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The King of Fighters '98 UMFE/Lucky Glauber: Difference between revisions
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* an aerial spinning splits kick. B version travels close and does 4 hits while the D version does 5 | * an aerial spinning splits kick. B version travels close and does 4 hits while the D version does 5 | ||
'''Death Wheel''': dp + B | '''Death Wheel''': dp + B/D | ||
*The B version, Lucky does an aerial axe kick that does 2 hits, while the D version | * The B version, Lucky does an aerial axe kick that does 2 hits, while the D version travels horizontally then do the aerial kicks. Last hit is hard knockdown. | ||
* B version fits for anti air. and D version is nice low confirm. | |||
'''Lucky Vision''': qcf + B/D | '''Lucky Vision''': qcf + B/D | ||
*a teleport dash where the B version goes half screen while the D version goes full screen | * a teleport dash where the B version goes half screen while the D version goes full screen | ||
== Desperation Moves == | == Desperation Moves == |
Revision as of 11:50, 9 July 2020
Introduction
Normal Moves
Throws
Dunk Buster: b/f + C
Lucky Crush: b/f + D
Command Moves
Dunk Drop: In the air d + A/C
Lucky Kick: F + B
Special Moves
Death Bound: qcf + A/C
- a diagonally moving basketball, the A version has a higher angle, while the C version is lower
Death Dunk: qcb + A/C (possible in air)
- Lucky slams a basketball downward then it bounces back up in a sharp angle. The version dunks farther, while the C version has a more steeper angle
Death Shoot: down, down + A/B/C/D
- Lucky shoots a free throw which causes the basketball to fall downward. A version has a closer drop, while the D version is the farthest from hi,
Cyclone Break: qcb + B/D
- an aerial spinning splits kick. B version travels close and does 4 hits while the D version does 5
Death Wheel: dp + B/D
- The B version, Lucky does an aerial axe kick that does 2 hits, while the D version travels horizontally then do the aerial kicks. Last hit is hard knockdown.
- B version fits for anti air. and D version is nice low confirm.
Lucky Vision: qcf + B/D
- a teleport dash where the B version goes half screen while the D version goes full screen
Desperation Moves
Hell Bound: qcf, qcf + A/C
- using the starting animation from Death Bound, instead the basketball is a one hit vertical beam.
The A version has Lucky standing stationary, while the C version has Lucky sliding forwards a bit.
Lucky Driver: (close) qcf, qcf + B/D
- a one frame throw move that turns into aerial flurry of kicks