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The King of Fighters '98 UMFE/Choi Bounge: Difference between revisions
added a changes from previous versions section to Chois page |
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== Introduction == | == Introduction == | ||
== Changes from previous versions == | |||
'''98 to 98UM''' | |||
Normals: | |||
* st.A can now be cancelled | |||
* cr.C got increased cancellation time | |||
* taunt has a hitbox | |||
* f+A can now be cancelled and comboed from | |||
Specials: | |||
* after b~f+P you can now do j.qcf+K | |||
* after a qcb+P you can now do j.qcf+K | |||
* d~u+P is now stable and all hits will connect on hit | |||
Supers: | |||
* qcf,hcb+K now does 13 hits | |||
'''98UM to 98UMFE''' | |||
Specials: | |||
Charge times are shorter, standardized with the rest of the cast | |||
== Normal Moves == | == Normal Moves == |
Revision as of 17:29, 9 October 2021


Introduction
Changes from previous versions
98 to 98UM
Normals:
- st.A can now be cancelled
- cr.C got increased cancellation time
- taunt has a hitbox
- f+A can now be cancelled and comboed from
Specials:
- after b~f+P you can now do j.qcf+K
- after a qcb+P you can now do j.qcf+K
- d~u+P is now stable and all hits will connect on hit
Supers:
- qcf,hcb+K now does 13 hits
98UM to 98UMFE
Specials: Charge times are shorter, standardized with the rest of the cast
Normal Moves
Format for Normals section. Be sure to add bullet points for multiple moves having a property (e.g. j. B/D cross-up; st/cr. A/B/C/D are whiff/cancelable). REMOVE AFTER WRITING IN
Close
- cl. A:
- cl. B:
- cl. C:
- cl. D:
Stand
- st. A:
- st. B:
- st. C:
- st. D:
Crouch
- cr. A:
- cr. B:
- cr. C:
- cr. D:
Jump
- j. A:
- j. B:
- j. C:
- j. D:
Blowback
- st. CD:
- j. CD:
Throws
Head Jabber: b/f + C
Low Bloodletter: b/f + D
Command Moves
Double Decker Slice: f + A
Mad Slasher Kick: f + B
Special Moves
Hisho Kuretsu Zan: d~u + B/D (hold)
>Hoko Tenkan: any direction + A/B/CD
Hurricane Cutter: d~u + A/C
Flying Monkey Slice: b~f + B/D
> Hoko Tenkan: any direction + A/B/C/D (can enter 3 times)
Flying Slice Dash: b~f + A/C
Kaiten Hien Zan: qcb + A/C
> Flying Monkey Ambush: A/C
Soaring Kick: qcf + B/D (in the air)
Desperation Moves
Phoenix Flatener: qcf, hcb + B/D
Tornado Ripper: hcb, hcb + A/C