-The Dream Cancel Wiki has successfully upgraded it's wiki software and editing has returned. Tables for data have returned.

User:VolcanoShed/Sandbox2: Difference between revisions

From Dream Cancel Wiki
Jump to navigation Jump to search
VolcanoShed (talk | contribs)
VolcanoShed (talk | contribs)
No edit summary
Tag: Manual revert
 
(6 intermediate revisions by 2 users not shown)
Line 1: Line 1:
This is a mock-up for an "Advanced Strategy" page for the 2002 UM wiki similar to the one on the 98 UM FE wiki.
{{Infobox Game
| gamename    = The King of Fighters '98 Ultimate Match Final Edition
| abbreviation = KOF98UMFE
| image        = KOF 98UMFE Logo.png
| developer    = SNK Playmore
| developer2  = Code Mystics
| publisher    = SNK
| website      = [https://www.snk-corp.co.jp/us/games/steam/kof98umfe/ Steam release]
| system      = '''Steam'''<br>December 16, 2014
| netcode      = Rollback
| resources    = [http://kof98.ari-jigoku.com/kof98um.html 98/98UM Hitboxes and Frame Data] (JP)
| resources2  = [https://w.atwiki.jp/kof98um/ Japanese 98UM Wiki]
| resources3  = [https://srk.shib.live/w/The_King_of_Fighters_'98:_Ultimate_Match Old 98UM SRK Wiki]
| resources4  = [https://archive.org/details/KOF98UMMasterGuide/mode/2up 98UM Master Guide] (JP)
| resources5  = [https://www.youtube.com/playlist?list=PLE7lfV7Q9qHjnhw41-rJn97vXTTklhUZ6 98UMFE Changes Video Playlist] (PT)
| resources6  = [https://dreamcancel.com/forum/index.php/board,25.0.html Dream Cancel Forum]
| resources7  = [https://forums.shoryuken.com/t/kof-98um-final-edition/115221 98UMFE SRK Thread]
| community    = [https://discord.gg/dT6whh9 KOF 98UMFE Discord]
}}
The King of Fighters '98 Ultimate Match Final Edition (KOF 98 UMFE) is the final patch for KOF 98 UM, the remake of KOF 98.  


==Neutral Game: The New Trilemma/Rock-Paper-Scissors==
KOF 98 UMFE has a large roster of 64 characters with several new characters and EX variants, and features very drastic changes from the original 98, such as the addition of Ultimate Mode (on top of Advanced and Extra) which lets you pick and choose mechanics from either of the two modes, a buffed and reworked Extra Mode, the ability to shorten the recovery of moves and specials by activating into max mode during them, known as Quick Max (exclusive to Extra/charge power gauge), a rebalancing of the entire cast, and the removal of the mood system.
''Translation courtesy of Heicko''


This is a translation from the JP 02UM atwiki of the 新三すくみ(shinsansukumi) page.
Despite it being a very different game, UMFE also includes the original 98 in its "NEOGEO Mode", making this package the culmination of classic-style KOF.
新三すくみ translates literally to "new trilemma", trilemma being the technical term for a rock-paper-scissor type scenario.
The "old" trilemma is referring to "short hop < standing light attack < long range low < short hop < etc" KOF flowchart that you will likely have seen before.
I recommend checking out the [https://www.youtube.com/watch?v=VU8d2fsa2aU "The Beginner's Incomplete Guide to KOF"] for a clear explanation of this if you are unsure.
Despite it being termed the "new" rock-paper-scissors, it's not to imply that it didn't exist in previous entries into the KOF series (DandyJ literally goes over it in his guide with 98, albeit not as explicitly). However, my opinion is that it is more pronounced in 02UM than the "old trilemma" hence why they settled on this term.


===What is the "New" Rock-Paper-Scissors?===
==System==
It refers to the three options below:
{|cellpadding="10"
|
*[[/FAQ|FAQ]]
|
*[[/System|System]]
|
*[[/Controls|Controls]]
|
*[https://docs.google.com/spreadsheets/d/100XfeqQCZB7uaeg9DJ3yWIIu6lHLbhdhs7B8b8eWRpY/edit#gid=1291216465 Frame Data & Hitboxes]
|-
|
*[[/Guides|Guides]]
|
*[[/Changelist|Changelist]]
|
*[[/Match Videos|Match Videos]]
|
*[[/Advanced Strategy|Advanced Strategy]]
|}


# Early Jump Attack
==Characters==
#* Beats late jump attacks
{|cellpadding="10"
#* Loses to crouch B (trip)
|
# Late Jump Attack
'''Team Japan'''
#* Beats crouch B (trip)
*[[/Kyo Kusanagi|Kyo Kusanagi]]
#* Loses to early jump attack
*[[/Benimaru Nikaido|Benimaru Nikaido]]
# Crouch B (Trip)
*[[/Goro Daimon|Goro Daimon]]
#* Beats early jump attack
|
#* Loses to late jump attack
'''Fatal Fury Team'''
*[[/Terry Bogard|Terry Bogard]]
*[[/Andy Bogard|Andy Bogard]]
*[[/Joe Higashi|Joe Higashi]]
|
'''Art of Fighting Team'''
*[[/Ryo Sakazaki|Ryo Sakazaki]]
*[[/Robert Garcia|Robert Garcia]]
*[[/Yuri Sakazaki|Yuri Sakazaki]]
|-
|
'''Team Ikari'''
*[[/Leona Heidern|Leona Heidern]]
*[[/Ralf Jones|Ralf Jones]]
*[[/Clark Still|Clark Still]]
|
'''Psycho Soldier Team'''
*[[/Athena Asamiya|Athena Asamiya]]
*[[/Sie Kensou|Sie Kensou]]
*[[/Chin Gentsai|Chin Gentsai]]
|
'''Womens Team'''
*[[/Chizuru Kagura|Chizuru Kagura]]
*[[/King|King]]
*[[/Mai Shiranui|Mai Shiranui]]
|-
|
'''Kim Team'''
*[[/Kim Kaphwan|Kim Kaphwan]]
*[[/Chang Koehan|Chang Koehan]]
*[[/Choi Bounge|Choi Bounge]]
|
'''New Faces Team'''
*[[/Yashiro Nanakase|Yashiro Nanakase]]
*[[/Chris|Chris]]
*[[/Shermie|Shermie]]
|
'''Orochi Team'''
*[[/Orochi Yashiro|Orochi Yashiro]]
*[[/Orochi Shermie|Orochi Shermie]]
*[[/Orochi Chris|Orochi Chris]]
|-
|
'''Team 97'''
*[[/Ryuji Yamazaki|Ryuji Yamazaki]]
*[[/Blue Mary|Blue Mary]]
*[[/Billy Kane|Billy Kane]]
|
'''Team 96'''
*[[/Iori Yagami|Iori Yagami]]
*[[/Mature|Mature]]
*[[/Vice|Vice]]
|
'''Masters Team'''
*[[/Heidern|Heidern]]
*[[/Takuma Sakazaki|Takuma Sakazaki]]
*[[/Saisyu Kusanagi|Saisyu Kusanagi]]
|-
|
'''American Sports Team'''
*[[/Heavy D!|Heavy D!]]
*[[/Lucky Glauber|Lucky Glauber]]
*[[/Brian Battler|Brian Battler]]
|
'''96 Boss Team'''
*[[/Geese Howard|Geese Howard]]
*[[/Wolfgang Krauser|Wolfgang Krauser]]
*[[/Mr. Big|Mr. Big]]
|
'''Edit Characters'''
*[[/Eiji Kisaragi|Eiji Kisaragi]]
*[[/Kasumi Todoh|Kasumi Todoh]]
*[[/Shingo Yabuki|Shingo Yabuki]]
*[[/Rugal Bernstein|Rugal Bernstein]]
|}
{|
|
|-
| colspan="6" style="text-align:center;" | '''EX Characters'''
|-
|
*[[/EX Kyo|EX Kyo]]
*[[/EX Geese|EX Geese]]
|
*[[/EX Terry|EX Terry]]
*[[/EX Andy|EX Andy]]
*[[/EX Joe|EX Joe]]
|
*[[/EX Ryo|EX Ryo]]
*[[/EX Robert|EX Robert]]
*[[/EX Yuri|EX Yuri]]
|
*[[/EX King|EX King]]
*[[/EX Mai|EX Mai]]
|
*[[/EX Yamazaki|EX Yamazaki]]
*[[/EX Blue Mary|EX Blue Mary]]
*[[/EX Billy|EX Billy]]
|}


===Why is there a "New" Rock-Paper-Scissors?===
In a game like KOF were you often approach the opponent by jumps/hops, naturally how often you contest your opponent in the air will increase.


To win an air-to-air battle, you need to have your jump attack come out quickly.
{{Navbox 98UMFE}}


If we jump and do an early attack, the hitbox will not stay active long enough to cover the landing area. This makes crouch B (tripping) an effective punish.
[[Category:The King of Fighters '98 Ultimate Match Final Edition]]
 
===Discussing the "New" Rock-Paper-Scissors===
The less time you are in the air, the risk of your opponent being able to see and react to your early jump attack will decrease.
 
The exact interaction of the crouch B trip attempt will vary depending on your characters crouch B hitbox and the opponents hurtbox.
 
When it comes to doing crouch B, you can either "confirm" or "not confirm":
:* The risk in going for crouch B will differ if you are confirming the opponents jump attack or not confirming the jump attack.
:* If you are able to see the opponent has done an early jump attack which has whiffed, you can confirm your crouch B trip and there is no risk.
:* However if you decide to go for crouch B trip without confirming then the risk is high.
:* "Confirming" and "Not confirming" don't only depend on whether or not you are paying attention to your opponents movement. You also have to factor in the length of time the opponent is in the air and the timing  of their jump attack.
:* If your opponent is in the air for less time(Super jump compared to Jump compared to Hop), it will make being able to confirm the crouch B trip more difficult.
:* The earlier they press their jump attack, the easier it is to confirm your crouch B trip.
:* A more detailed point that has a factor is that the startup of the crouch B trip will have an affect. Faster startup crouching B attacks will be easier to confirm.
 
Regarding the crouch B trip:
:* When the opponent lands they are standing, which makes confirming into a combo easier.
:* As long as you have confirmed that you can crouch B trip your opponent, it isn't necessary to hit confirm your combo. So it is possible to go for big punishes like cr.B into Quick Max close C.
:* For characters that can't combo from their crouch B or it is difficult to do so then it is important to check for other tripping options like crouch D.
:* Slide attacks like the ones Chris and King have are also suitable tripping options.
 
Regarding "Uppercut-style" (cr.C) anti air attacks:
:* Attacks like Yuri or Vice crouch C are able to be executed from a crouching opponent does their jump attack early or late, it can be possible for the crouch C to win.
:* There is also the possibility that they will trade, either way this can negate to apply this rock-paper-scissors type scenario which makes them a good option.
 
Regarding down to up charge anti air attacks:
:* Similarly to the above cr.C type attacks, these charge attacks can be used to negate the need to go for a potentially risky trip attempt.
 
===Crouching B Speed List===
- 2F Startup
    -- 2F active: Lin
- 3F Startup
    -- 3F active: Joe, May Lee(Hero), Angel
    -- 4F active: Benimaru
    -- 5F active: Heidern
- 4F Startup
    -- 2F active: Kyo-1, Kyo-2
    -- 3F active: Terry, Ryo, Leona, Athena, Billy
    -- 4F active: Yuri, Ralf, Kasumi, Choi, Chris(both), Takuma(both), Kusanagi
    -- 5F active: Shingo, Blue Mary, Chin
    -- 6F active: Robert(both), King, Ramon
- 5F Startup
    -- 2F active: Nameless
    -- 3F active: Hinako, May Lee(Normal), Kula
    -- 4F active: K', Kyo, Andy, Bao, Jhun
    -- 5F active: Daimon, Clark, Xiangfei, Kim
    -- 6F active: Seth
- 6F Startup
    -- 3F active: Mature, Vice, Vanessa, Foxy
    -- 4F active: Mai
    -- 5F active: Yamazaki, Iori
- 7F Startup
    -- 3F active: Yashiro(both)
    -- 4F active: Kensou (both)
    -- 6F active: Whip
- 8F Startup
    -- 3F active: Maxima
    -- 5F active: Chang
- 9F Startup
    -- 5F active: Shermie
 
==Advanced Techniques==
 
===Running Regular Throw===
To perform a regular (C or D) throw quickly from a run, you should input the running throw as follows: run, back+C/D. Make sure you are close enough to your opponent for a throw to come out, and try to press C or D very close to the back input, otherwise you may accidentally walk out of range for the throw.
 
Note: in 2002 UM, after inputting a run (forward, forward), your character will enter a "minimal run" state for 10 frames during which your character will continue to run even if you let go of forward, thus you will not be able to do a running throw until at least 11 frames after you begin running. You can get a feel for this minimal run by going into training mode and inputting a run, then holding down or down-back: your character will start crouching the instant they are able to stop running.
 
===Reversal Superjump===
In 2002 UM, superjumps are airborne on frame 1: this makes them very useful as a defensive reversal or wake-up option, as you will be able to dodge many lows used as a meaty and if your opponent hits you with a mid or a jump-in, you will get hit in the air meaning you will bounce back or air-reset instead of being left standing in hitstun for a combo, plus since you're jumping you will also avoid any command grabs that throw grounded characters.
 
Reversal superjumps are useful for avoiding mix-up situations such as the classic jump-in V.S. empty hop low or command grab V.S. strike, and for creating space between you and your opponent. If you are on offense, the easiest and safest way to counter someone using reversal superjump often is to perform a meaty j.CD: if they jump it will hit them and knock them down again, and if they block you have enough frame advantage to re-hop or run up and apply more pressure.
 
You can buffer superjumps during recovery frames or while you are waking up by pressing down-back/down/down-forward right before you are able to move and then holding up-forward or up-back.
 
===Alternate Guard===
(To be added...)
 
===Backturned Corner Cross-up===
(To be added...)

Latest revision as of 17:47, 13 August 2022

The King of Fighters '98 Ultimate Match Final Edition
(KOF98UMFE)
Developers

SNK Playmore

Code Mystics
Publishers

SNK

Systems

Steam
December 16, 2014

Official Websites

Steam release

Online Play

Rollback

Player Resources

98/98UM Hitboxes and Frame Data (JP)

Japanese 98UM Wiki
Old 98UM SRK Wiki
98UM Master Guide (JP)
98UMFE Changes Video Playlist (PT)
Dream Cancel Forum
98UMFE SRK Thread
Community Channels

KOF 98UMFE Discord

The King of Fighters '98 Ultimate Match Final Edition (KOF 98 UMFE) is the final patch for KOF 98 UM, the remake of KOF 98.

KOF 98 UMFE has a large roster of 64 characters with several new characters and EX variants, and features very drastic changes from the original 98, such as the addition of Ultimate Mode (on top of Advanced and Extra) which lets you pick and choose mechanics from either of the two modes, a buffed and reworked Extra Mode, the ability to shorten the recovery of moves and specials by activating into max mode during them, known as Quick Max (exclusive to Extra/charge power gauge), a rebalancing of the entire cast, and the removal of the mood system.

Despite it being a very different game, UMFE also includes the original 98 in its "NEOGEO Mode", making this package the culmination of classic-style KOF.

System

Characters

Team Japan

Fatal Fury Team

Art of Fighting Team

Team Ikari

Psycho Soldier Team

Womens Team

Kim Team

New Faces Team

Orochi Team

Team 97

Team 96

Masters Team

American Sports Team

96 Boss Team

Edit Characters

EX Characters


The King of Fighters '98 Ultimate Match Final Edition
System

FAQSystemControlsGuidesChangelistMatch VideosAdvanced StrategyTier ListsFrame Data & Hitboxes

Characters

Andy BogardAthena AsamiyaBenimaru NikaidoBilly KaneBlue MaryBrian BattlerChang KoehanChin GentsaiChizuru KaguraChoi BoungeChrisClark StillEiji KisaragiGeese HowardGoro DaimonHeavy D!HeidernIori YagamiJoe HigashiKasumi TodohKim KaphwanKingKyo KusanagiLeona HeidernLucky GlauberMai ShiranuiMatureMr. BigRalf JonesRobert GarciaRugal BernsteinRyo SakazakiRyuji YamazakiSaisyu KusanagiShermieShingo YabukiSie KensouTakuma SakazakiTerry BogardViceWolfgang KrauserYashiro NanakaseYuri Sakazaki

EX Characters

EX AndyEX BillyEX Blue MaryEX GeeseEX JoeEX KingEX KyoEX MaiEX RobertEX RyoEX TerryEX YamazakiEX YuriOrochi ChrisOrochi ShermieOrochi Yashiro