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The King of Fighters '98 UMFE/Athena Asamiya: Difference between revisions
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* st.C : | * st.C : | ||
a long range forward punch. Has good priority and is one of her best pokes. Not Cancelable. | |||
* st.D : | * st.D : | ||
a hopping kick. has quite a bit of startup but has a lot of low invulnerability. Not cancelable. | |||
'''Close''' | '''Close''' | ||
cl.A : | cl.A : | ||
a close elbow strike. good hitbox. Chainable. | |||
cl.B : | cl.B : | ||
same as st.B | |||
cl.C : | cl.C : | ||
cl.D : | a close elbow strike. One of Athenas fastest normals and a staple combo tool. | ||
cl.D : | |||
a close Knee strike. has some low invulnerability. | |||
'''Crouching''' | '''Crouching''' | ||
cr.A : | |||
fast crouching jab. has some nice priority. Chainable. | |||
cr.B : | cr.B : | ||
a crouching low kick. Athenas only low combo starter. Has good reach. Chainable | |||
cr.C : | cr.C : | ||
a crouching double palm strike. A long poke with nice priority. Useful to poke with and then cancel into psycho ball or teleport. | |||
cr.D : | cr.D : | ||
a fast upwards angled sweep. Has a nice upwards hitbox. Cancelable. | |||
'''Jumping''' | '''Jumping''' | ||
j.A : | j.A : | ||
an aerial finger gun strike. has a great hitbox for air to airs with loads of priority. | |||
neutral j.A : | neutral j.A : | ||
aerial palm strike. also great as an anti air as the hitbox and priority are very similar to j.A. | |||
j.B : | j.B : | ||
downward angled jumping kick. has a long hitbox. Can be used for instant overheads and crossups. Not Cancellable. | |||
neutral j.B : | neutral j.B : |
Revision as of 19:33, 22 October 2020
Introduction
Normal Moves
Standing
- st.A :
a standard jab with some good reach, useful for stopping hops. Chainable and cancelable.
- st.b :
an upwards angled kick. A fast poking move. Whiffs on low crouchers. Not chainable.
- st.C :
a long range forward punch. Has good priority and is one of her best pokes. Not Cancelable.
- st.D :
a hopping kick. has quite a bit of startup but has a lot of low invulnerability. Not cancelable.
Close cl.A :
a close elbow strike. good hitbox. Chainable.
cl.B :
same as st.B
cl.C :
a close elbow strike. One of Athenas fastest normals and a staple combo tool.
cl.D :
a close Knee strike. has some low invulnerability.
Crouching cr.A :
fast crouching jab. has some nice priority. Chainable.
cr.B :
a crouching low kick. Athenas only low combo starter. Has good reach. Chainable
cr.C :
a crouching double palm strike. A long poke with nice priority. Useful to poke with and then cancel into psycho ball or teleport.
cr.D :
a fast upwards angled sweep. Has a nice upwards hitbox. Cancelable.
Jumping j.A :
an aerial finger gun strike. has a great hitbox for air to airs with loads of priority.
neutral j.A :
aerial palm strike. also great as an anti air as the hitbox and priority are very similar to j.A.
j.B :
downward angled jumping kick. has a long hitbox. Can be used for instant overheads and crossups. Not Cancellable.
neutral j.B :
j.C :
neutral j.C :
j.D:
neutral j.D :
Throws
Bit Throw: b/f + D (close)
Psychic Throw: b/f + C (close)
Psychic Shoot: b/d/f + C/D (close in the air)
Command Moves
Phoenix Bomb: d + B (in air)
Renkantai: f + B
Special Moves
Psycho Ball: qcb + A/C
Psycho Sword: dp + A/C (can also be performed in the air)
Phoenix Arrow: qcb + B/D (in the air)
Super Psychic Throw: hcf + A/C (close)
Psycho Reflector: qcb + B/D
Psychic Teleport: qcf + B/D
Desperation Moves
Psycho Ball Revolution: qcf,qcf + A/C
Phoenix Fang Arrow: qcf,qcf + B/D (in the air)
Shining Crystal Bit: hcb,hcb + A/C (can also be performed in the air)
> Crystal Shoot: qcb + A/C (can be held)
> Deactivate: Press A+B+C+D