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The King of Fighters '98 UMFE/Athena Asamiya: Difference between revisions

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Wrote descriptions for Athenas normals, command normals and throws
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'''Standing'''
'''Standing'''
* st.A :
* st.A : a standard jab with some good reach, useful for stopping hops. Chainable and cancelable.


a standard jab with some good reach, useful for stopping hops. Chainable and cancelable.
* st.b : an upwards angled kick. A fast poking move. Whiffs on low crouchers. Not chainable.


* st.b :
* st.C : a long range forward punch. Has good priority and is one of her best pokes. Not Cancelable.


an upwards angled kick. A fast poking move. Whiffs on low crouchers. Not chainable.
* st.D : a hopping kick. has quite a bit of startup but has a lot of low invulnerability. Not cancelable.
 
* st.C :
 
a long range forward punch. Has good priority and is one of her best pokes. Not Cancelable.
 
* st.D :
 
a hopping kick. has quite a bit of startup but has a lot of low invulnerability. Not cancelable.


'''Close'''
'''Close'''
cl.A :
* cl.A : a close elbow strike. good hitbox. Chainable.


a close elbow strike. good hitbox. Chainable.
* cl.B : same as st.B


cl.B :
* cl.C : a close elbow strike. One of Athenas fastest normals and a staple combo tool.


same as st.B
* cl.D : a close Knee strike. has some low invulnerability.  
 
cl.C :
 
a close elbow strike. One of Athenas fastest normals and a staple combo tool.
 
cl.D :  
 
a close Knee strike. has some low invulnerability.  


'''Crouching'''
'''Crouching'''
cr.A :
* cr.A : fast crouching jab. has some nice priority. Chainable.
 
fast crouching jab. has some nice priority. Chainable.
 
cr.B :
 
a crouching low kick. Athenas only low combo starter. Has good reach. Chainable
 
cr.C :


a crouching double palm strike. A long poke with nice priority. Useful to poke with and then cancel into psycho ball or teleport. Whiff cancelable.
* cr.B : a crouching low kick. Athenas only low combo starter. Has good reach. Chainable


cr.D :
* cr.C : a crouching double palm strike. A long poke with nice priority. Useful to poke with and then cancel into psycho ball or teleport. Whiff cancelable.


a fast upwards angled sweep. Has a nice upwards hitbox. Cancelable.
* cr.D : a fast upwards angled sweep. Has a nice upwards hitbox. Cancelable.


'''Jumping'''
'''Jumping'''
j.A :
* j.A : an aerial finger gun strike. has a great hitbox for air to airs with loads of priority.
 
an aerial finger gun strike. has a great hitbox for air to airs with loads of priority.
 
neutral j.A :
 
aerial palm strike. also great as an anti air as the hitbox and priority are very similar to j.A.


j.B :
* neutral j.A : aerial palm strike. also great as an anti air as the hitbox and priority are very similar to j.A.


downward angled jumping kick. has a long hitbox. Can be used for instant overheads and crossups. Not cancelable.
* j.B : downward angled jumping kick. has a long hitbox. Can be used for instant overheads and crossups. Not cancelable.


neutral j.B :
* neutral j.B : a jumping knee strike. It also has a good hitbox for air to airing. Not cancelable.


a jumping knee strike. It also has a good hitbox for air to airing. Not cancelable.
* j.C : Athena does a slap in front of her. This move has a large hitbox in front of Athena with some good priority making it an excellent air to air. Can also be used as a jump in attack. It does have more startup than her other air to air normals though, so you will need to press it earlier than her other buttons. Cancelable.


j.C :
* neutral j.C : a jumping elbow strike. Another good air to air normal. Cancelable.


Athena does a slap in front of her. This move has a large hitbox in front of Athena with some good priority making it an excellent air to air. Can also be used as a jump in attack. It does have more startup than her other air to air normals though, so you will need to press it earlier than her other buttons. Cancelable.
* j.D: a long reaching downwards kick. Your go to jump in button. Not Cancelable.


neutral j.C :
* neutral j.D : a jumping kick with a slightly upwards angle. Yet another good choice for air to airs. This normal has more active frames than her other air normals. Not Cancelable.
 
a jumping elbow strike. Another good air to air normal. Cancelable.
 
j.D:
 
a long reaching downwards kick. Your go to jump in button. Not Cancelable.
 
neutral j.D :
 
a jumping kick with a slightly upwards angle. Yet another good choice for air to airs. This normal has more active frames than her other air normals. Not Cancelable.


'''CD Normals'''
'''CD Normals'''


st.CD :
* st.CD : a shoulder strike that carries Athena forward a little. Has a good hitbox that presents a wall in front of Athena. Good to use in pressure when cancelled into special moves. Whiff Cancelable.
 
a shoulder strike that carries Athena forward a little. Has a good hitbox that presents a wall in front of Athena. Good to use in pressure when cancelled into special moves. Whiff Cancelable.
 
j.CD :


a downwards angled kick. Good to use as a jump in for pressure. Cancelable.
* j.CD : a downwards angled kick. Good to use as a jump in for pressure. Cancelable.


== Throws ==
== Throws ==

Revision as of 20:48, 22 October 2020



Introduction

Normal Moves

Standing

  • st.A : a standard jab with some good reach, useful for stopping hops. Chainable and cancelable.
  • st.b : an upwards angled kick. A fast poking move. Whiffs on low crouchers. Not chainable.
  • st.C : a long range forward punch. Has good priority and is one of her best pokes. Not Cancelable.
  • st.D : a hopping kick. has quite a bit of startup but has a lot of low invulnerability. Not cancelable.

Close

  • cl.A : a close elbow strike. good hitbox. Chainable.
  • cl.B : same as st.B
  • cl.C : a close elbow strike. One of Athenas fastest normals and a staple combo tool.
  • cl.D : a close Knee strike. has some low invulnerability.

Crouching

  • cr.A : fast crouching jab. has some nice priority. Chainable.
  • cr.B : a crouching low kick. Athenas only low combo starter. Has good reach. Chainable
  • cr.C : a crouching double palm strike. A long poke with nice priority. Useful to poke with and then cancel into psycho ball or teleport. Whiff cancelable.
  • cr.D : a fast upwards angled sweep. Has a nice upwards hitbox. Cancelable.

Jumping

  • j.A : an aerial finger gun strike. has a great hitbox for air to airs with loads of priority.
  • neutral j.A : aerial palm strike. also great as an anti air as the hitbox and priority are very similar to j.A.
  • j.B : downward angled jumping kick. has a long hitbox. Can be used for instant overheads and crossups. Not cancelable.
  • neutral j.B : a jumping knee strike. It also has a good hitbox for air to airing. Not cancelable.
  • j.C : Athena does a slap in front of her. This move has a large hitbox in front of Athena with some good priority making it an excellent air to air. Can also be used as a jump in attack. It does have more startup than her other air to air normals though, so you will need to press it earlier than her other buttons. Cancelable.
  • neutral j.C : a jumping elbow strike. Another good air to air normal. Cancelable.
  • j.D: a long reaching downwards kick. Your go to jump in button. Not Cancelable.
  • neutral j.D : a jumping kick with a slightly upwards angle. Yet another good choice for air to airs. This normal has more active frames than her other air normals. Not Cancelable.

CD Normals

  • st.CD : a shoulder strike that carries Athena forward a little. Has a good hitbox that presents a wall in front of Athena. Good to use in pressure when cancelled into special moves. Whiff Cancelable.
  • j.CD : a downwards angled kick. Good to use as a jump in for pressure. Cancelable.

Throws

Bit Throw: b/f + D (close)

Regular throw. Athena flings the opponent across the screen using psycho power making them land almost full screen away. Causes soft knockdown.

Psychic Throw: b/f + C (close)

Regular throw. Athena flings the opponent behind her across the screen using psycho power making them land full screen away. Causes soft knockdown.

Psychic Shoot: b/d/f + C (close in the air)

Athena throws the opponent down to the ground making them land 3/4 of a screen away. Not techable. Causes hard knockdown and a backturned wakeup.

Command Moves

Phoenix Bomb: d + B (in air)

Athena does an aerial butt strike. Has a nice hitbox below her that can crossup. On hit it sends the opponent flying 3/4 screen way. On block Athena bounces back into the air and can't do anything until she lands making it very punishable. By performing d + B during a backdash Athena will go further and faster than she would with a regular backdash. the earlier you perform d + B the further she flies.

Renkantai: f + B

Athena does a split kick that carries her off the ground a bit. Staple tool in combos and blockstrings, especially in the corner. Hits high up so it can catch jumps as well. Cancelable.

Special Moves

Psycho Ball: qcb + A/C

Psycho Sword: dp + A/C (can also be performed in the air)

Phoenix Arrow: qcb + B/D (in the air)

Super Psychic Throw: hcf + A/C (close)

Psycho Reflector: qcb + B/D

Psychic Teleport: qcf + B/D


Desperation Moves

Psycho Ball Revolution: qcf,qcf + A/C

Phoenix Fang Arrow: qcf,qcf + B/D (in the air)

Shining Crystal Bit: hcb,hcb + A/C (can also be performed in the air)

> Crystal Shoot: qcb + A/C (can be held)

> Deactivate: Press A+B+C+D

Combos

Strategy & Tips

Videos

External Links

The King of Fighters '98 Ultimate Match Final Edition
System

FAQSystemControlsGuidesChangelistMatch VideosAdvanced StrategyTier ListsFrame Data & Hitboxes

Characters

Andy BogardAthena AsamiyaBenimaru NikaidoBilly KaneBlue MaryBrian BattlerChang KoehanChin GentsaiChizuru KaguraChoi BoungeChrisClark StillEiji KisaragiGeese HowardGoro DaimonHeavy D!HeidernIori YagamiJoe HigashiKasumi TodohKim KaphwanKingKyo KusanagiLeona HeidernLucky GlauberMai ShiranuiMatureMr. BigRalf JonesRobert GarciaRugal BernsteinRyo SakazakiRyuji YamazakiSaisyu KusanagiShermieShingo YabukiSie KensouTakuma SakazakiTerry BogardViceWolfgang KrauserYashiro NanakaseYuri Sakazaki

EX Characters

EX AndyEX BillyEX Blue MaryEX GeeseEX JoeEX KingEX KyoEX MaiEX RobertEX RyoEX TerryEX YamazakiEX YuriOrochi ChrisOrochi ShermieOrochi Yashiro