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The King of Fighters '98 UMFE/Mature: Difference between revisions
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wrote Matures normals, throws and command normal |
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== Normal Moves == | == Normal Moves == | ||
'''Close''' | '''Close''' | ||
*cl. A: | *cl. A: good range and speed making it an excellent checking button. whiffs on regular crouchers. Cancelable. Chainable. | ||
*cl. B: | *cl. B: low hitting kicks in two parts. Great for hitconfirming and empty jump mixups. Cancelable. not chainable. | ||
*cl. C: | *cl. C: fast attack that is good for combos. Cancelable. | ||
*cl. D: | *cl. D: slow two hit kick, first hit hits low to the ground and the second one higher up. Cancelable. | ||
'''Stand''' | '''Stand''' | ||
*st. A: | *st. A: same as cl.A | ||
*st. B: | *st. B: same as cl.B | ||
*st. C: | *st. C: decent poking normal at the mid distance. whiffs on tiny crouchers. | ||
*st. D: | *st. D: slow but very long ranged kick. it has a lot of recovery so it will need to be spaced out to not get punished for. | ||
'''Crouch''' | '''Crouch''' | ||
*cr. A: | *cr. A: similar to her cl.A but hits lower. One of her main pokes and light chain button. Cancelable. Chainable. | ||
*cr. B: | *cr. B: low hitting kick. one of her main low combo starters and close range pressure buttons. Not cancelable. Chainable. | ||
*cr. C: | *cr. C: fast and high hitting. it has two stages, the first one has a nice anti airing hitbox but the second one will get beat out easily. Cancelable. | ||
*cr. D: | *cr. D: a sweep with good range. hits low. Cancelable on whiff and contact. | ||
'''Jump''' | '''Jump''' | ||
*j. A: | *j. A: Matures most reliable jumpin normal. | ||
*j. B: | *j. B: Matures other jumpin normal. hits two times and is good for mixups but is less consistent than j.A. | ||
*j. C: | *j. C: Matures best air to air. hits straight in front of Mature with great priority. | ||
*j. D: | *j. D: Matures other air to air normal. Hits higher up than j.C but is slower and has less priority. | ||
'''Blowback''' | '''Blowback''' | ||
*st. CD: | *st. CD: slow startup but it has good range. Cancelable on whiff and on contact. | ||
*j. CD: | *j. CD: great jumpin button for pressure but it has a lot of startup. | ||
== Throws == | == Throws == | ||
'''Death Blow:''' (close) b/f + C | '''Death Blow:''' (close) b/f + C | ||
* regular throw, techable. Mature grabs the opponent and slashes them while throwing them almost fullscreen away. causes soft knockdown | |||
'''Back Rush:''' (close) b/f + D | '''Back Rush:''' (close) b/f + D | ||
* regular throw, techable. Mature throws the opponent right behind her, causes a backturned hard knockdown. | |||
== Command Moves == | == Command Moves == | ||
'''Crematory:''' f + B | '''Crematory:''' f + B | ||
* long range poke with great priority. | |||
* not cancelable so its only real use is as a poke. | |||
== Special Moves == | == Special Moves == | ||
Revision as of 01:12, 10 December 2020
Introduction
Changes from KOF 98UM
- QCB+D - slower startup but less recovery
- dp+P - more damage
Normal Moves
Close
- cl. A: good range and speed making it an excellent checking button. whiffs on regular crouchers. Cancelable. Chainable.
- cl. B: low hitting kicks in two parts. Great for hitconfirming and empty jump mixups. Cancelable. not chainable.
- cl. C: fast attack that is good for combos. Cancelable.
- cl. D: slow two hit kick, first hit hits low to the ground and the second one higher up. Cancelable.
Stand
- st. A: same as cl.A
- st. B: same as cl.B
- st. C: decent poking normal at the mid distance. whiffs on tiny crouchers.
- st. D: slow but very long ranged kick. it has a lot of recovery so it will need to be spaced out to not get punished for.
Crouch
- cr. A: similar to her cl.A but hits lower. One of her main pokes and light chain button. Cancelable. Chainable.
- cr. B: low hitting kick. one of her main low combo starters and close range pressure buttons. Not cancelable. Chainable.
- cr. C: fast and high hitting. it has two stages, the first one has a nice anti airing hitbox but the second one will get beat out easily. Cancelable.
- cr. D: a sweep with good range. hits low. Cancelable on whiff and contact.
Jump
- j. A: Matures most reliable jumpin normal.
- j. B: Matures other jumpin normal. hits two times and is good for mixups but is less consistent than j.A.
- j. C: Matures best air to air. hits straight in front of Mature with great priority.
- j. D: Matures other air to air normal. Hits higher up than j.C but is slower and has less priority.
Blowback
- st. CD: slow startup but it has good range. Cancelable on whiff and on contact.
- j. CD: great jumpin button for pressure but it has a lot of startup.
Throws
Death Blow: (close) b/f + C
- regular throw, techable. Mature grabs the opponent and slashes them while throwing them almost fullscreen away. causes soft knockdown
Back Rush: (close) b/f + D
- regular throw, techable. Mature throws the opponent right behind her, causes a backturned hard knockdown.
Command Moves
Crematory: f + B
- long range poke with great priority.
- not cancelable so its only real use is as a poke.
Special Moves
Death Downer: qcb + A/C (can be entered 3 times in a row)
Metal Massacre: qcb + B/D
Despair: qcf + A/C
Deceaser: hcb + B/D
Sacrilege: dp + A/C
Ebony Tears: qcf, hcb + A/C
Desperation Moves
Nocturnal Lights: qcf, qcf + A/C
Heaven's Gates: qcb, hcf + B/D