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The King of Fighters '98 UMFE/Ralf Jones: Difference between revisions
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started working on ralfs normals |
started work on ralfs normals |
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Line 24: | Line 24: | ||
'''Close''' | '''Close''' | ||
* cl.A : | * cl.A : Same as st.A | ||
* cl.B : | * cl.B : Ralf does a knee strike. Not Chainable. Cancelable. | ||
* cl.C : | * cl.C : Ralf does an arm strike in front of him. It comes out fast and is is his highest damaging normal to combo with. Cancelable. | ||
* cl.D: | * cl.D: Ralf does a funky looking kick where he swings his legs up in the air. It has a nice amount of low invulnerability. Not cancelable. | ||
'''Crouching''' | '''Crouching''' |
Revision as of 23:15, 23 October 2020
Introduction
Normal Moves
Standing
- st.A : fast standing jab. Good priority and decent reach makes it an excellent tool to stop hops. Whiffs on all crouchers. Not chainable or Cancelable.
- st.B : Fast kick with slight upwards angle. fairly good fast midrange poke. whiffs on all but the large crouchers. Not chainable or cancelable.
- st.C : Ralf swings his arm outwards. Great midrange poke with good reach and priority. Can be used as an anti air against jumps from further ranges. Whiffs on low crouchers. Not cancelable.
- st.D : Ralf does a long kick straight out. Decent midrange poke, hits Shorter than st.C and is slower but it hits all crouchers. st.C is usually the better button to hit unless they're crouching under it a lot. Not cancelable.
Close
- cl.A : Same as st.A
- cl.B : Ralf does a knee strike. Not Chainable. Cancelable.
- cl.C : Ralf does an arm strike in front of him. It comes out fast and is is his highest damaging normal to combo with. Cancelable.
- cl.D: Ralf does a funky looking kick where he swings his legs up in the air. It has a nice amount of low invulnerability. Not cancelable.
Crouching
- cr.A :
- cr.B :
- cr.C :
- cr.D :
jumping
- j.A :
- neutral j.A :
- j.B :
- neutral j.B:
- j.C :
- neutral j.C
- j.D :
- neutral j.D:
CD Normals
- st.CD :
- j.CD :
Throw
Dynamite Headbutt: b/f + C (close)
Northern Lights Bomb: b/f + D (close)
Special Moves
Vulcan Punch: press A or C repeatedly (and move forward), press A+B+C+D to cancel
Gatling Attack: charge back to forward + A/C
Kyukohka Bakudan Punch: charge down to up + A/C or qcf + A/C in air
Ralf Kick: charge back to forward + B/D
Super Argentine Backbreaker: hcf + B/D (close)
Desperation Moves
Galactica Phantom: qcf,qcf + A/C
Baribari Vulcan Punch: qcf,hcb + A/C
Umanori Vulcan Punch: qcb,hcf + B/D