-The Dream Cancel Wiki has successfully upgraded it's wiki software and editing has returned. Tables for data have returned.
The King of Fighters '98 UMFE/Choi Bounge: Difference between revisions
Jump to navigation
Jump to search
VolcanoShed (talk | contribs) Filled out Choi's combo section |
Armoredrobot (talk | contribs) No edit summary |
||
Line 9: | Line 9: | ||
== Introduction == | == Introduction == | ||
== Changes from | what a horrible little man | ||
== Changes from Previous Versions == | |||
'''98 to 98UM''' | '''98 to 98UM''' | ||
Normals: | Normals: | ||
* st.A | |||
* cr.C | * st.A is now cancelable | ||
* | |||
* f+A can now be cancelled and | * cr.C has a longer cancel window | ||
* Taunt has a hitbox | |||
* f+A can now be cancelled and combo-ed from | |||
Specials: | Specials: | ||
* | |||
* | * After b~f+P you can now do j.qcf+K | ||
* After a qcb+P you can now do j.qcf+K | |||
* d~u+P is now stable and all hits will connect on hit | * d~u+P is now stable and all hits will connect on hit | ||
Supers: | Supers: | ||
* qcf,hcb+K now does 13 hits | * qcf,hcb+K now does 13 hits | ||
Line 30: | Line 40: | ||
Specials: | Specials: | ||
Charge times are shorter, standardized with the rest of the cast | Charge times are shorter, standardized with the rest of the cast | ||
== Normal Moves == | == Normal Moves == | ||
'''Close''' | '''Close''' | ||
*cl. A: | * cl.A: | ||
*cl. B: | * cl.B: | ||
*cl. C: | * cl.C: | ||
*cl. D: | * cl.D: | ||
''' | '''Standing''' | ||
*st. A: | * st.A: | ||
*st. B: | * st.B: | ||
*st. C: | * st.C: | ||
*st. D: | * st.D: | ||
''' | '''Crouching''' | ||
*cr. A: | * cr.A: | ||
*cr. B: | * cr.B: | ||
*cr. C: | * cr.C: | ||
*cr. D: | * cr.D: | ||
''' | '''Jumping''' | ||
*j. A: | * j.A: | ||
*j. B: | * j.B: | ||
*j. C: | * j.C: | ||
*j. D: | * j.D: | ||
''' | '''CD Normals''' | ||
*st. CD: | * st.CD: | ||
*j. CD: | * j.CD: | ||
== Throws == | == Throws == | ||
'''Head Jabber''' | '''Head Jabber:''' <code>b/f+C (close)</code> | ||
'''Low Bloodletter:''' <code>b/f+D (close)</code> | |||
== Command Moves == | == Command Moves == | ||
'''Double Decker Slice''' | '''Double Decker Slice:''' <code>f+A</code> | ||
'''Mad Slasher Kick:''' <code>f+B</code> | |||
== Special Moves == | == Special Moves == | ||
'''Hisho Kuretsu Zan''' | '''Hisho Kuretsu Zan:''' <code>d~u+B/D (hold)</code> | ||
: '''Hoko Tenkan:''' <code>any direction+A/B/C/D (during d~u+K)</code> | |||
'''Hurricane Cutter:''' <code>d~u+A/C</code> | |||
''' | '''Flying Monkey Slice:''' <code>b~f+B/D</code> | ||
: '''Hoko Tenkan:''' <code>any direction + A/B/C/D (during b~f+K, can enter 3 times)</code> | |||
'''Flying | '''Flying Slice Dash:''' <code>b~f+A/C</code> | ||
> | '''Kaiten Hien Zan:''' <code>qcb+A/C</code> | ||
: '''Flying Monkey Ambush:''' <code>A/C (during qcb+P)</code> | |||
''' | '''Soaring Kick:''' <code>qcf+B/D (in air)</code> | ||
== Desperation Moves == | |||
''' | '''Phoenix Flattener:''' <code>qcf,hcb+B/D</code> | ||
> | '''Tornado Ripper:''' <code>hcbx2+A/C</code> | ||
== Combos == | |||
''' | '''General Notes''' | ||
* In any 1 stock combo, replace qcf,hcb+B with qcf,hcb+BD if you have the resources. | |||
===Meterless=== | |||
''Low'' | |||
: <code>cr.B, cr.A, d,u+C</code> | |||
'' | ''Mid/Jump-In'' | ||
: <code>(j.X), cr.B, cr.A, d,u+C</code> | |||
: Can be done after a jump-in. | |||
''Other'' | |||
'' | |||
: <code>j.C, j.qcf+B</code> | |||
===With Meter=== | |||
''Low'' | ''Low'' | ||
: <code>cr.BxN, st.A, qcf,hcb+B</code> | |||
: You can do this as cr.BxN, qcf+A, hcb+B for an easier cancel. | |||
: | |||
''Mid/Jump-In'' | |||
: | |||
: <code>(j.X), cr.B, st.A, qcf,hcb+B</code> | |||
: Can be done after a jump-in. You can do this as (j.X), cr.B, qcf+A, hcb+B for an easier cancel. | |||
: <code>(j.X), cl.C/cr.C, f+B, (st.A), qcf,hcb+B</code> | |||
: Can be done after a jump-in, although this is difficult, especially with buttons other than j.C. st.A is optional, you can go straight into qcf,hcb+B after f+B at the cost of a bit of damage. | |||
''Corner'' | ''Corner'' | ||
: <code>f+A, b,f+D > uf+D > uf+D > d+D</code> | |||
===With Quick MAX=== | |||
''Low'' | ''Low'' | ||
: <code>cr.B, cr.A, ABC, cr.C, qcf,hcb+B</code> | |||
''Mid/Jump-In'' | |||
: <code>(j.X), cr.B, cr.A, ABC, cr.C, qcf,hcb+B</code> | |||
: Can be combo-ed after a jump-in. | |||
: <code>(j.X), cl.C/cr.C, f+B, ABC, cr.C, f+B, qcf,hcb+B</code> | |||
: Can be combo-ed after a jump-in. | |||
== Strategy & Tips == | == Strategy & Tips == |
Revision as of 03:59, 16 October 2021
Introduction
what a horrible little man
Changes from Previous Versions
98 to 98UM
Normals:
- st.A is now cancelable
- cr.C has a longer cancel window
- Taunt has a hitbox
- f+A can now be cancelled and combo-ed from
Specials:
- After b~f+P you can now do j.qcf+K
- After a qcb+P you can now do j.qcf+K
- d~u+P is now stable and all hits will connect on hit
Supers:
- qcf,hcb+K now does 13 hits
98UM to 98UMFE
Specials:
Charge times are shorter, standardized with the rest of the cast
Normal Moves
Close
- cl.A:
- cl.B:
- cl.C:
- cl.D:
Standing
- st.A:
- st.B:
- st.C:
- st.D:
Crouching
- cr.A:
- cr.B:
- cr.C:
- cr.D:
Jumping
- j.A:
- j.B:
- j.C:
- j.D:
CD Normals
- st.CD:
- j.CD:
Throws
Head Jabber: b/f+C (close)
Low Bloodletter: b/f+D (close)
Command Moves
Double Decker Slice: f+A
Mad Slasher Kick: f+B
Special Moves
Hisho Kuretsu Zan: d~u+B/D (hold)
- Hoko Tenkan:
any direction+A/B/C/D (during d~u+K)
Hurricane Cutter: d~u+A/C
Flying Monkey Slice: b~f+B/D
- Hoko Tenkan:
any direction + A/B/C/D (during b~f+K, can enter 3 times)
Flying Slice Dash: b~f+A/C
Kaiten Hien Zan: qcb+A/C
- Flying Monkey Ambush:
A/C (during qcb+P)
Soaring Kick: qcf+B/D (in air)
Desperation Moves
Phoenix Flattener: qcf,hcb+B/D
Tornado Ripper: hcbx2+A/C
Combos
General Notes
- In any 1 stock combo, replace qcf,hcb+B with qcf,hcb+BD if you have the resources.
Meterless
Low
cr.B, cr.A, d,u+C
Mid/Jump-In
(j.X), cr.B, cr.A, d,u+C
- Can be done after a jump-in.
Other
j.C, j.qcf+B
With Meter
Low
cr.BxN, st.A, qcf,hcb+B
- You can do this as cr.BxN, qcf+A, hcb+B for an easier cancel.
Mid/Jump-In
(j.X), cr.B, st.A, qcf,hcb+B
- Can be done after a jump-in. You can do this as (j.X), cr.B, qcf+A, hcb+B for an easier cancel.
(j.X), cl.C/cr.C, f+B, (st.A), qcf,hcb+B
- Can be done after a jump-in, although this is difficult, especially with buttons other than j.C. st.A is optional, you can go straight into qcf,hcb+B after f+B at the cost of a bit of damage.
Corner
f+A, b,f+D > uf+D > uf+D > d+D
With Quick MAX
Low
cr.B, cr.A, ABC, cr.C, qcf,hcb+B
Mid/Jump-In
(j.X), cr.B, cr.A, ABC, cr.C, qcf,hcb+B
- Can be combo-ed after a jump-in.
(j.X), cl.C/cr.C, f+B, ABC, cr.C, f+B, qcf,hcb+B
- Can be combo-ed after a jump-in.