyo Kusanagi Kyo_Fc | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
f.C
f.C Far C | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | C | 12 | 2 | 17 | -3 | -1 | - |
f.D
Kyo Kusanagi Kyo_Fd | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
f.D
f.D Far D | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | C | 10 | 4 | 5 | +3 | +1 | - |
5CD
Kyo Kusanagi Kyo_5CD | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
5CD
5CD Standing CD | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | C | 19 | 4 | 16 | SKD | +2 | - |
Crouching Normals
2A
Kyo Kusanagi Kyo_2a | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
2A
2A Crouching A | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | C | 3 | 4 | 4 | +4 | +2 | - |
2B
Kyo Kusanagi Kyo_2b | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
2B
2B Crouching B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Low | N | 3 | 4 | 5 | +3 | +1 | - |
2C
Kyo Kusanagi Kyo_2c | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
2C
2C Crouching C | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | C | 4 | 3,3 | 20 | -6 | -8 | - |
2D
Kyo Kusanagi Kyo_2d | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
2D
2D Crouching D | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Low | C | 11 | 3 | 19 | SKD | -4 | - |
Jumping Normals
j.A
Kyo Kusanagi Kyo_ja | ||||||||||
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j.A
j.A Jumping A | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | High | N | 5 | 8 | - | - | - | - |
nj.B
Kyo Kusanagi Kyo_njb | ||||||||||
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nj.B
nj.B Neutral Jump B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | High | N | 5 | 9 | - | - | - | - |
j.B
Kyo Kusanagi Kyo_jb | ||||||||||
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j.B
j.B Jumping B | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | High | N | 5 | 9 | - | - | - | - |
j.C
Kyo Kusanagi Kyo_jc | ||||||||||
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j.C
j.C Jumping C | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | High | N | 6 | 4 | - | - | - | - |
nj.D
Kyo Kusanagi Kyo_njd | ||||||||||
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nj.D
nj.D Neutral Jump D | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | High | N | 7 | 8 | - | - | - | - |
j.D
Kyo Kusanagi Kyo_jd | ||||||||||
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j.D
j.D Jumping D | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | High | N | 9 | 5 | - | - | - | - |
j.CD
Kyo Kusanagi Kyo_jCD | ||||||||||
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j.CD
j.CD Jumping CD | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 17 | 4 | - | - | - | - |
Command Normals
6B
Kyo Kusanagi Kyo_6b | ||||||||||
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6B
6B Ge-Shiki Goufu You | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid,High [Mid] | N | 11 | 7(3)7 | 18 | -5 | -7 | - |
3D
Kyo Kusanagi Kyo_3d | ||||||||||
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3D
3D 88 Shiki | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Low | N | 2 | 3(12)4 | 24 | -8 | -10 | - |
j.2C
Kyo Kusanagi Kyo_j2C | ||||||||||
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j.2C
j.2C Ge-Shiki Naraku Otoshi | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | High | N | 6 | 5 | - | HKD (Airborne) | - | - |
Special Moves
Aragami
Kyo Kusanagi Kyo_qcfa | ||||||||||
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236A
236A 114 Shiki Aragami | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 11 | 5 | 20 | -8 | -10 | 1-4f Upper Autoguard |
Konokizu
Kyo Kusanagi Kyo_qcfaqcfa | ||||||||||
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236A after 114 Shiki Aragami
236A after 114 Shiki Aragami 128 Shiki Konokizu | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 6 | 8 | 28 | SKD | -18 | - |
Yanosabi 1
Kyo Kusanagi Kyo_qcfaqcfafp | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
6A/C after 128 Shiki Konokizu
6A/C after 128 Shiki Konokizu 127 Shiki Yanosabi (1) | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 21 | 8 | 28 | HKD | -18 | - |
Nanase
Kyo Kusanagi Kyo_qcfaqcfafk | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
6B/D after 128 Shiki Konokizu
6B/D after 128 Shiki Konokizu 125 Shiki Nanase | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 9 | 3 | 27 | SKD | -12 | - |
Yanosabi 2
Kyo Kusanagi Kyo_qcfahcba | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
63214A/C after 114 Shiki Aragami
63214A/C after 114 Shiki Aragami 127 Shiki Yanosabi (2) | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | High | N | 14 | 4 | 30 | HKD | -8 | - |
Migiri Ugachi
Kyo Kusanagi Kyo_qcfahcbap | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
A/C after 127 Shiki Yanosabi (2)
A/C after 127 Shiki Yanosabi (2) Ge-Shiki Migiri Ugachi | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 23 | 14 | 17 | HKD | -13 | - |
Nanase
Kyo Kusanagi Kyo_qcfahcbak | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
B/D after 127 Shiki Yanosabi
B/D after 127 Shiki Yanosabi 125 Shiki Nanase | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 9 | 3 | 27 | - | -12 | - |
Dokugami
Kyo Kusanagi Kyo_qcfc | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
236C
236C 115 Shiki Dokugami | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 17 | 6 | 19 | -5 | -7 | 1-5f Upper Autoguard |
Tsumu Yomi
Kyo Kusanagi Kyo_qcfchcbp | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
63214A/C after 115 Shiki Dokugami
63214A/C after 115 Shiki Dokugami 401 Shiki Tsumu Yomi | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 9 | 3 | 34 | SKD | -19 | - |
Batsu Yomi
Kyo Kusanagi Kyo_qcfchcbpfp | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
6A/C after 401 Shiki Tsumu Yomi
6A/C after 401 Shiki Tsumu Yomi 402 Shiki Batsu Yomi | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 9 | 5 | 39 | SKD | -26 | - |
Oniyaki
Kyo Kusanagi Kyo_dpa | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
623A/C
623A/C 100 Shiki Oniyaki | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 5 | 4,13 | 27 | SKD | -22 | 1-3F Upper Autoguard |
Kyo Kusanagi Kyo_dpc | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
623A/C
623A/C 100 Shiki Oniyaki | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 5 | 4,16 | 27 | SKD | -35 | 1-3F Upper Autoguard, 2-6F |
RED Kick
Kyo Kusanagi Kyo_rdpb | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
421B/D
421B/D R.E.D. Kick | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 16 | 2,2,2 | 18 | HKD | -6 ~ -2 | - |
Kyo Kusanagi Kyo_rdpd | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
421B/D
421B/D R.E.D. Kick | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 16 | 3,2,2,2 | 27 | HKD | -4 ~ -2 | - |
Kai
Kyo Kusanagi Kyo_qcfb | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
236B/D~B/D
236B/D~B/D 75 Shiki Kai | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 13 | 3(7)9 | 14 | SKD | 1st= -12~-10 ; 2nd= -5~+3 | - |
Kyo Kusanagi Kyo_qcfd | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
236B/D~B/D
236B/D~B/D 75 Shiki Kai | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 17 | 3(7)9 | 14 | SKD | 1st= -14~-12 ; 2nd= -5~+3 | - |
Nue Tsumi
Kyo Kusanagi Kyo_qcba | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
214A/C
214A/C 910 Shiki Nue Tsumi | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 2 (Autoguard) | 6,(10),4,5 (Attack) | 20 | Hard/Soft | -11 | 1-12F Autoguard |
Kyo Kusanagi Kyo_qcbc | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
214A/C
214A/C 910 Shiki Nue Tsumi | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 2 (Autoguard) | 10,(10),4,5 (Attack) | 20 | Hard/Soft | -11 | 1-12F Autoguard |
Kototsuki You
Kyo Kusanagi Kyo_hcbb | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
63214B/D
63214B/D 212 Shiki Kototsuki You | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 13 (Point Blank) | 4 | 12 (run) 25 (grab) | HKD | -11 | - |
Kyo Kusanagi Kyo_hcbd | ||||||||||
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63214B/D
63214B/D 212 Shiki Kototsuki You | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 13 (Point Blank) | 4 | 12 (run) 25 (grab) | HKD | -11 | - |
Desperation Moves
Mu Shiki
Kyo Kusanagi Kyo_qcfqcfP | ||||||||||
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236236A/C
236236A/C Saishu Kessen Ougi Mu Shiki | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 6 | 15 | 39 | SKD | - | - |
Orochinagi
Kyo Kusanagi Kyo_qcbhcfP | ||||||||||
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2141236A/C
2141236A/C Ura 108 Shiki Orochinagi | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 20 | 16 | 25 | SKD | ~-15 | - |
Super Desperation Moves
Mu Shiki
Kyo Kusanagi Kyo_qcfqcfPsdm | ||||||||||
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236236AC
236236AC Saishu Kessen Ougi Mu Shiki | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 6 | 15 | 39 | SKD | - | - |
Orochinagi
Kyo Kusanagi Kyo_qcbhcfPsdm | ||||||||||
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2141236AC
2141236AC Ura 108 Shiki Orochinagi | ||||||||||
Damagez (x+y) means the move has two hits. The first does x, the second does y, for a total of z.Damage dealt by the move. 10 is 1%. | Guard (1) means only the first hit has to be blocked that way, (2) the second, No bracket means the entire move has to be blocked said way.How this attack has to be blocked. Throws and unblockables will stay empty. | Cancel (1) means only the first hit is cancelable, (2) the second, (x~y) every hit from x to y, No bracket means the entire move is.Whether this move is cancelable. If not, will stay empty. | StartupNumber of frames for the move to become active, first active frame NOT included. | Activex, (y), z means the move has two his. The 1st is active for x frames Followed by a y frame gap Then the 2nd is active for z frames.Number of frames the move is active, meaning able to connect, for. | RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. | Hit Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip. SKD is soft knockdown, HKD is hard.After the move hits, number of frames the character recovers before (+) or after (-) the opponent. | Block Advantagex ~ y means the move has different frame advantage depending on range. x when done point-blank. y on the tip.After the move is blocked, number of frames the character recovers before (+) or after (-) the opponent. | Invulnerability(Startup) means the move is invincible until after its 1st active frame. (Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location). Startup or Active may be used when matching the frame range. | ||
- | Mid | N | 20 | 16 | 25 | SKD | ~-15 | - |