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The King of Fighters '98 UMFE/Ryuji Yamazaki: Difference between revisions

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== Normal Moves ==
==Normal Moves==


''Format for Normals section. Be sure to add bullet points for multiple moves having a property (e.g. j. B/D cross-up; st/cr. A/B/C/D are whiff/cancelable). REMOVE AFTER WRITING IN''
''Format for Normals section. Be sure to add bullet points for multiple moves having a property (e.g. j. B/D cross-up; st/cr. A/B/C/D are whiff/cancelable). REMOVE AFTER WRITING IN''


'''Close'''
'''Close'''
*cl. A:  
*cl. A: ok fast feeler button with ok frame advantage. cancelable.
*cl. B:  
*cl. B: another feeler low button. used more than A since it is a low. cancelable.
*cl. C:  
*cl. C: very fast combo starter and nice frame trap. cancelable.
*cl. D:  
*cl. D: slower than cl.C but has long reaching second hitbox. only first hit is cancelable.


'''Stand'''
'''Stand'''
*st. A:  
*st. A: very long anti hop check.
*st. B:  
*st. B: a lower version of st.A. still does ok hop check. but this one is more suitable for anti run.
*st. C:  
*st. C: slow punch, cancelable but too slow to utilize it.
*st. D:  
*st. D: a big long poke. but its large recovery making it quite risky. dont spam it.


'''Crouch'''
'''Crouch'''
*cr. A:  
*cr. A: quite typical crouching jab with ok range and plus on block. cancelable.
*cr. B:  
*cr. B: pretty long low. cancelable into itself or other light buttons such as cr.A. your main low confirm.
*cr. C:  
*cr. C: fast crouched uppercut. is cancelable/whiff cancelable on first part.
*cr. D:  
*cr. D: uncancelable sweep. quite long and fast.


'''Jump'''
'''Jump'''
*j. A:  
*j. A: somewhat similar to kusanagi knee, their j.B, but not as deep and no cross up. still an ok fast jump in.
*j. B:  
*j. B: a very long horizontal ranged kick. nice air spacing tool.
*j. C:  
*j. C: opposite of j.B, great vertical ranged punch. a great air control move.
*j. D:  
*j. D: very deep downward kick. nice close ranged jump in. but the range is very short.


'''Blowback'''
'''Blowback'''
*st. CD:
*st. CD: generic st.CD. not so great.
*j. CD:
*j. CD: a great jump in, air to air with fast start up and good priority.


== Throws ==
== Throws ==

Revision as of 03:55, 10 November 2020


Introduction

Normal Moves

Format for Normals section. Be sure to add bullet points for multiple moves having a property (e.g. j. B/D cross-up; st/cr. A/B/C/D are whiff/cancelable). REMOVE AFTER WRITING IN

Close

  • cl. A: ok fast feeler button with ok frame advantage. cancelable.
  • cl. B: another feeler low button. used more than A since it is a low. cancelable.
  • cl. C: very fast combo starter and nice frame trap. cancelable.
  • cl. D: slower than cl.C but has long reaching second hitbox. only first hit is cancelable.

Stand

  • st. A: very long anti hop check.
  • st. B: a lower version of st.A. still does ok hop check. but this one is more suitable for anti run.
  • st. C: slow punch, cancelable but too slow to utilize it.
  • st. D: a big long poke. but its large recovery making it quite risky. dont spam it.

Crouch

  • cr. A: quite typical crouching jab with ok range and plus on block. cancelable.
  • cr. B: pretty long low. cancelable into itself or other light buttons such as cr.A. your main low confirm.
  • cr. C: fast crouched uppercut. is cancelable/whiff cancelable on first part.
  • cr. D: uncancelable sweep. quite long and fast.

Jump

  • j. A: somewhat similar to kusanagi knee, their j.B, but not as deep and no cross up. still an ok fast jump in.
  • j. B: a very long horizontal ranged kick. nice air spacing tool.
  • j. C: opposite of j.B, great vertical ranged punch. a great air control move.
  • j. D: very deep downward kick. nice close ranged jump in. but the range is very short.

Blowback

  • st. CD: generic st.CD. not so great.
  • j. CD: a great jump in, air to air with fast start up and good priority.

Throws

Choke Hold: (close) b/f + C

Whackdown Wallop: (close) b/f + D

Command Moves

Eviscerator: f + A

Special Moves

Serpent Slash (Upper): qcb + A (can be held)

Serpent Slash (Middle): qcb + B (can be held)

Serpent Slash (Lower): qcb + C (can be held)

Serpent Slash Cancel: During Serpent Slash, D

Sadomaso: hcf + B/D

Double Return: qcf + A/C

Judgement Dagger: dp: A/C

Bombshell Badda-Bing: (close) hcb, f + A/C

Fight of Tempering: dp + B

Sand Spray: dp + D

Desperation Moves

Guillotine: qcf, qcf + A/C

Drill: (close) hcb, hcb + A/C (tap repeatedly for more hits)

Combos

Strategy & Tips

Videos

External Links

The King of Fighters '98 Ultimate Match Final Edition
System

FAQSystemControlsGuidesChangelistMatch VideosAdvanced StrategyTier ListsFrame Data & Hitboxes

Characters

Andy BogardAthena AsamiyaBenimaru NikaidoBilly KaneBlue MaryBrian BattlerChang KoehanChin GentsaiChizuru KaguraChoi BoungeChrisClark StillEiji KisaragiGeese HowardGoro DaimonHeavy D!HeidernIori YagamiJoe HigashiKasumi TodohKim KaphwanKingKyo KusanagiLeona HeidernLucky GlauberMai ShiranuiMatureMr. BigRalf JonesRobert GarciaRugal BernsteinRyo SakazakiRyuji YamazakiSaisyu KusanagiShermieShingo YabukiSie KensouTakuma SakazakiTerry BogardViceWolfgang KrauserYashiro NanakaseYuri Sakazaki

EX Characters

EX AndyEX BillyEX Blue MaryEX GeeseEX JoeEX KingEX KyoEX MaiEX RobertEX RyoEX TerryEX YamazakiEX YuriOrochi ChrisOrochi ShermieOrochi Yashiro