-The Dream Cancel Wiki has successfully upgraded it's wiki software and editing has returned. Tables for data have returned.
The King of Fighters '98 UMFE/Heavy D!: Difference between revisions
Jump to navigation
Jump to search
Line 21: | Line 21: | ||
Ducking Combination: qcb + A/C (up to 2 times) | Ducking Combination: qcb + A/C (up to 2 times) | ||
* A version hits mid then overhead, while the C version hits mid then low | * A version hits mid then overhead, while the C version hits mid then low. has short invulnerability on start up. allowing him to go through projectiles. | ||
Dancing Beat: (close) dp + A/C | Dancing Beat: (close) dp + A/C | ||
* a proximity unblock. | |||
Soul Flower: qcb + B/D | Soul Flower: qcb + B/D | ||
* a delayed invulnerability move. can nullify one projectile. | |||
RDS: qcf + A/C | RDS: qcf + A/C | ||
Blast Upper: qcf + B/D | Blast Upper: qcf + B/D | ||
* can nullify one projectile. | |||
Shadow: down, down + A/C | Shadow: down, down + A/C | ||
*adds a bonus move after his Ducking Combination, an extra punch after one qcb + A/C, a third punch after two qcb + A/C's, or a Blast Upper if you do two qcb + A/C's then qcf + A/C | * adds a bonus move after his Ducking Combination, an extra punch after one qcb + A/C, a third punch after two qcb + A/C's, or a Blast Upper if you do two qcb + A/C's then qcf + A/C | ||
*adds an extra | * adds an extra attack after Blast Upper (qcf+K), RDS (qcf+P). light RDS(qcf+A)'s startup becomes way faster that you can combo into it from crouch light punch. | ||
* adds juggle property on Dancing Beat(dp+P) and Sould Flower(qcb+K) | |||
== Desperation Move == | == Desperation Move == |
Revision as of 05:47, 29 July 2020
Introduction
Normal Moves
Throws
Stomach Buster: (close) b/f + C
Reverse Stomach Buster: (close) b/f + D
both are untechable throw. mashing buttons and direction inputs make it do more damage, opp can mash as well to take less damage. D throw is hard knockdown.
Command Moves
Rock Crush: f + A
- hits overhead. causes hard knockdown against air borne.
Special Moves
Ducking Combination: qcb + A/C (up to 2 times)
- A version hits mid then overhead, while the C version hits mid then low. has short invulnerability on start up. allowing him to go through projectiles.
Dancing Beat: (close) dp + A/C
- a proximity unblock.
Soul Flower: qcb + B/D
- a delayed invulnerability move. can nullify one projectile.
RDS: qcf + A/C
Blast Upper: qcf + B/D
- can nullify one projectile.
Shadow: down, down + A/C
- adds a bonus move after his Ducking Combination, an extra punch after one qcb + A/C, a third punch after two qcb + A/C's, or a Blast Upper if you do two qcb + A/C's then qcf + A/C
- adds an extra attack after Blast Upper (qcf+K), RDS (qcf+P). light RDS(qcf+A)'s startup becomes way faster that you can combo into it from crouch light punch.
- adds juggle property on Dancing Beat(dp+P) and Sould Flower(qcb+K)
Desperation Move
D. Crazy: qcb, hcf + A/C
D. Magnum: qcf, qcf + A/C (push down to hold)
D. Shadow: qcf, qcf + B/D
- adds bonus moves to specials like Shadow