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The King of Fighters '98 UMFE/EX Joe: Difference between revisions

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this is a link combo
this is a link combo
cl.C [A](1) ABCD st.A dp+A qcb+K


===Metered Combos===
===Metered Combos===
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Ex Joes TnT punch is the key to his more damaging combos. By hitting a point blank cl.A/cr.A [A] and cancelling it on the first hit you can link other moves such as another cl.A [A] or a cl.C afterwards. dp+A ender forgoes damage for Hard knockdown. 2 reps after a jump in is possible but it depends on when the jump in hit so you can omit the second rep for consistency.
Ex Joes TnT punch is the key to his more damaging combos. By hitting a point blank cl.A/cr.A [A] and cancelling it on the first hit you can link other moves such as another cl.A [A] or a cl.C afterwards. dp+A ender forgoes damage for Hard knockdown. 2 reps after a jump in is possible but it depends on when the jump in hit so you can omit the second rep for consistency.


crossup j.D (cr.A [A](1) ABCD)x3 cl.C f+B hcf+K/qcfqcf+K
crossup j.D (cr.A [A](1) ABCD)x3 cl.C f+B hcf+B/qcfqcf+K


this is a backturned combo and works when you hit a backturned opponent with a point blank cl.A/cr.A.
this is a backturned combo and works when you hit a backturned opponent with a point blank cl.A/cr.A.

Revision as of 10:39, 11 May 2020

Normals

Throws

Knees of Hell: b/f + C


Leg Throw: b/f + D


Command Moves

Low Kick: f + B


Sliding: df + B


Special Moves

Hurricane Upper: hcf + A/c


Tiger Kick: dp + B/D


Slash Kick: hcf + A/C


TNT Punch: A/C or tapped repeatedly, Push 4 buttons simultaneously to stop.


TNT Punch Finisher (During TNT Punch): qcf + A/C


Pressure Knee: dp + A/C


Golden Calf (During the seconded hit of Pressure Knee): qcb + B/D


Desperation Moves

Screw Upper: qcf qcf + A/C


Thunder Fire: qcf qcf + B/D

Combos

Basic

cr.B cr.A dp+A qcb+K

this is your low starter combo. gives hard knockdown

cl.C f+B hcf+K

far A dp+A qcb+K

cr.A cl.C f+B hcf+K

this is a link combo

cl.C [A](1) ABCD st.A dp+A qcb+K


Metered Combos

cr.B cr.A qcfqcf+K

cl.C f+B qcfqcf+K

cl.A/cr.A [A](1) ABCD cl.C f+B qcfqcf+K

TnT combos

(cl.A/cr.A [A](1) ABCD)x2 st.A dp+A qcb+K/cl.C f+B hcf+K

Ex Joes TnT punch is the key to his more damaging combos. By hitting a point blank cl.A/cr.A [A] and cancelling it on the first hit you can link other moves such as another cl.A [A] or a cl.C afterwards. dp+A ender forgoes damage for Hard knockdown. 2 reps after a jump in is possible but it depends on when the jump in hit so you can omit the second rep for consistency.

crossup j.D (cr.A [A](1) ABCD)x3 cl.C f+B hcf+B/qcfqcf+K

this is a backturned combo and works when you hit a backturned opponent with a point blank cl.A/cr.A.

Strategy & Tips

Videos

External Links

The King of Fighters '98 Ultimate Match Final Edition
System

FAQSystemControlsGuidesChangelistMatch VideosAdvanced StrategyTier ListsFrame Data & Hitboxes

Characters

Andy BogardAthena AsamiyaBenimaru NikaidoBilly KaneBlue MaryBrian BattlerChang KoehanChin GentsaiChizuru KaguraChoi BoungeChrisClark StillEiji KisaragiGeese HowardGoro DaimonHeavy D!HeidernIori YagamiJoe HigashiKasumi TodohKim KaphwanKingKyo KusanagiLeona HeidernLucky GlauberMai ShiranuiMatureMr. BigRalf JonesRobert GarciaRugal BernsteinRyo SakazakiRyuji YamazakiSaisyu KusanagiShermieShingo YabukiSie KensouTakuma SakazakiTerry BogardViceWolfgang KrauserYashiro NanakaseYuri Sakazaki

EX Characters

EX AndyEX BillyEX Blue MaryEX GeeseEX JoeEX KingEX KyoEX MaiEX RobertEX RyoEX TerryEX YamazakiEX YuriOrochi ChrisOrochi ShermieOrochi Yashiro