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The King of Fighters '98 UMFE/King: Difference between revisions
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started work on kings normals section |
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== Normal Moves == | == Normal Moves == | ||
'''Standing''' | |||
* st.A : | |||
* st.B : | |||
* st.C : | |||
* st.D : | |||
'''Close''' | |||
* cl.A : | |||
* cl.B : | |||
* cl.C : | |||
* cl.D : | |||
'''Crouching''' | |||
* cr.A : | |||
* cr.B : | |||
* cr.C : | |||
* cr.D : | |||
'''Jumping''' | |||
* j.A : | |||
* j.B : | |||
* j.C : | |||
* j.D : | |||
== Throws == | == Throws == |
Revision as of 18:10, 23 October 2020
Introduction
Normal Moves
Standing
- st.A :
- st.B :
- st.C :
- st.D :
Close
- cl.A :
- cl.B :
- cl.C :
- cl.D :
Crouching
- cr.A :
- cr.B :
- cr.C :
- cr.D :
Jumping
- j.A :
- j.B :
- j.C :
- j.D :
Throws
Hold Rush: b/f + C
Hook Buster: b/f + D
Command Moves
Sliding Kick: df + B
Special Moves
Venom Strike: qcf + B/D
Double Venom Strike: qcf, qcf + B/D
Trap Shoot: dp + B/D
Tornado Kick: hcb + B/D
Surprise Rose: dp + A/C
Mirage Kick: hcb + A/C
Desperation Moves
Illusion Kick: qcf, hcb + B/D
Silent Slash: qcb, qcb + B/D