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The King of Fighters '98 UMFE/Iori Yagami: Difference between revisions
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== Normal Moves == | == Normal Moves == | ||
''Format for Normals section. Be sure to add bullet points for multiple moves having a property (e.g. j. B/D cross-up; st/cr. A/B/C/D are whiff/cancelable). REMOVE AFTER WRITING IN'' | |||
'''Close''' | |||
*cl. A: | |||
*cl. B: | |||
*cl. C: | |||
*cl. D: | |||
'''Stand''' | |||
*st. A: | |||
*st. B: | |||
*st. C: | |||
*st. D: | |||
'''Crouch''' | |||
*cr. A: | |||
*cr. B: | |||
*cr. C: | |||
*cr. D: | |||
'''Jump''' | |||
*j. A: | |||
*j. B: | |||
*j. C: | |||
*j. D: | |||
'''Blowback''' | |||
*st. CD: | |||
*j. CD: | |||
== Throws == | == Throws == |
Revision as of 02:16, 29 October 2020
Introduction
Normal Moves
Format for Normals section. Be sure to add bullet points for multiple moves having a property (e.g. j. B/D cross-up; st/cr. A/B/C/D are whiff/cancelable). REMOVE AFTER WRITING IN
Close
- cl. A:
- cl. B:
- cl. C:
- cl. D:
Stand
- st. A:
- st. B:
- st. C:
- st. D:
Crouch
- cr. A:
- cr. B:
- cr. C:
- cr. D:
Jump
- j. A:
- j. B:
- j. C:
- j. D:
Blowback
- st. CD:
- j. CD:
Throws
Reverse Skinner: (close) b/f + C
Double-reverse Skinner: (close) b/f + D
Command Moves
Dream Blast: f + A, A
Thunder Axe Shadow Reaper: f + B
- A slow overhead that can be canceled from if canceled into
Lily Breaker: (in the air) back + B
- A very good crossup kick that can be comboed into.
- The following characters can be crossed up with this move while they crouching: Kyo, Daimon, Terry, Ryo, Robert, Ralf, Clark, Chizuru, King, Chang, Shermie, Blue Mary, Heidern, Takuma, Saisyu, Heavy D!, Lucky, Brian, Eiji, Shingo, Rugal, Geese, Krauser, and Mr. Big. Any other characters, the kick will whiff while they are crouching.
Special Moves
Fireball: qcf + A/C
- A ground projectile. A version travels slow, while C version travels much faster and can be comboed from some light and heavy cancel-able normal attacks.
Deadly Flower: qcb + A/C (can be entered 3 times in a row)
- His patented rekkas. A versions have some frame advantage on block, while C versions are unsafe on block. The A rekkas on hit knock the enemy back a bit, while the full C rekkas make them land right next to Iori (hard knockdown), setting up a few wake-up options.
Dark Thrust: dp + A/C
Scum Gale: (close) hcb, f + A/C
Dark Crescent Slice: hcb + B/D
Slash Talon Comb: dp + B/D
Desperation Moves
Maiden Masher: qcf, hcb + A/C
One For The Road Blast: qcb, hcf + A/C (can be held)