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The King of Fighters '98 UMFE/Lucky Glauber: Difference between revisions
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m Protected "Lucky Glauber (98UM)" ([edit=sysop] (indefinite) [move=sysop] (indefinite)) |
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'''Lucky Driver''': (close) qcf, qcf + B/D | '''Lucky Driver''': (close) qcf, qcf + B/D | ||
* a one frame throw move that turns into aerial flurry of kicks | * a one frame throw move that turns into aerial flurry of kicks | ||
== Combos == | |||
== Strategy & Tips == | |||
== Videos == | |||
== External Links == | |||
{{Navbox 98UMFE}} | |||
[[Category:The King of Fighters '98 Ultimate Match Final Edition]] | |||
[[Category:Lucky Glauber]] |
Revision as of 20:25, 8 May 2020
Introduction
Normal Moves
Throws
Dunk Buster: b/f + C
Lucky Crush: b/f + D
Command Moves
Dunk Drop: In the air d + A/C
Lucky Kick: F + B
Special Moves
Death Bound: qcf + A/C
- a diagonally moving basketball, the A version has a higher angle, while the C version is lower
Death Dunk: qcb + A/C (possible in air)
- Lucky slams a basketball downward then it bounces back up in a sharp angle. The version dunks farther, while the C version has a more steeper angle
Death Shoot: down, down + A/B/C/D
- Lucky shoots a free throw which causes the basketball to fall downward. A version has a closer drop, while the D version is the farthest from hi,
Cyclone Break: qcb + B/D
- an aerial spinning splits kick. B version travels close and does 4 hits while the D version does 5
Death Wheel: dp + B
- The B version, Lucky does an aerial axe kick that does 2 hits, while the D version does 4 hits
Lucky Vision: qcf + B/D
- a teleport dash where the B version goes half screen while the D version goes full screen
Desperation Moves
Hell Bound: qcf, qcf + A/C
- using the starting animation from Death Bound, instead the basketball is a one hit vertical beam.
The A version has Lucky standing stationary, while the C version has Lucky sliding forwards a bit.
Lucky Driver: (close) qcf, qcf + B/D
- a one frame throw move that turns into aerial flurry of kicks