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The King of Fighters '98 UMFE/EX Yamazaki: Difference between revisions

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'''Flying Dragon Kick:''' down, down + B (while opponent is knocked down on the ground)
'''Flying Dragon Kick:''' down, down + B (while opponent is knocked down on the ground)


* This is a key followup after doing Fight of Tempering. Note the recovery on this move is bad because he laughs for a moment once he finishes stomping the grounded opponent.
* This is a key followup after doing Fight of Tempering. Note the recovery on this move is quite long because he laughs for a moment once he finishes stomping the grounded opponent. But the entire animation is fully invincible until it ends, so it's actually Yamazaki who can react to their next move with DMs or regular throw etc.
 
 


== Desperation Moves ==
== Desperation Moves ==

Revision as of 01:56, 5 November 2020


Normal Moves

Format for Normals section. Be sure to add bullet points for multiple moves having a property (e.g. j. B/D cross-up; st/cr. A/B/C/D are whiff/cancelable). REMOVE AFTER WRITING IN

Close

  • cl. A:
  • cl. B:
  • cl. C:
  • cl. D:

Stand

  • st. A:
  • st. B:
  • st. C:
  • st. D:

Crouch

  • cr. A:
  • cr. B:
  • cr. C:
  • cr. D:

Jump

  • j. A:
  • j. B:
  • j. C:
  • j. D:

Blowback

  • st. CD:
  • j. CD:

Throws

Choke Hold: (close) b/f + C


Whackdown Wallop: (close) b/f + D


Command Moves

Eviscerator (Overhead): f + A


Special Moves

Serpent Slash (Upper): qcb + A

  • can hold pose up to 5 seconds or release his hand in that time at will.


Serpent Slash (Mid): qcb + B

  • can hold pose up to 5 seconds or release his hand in that time at will.


Serpent Slash (Lower): qcb + C

  • can hold pose up to 5 seconds or release his hand in that time at will.

Big Serpent Slash (For All):

  • Hold the pose until he chatters three times, then once he chatters the third time release and he will do ALL THREE slashes from lower to upper.

Serpent Slash Cancel: D (During the Serpent Slash pose)


Sadomazo: hcf + B/D


Double Return: qcf + A/C

  • A version will break projectiles, C version he will absorb the energy of the the projectile and it gets stored. Then when the input is repeated (qcf + C) he will fire a projectile back.


Judgement Dagger: dp + A/C

  • If you whiff the first slash he does not go for the second.


Fight of Tempering: dp + B


Flying Dragon Kick: down, down + B (while opponent is knocked down on the ground)

  • This is a key followup after doing Fight of Tempering. Note the recovery on this move is quite long because he laughs for a moment once he finishes stomping the grounded opponent. But the entire animation is fully invincible until it ends, so it's actually Yamazaki who can react to their next move with DMs or regular throw etc.

Desperation Moves

Guillotine: qcf, qcf + A/C


Drill: (close) hcb, hcb + A/C

  • tap or repeatedly for more hits
  • Drill Lv.5: In Max Tap A+B+C repeatedly during Drill

Combos

Strategy & Tips

Videos

External Links

The King of Fighters '98 Ultimate Match Final Edition
System

FAQSystemControlsGuidesChangelistMatch VideosAdvanced StrategyTier ListsFrame Data & Hitboxes

Characters

Andy BogardAthena AsamiyaBenimaru NikaidoBilly KaneBlue MaryBrian BattlerChang KoehanChin GentsaiChizuru KaguraChoi BoungeChrisClark StillEiji KisaragiGeese HowardGoro DaimonHeavy D!HeidernIori YagamiJoe HigashiKasumi TodohKim KaphwanKingKyo KusanagiLeona HeidernLucky GlauberMai ShiranuiMatureMr. BigRalf JonesRobert GarciaRugal BernsteinRyo SakazakiRyuji YamazakiSaisyu KusanagiShermieShingo YabukiSie KensouTakuma SakazakiTerry BogardViceWolfgang KrauserYashiro NanakaseYuri Sakazaki

EX Characters

EX AndyEX BillyEX Blue MaryEX GeeseEX JoeEX KingEX KyoEX MaiEX RobertEX RyoEX TerryEX YamazakiEX YuriOrochi ChrisOrochi ShermieOrochi Yashiro