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The King of Fighters '98 UMFE/Robert Garcia: Difference between revisions

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== Special Moves ==
== Special Moves ==


Ryuu-Geki Ken: qcf + A/C       
'''Ryuu-Geki Ken:''' qcf + A/C       
                                      
                                      
Ryuuga: dp + A/C       
'''Ryuuga:''' dp + A/C       
                                            
                                            
Ryuu Zanshou: dp + B/D   
'''Ryuu Zanshou:''' dp + B/D   
                                            
                                            
Kyokugen-ryuu Renbu Kyaku: hcf + B/D (close)  
'''Kyokugen-ryuu Renbu Kyaku:''' hcf + B/D (close)  
   
   
*a proximity unblockable throw, you can juggle them with special move of your choice, or an hyper hopped j.D for an air reset.
*a proximity unblockable throw, you can juggle them with special move of your choice, or an hyper hopped j.D for an air reset.
                      
                      
Hien Ryuujin Kyaku: qcb + B/D (in the air)   
'''Hien Ryuujin Kyaku:''' qcb + B/D (in the air)   
                              
                              
Hien Senpuu Kyaku: hcb + B/D
'''Hien Senpuu Kyaku:''' hcb + B/D
 


== Desperation Moves ==
== Desperation Moves ==

Revision as of 02:43, 29 October 2020


Introduction

Normal Moves

Format for Normals section. Be sure to add bullet points for multiple moves having a property (e.g. j. B/D cross-up; st/cr. A/B/C/D are whiff/cancelable). REMOVE AFTER WRITING IN

Close

  • cl. A:
  • cl. B:
  • cl. C:
  • cl. D:

Stand

  • st. A:
  • st. B:
  • st. C:
  • st. D:

Crouch

  • cr. A:
  • cr. B:
  • cr. C:
  • cr. D:

Jump

  • j. A:
  • j. B:
  • j. C:
  • j. D:

Blowback

  • st. CD:
  • j. CD:

Throws

Ryuuchou Kyaku: b/f+C (close)

Kubikiri Nage: b/f+D (close)

Command Moves

Kouryuu Koukyaku Geri: F+A

  • an overhead move, but loses its property when canceled from a normal move

Ryuu Hanshuu: F+B

Special Moves

Ryuu-Geki Ken: qcf + A/C

Ryuuga: dp + A/C

Ryuu Zanshou: dp + B/D

Kyokugen-ryuu Renbu Kyaku: hcf + B/D (close)

  • a proximity unblockable throw, you can juggle them with special move of your choice, or an hyper hopped j.D for an air reset.

Hien Ryuujin Kyaku: qcb + B/D (in the air)

Hien Senpuu Kyaku: hcb + B/D

Desperation Moves

Haoh Shokou Ken: f,hcf + A/C

Ryuko Ranbu: qcf,hcb + B/D

Muei Senpuu Juudan Kyaku: qcf,qcf + B/D (can also be done in the air)


Combos

Combos

Strategy & Tips

Videos

External Links

The King of Fighters '98 Ultimate Match Final Edition
System

FAQSystemControlsGuidesChangelistMatch VideosAdvanced StrategyTier ListsFrame Data & Hitboxes

Characters

Andy BogardAthena AsamiyaBenimaru NikaidoBilly KaneBlue MaryBrian BattlerChang KoehanChin GentsaiChizuru KaguraChoi BoungeChrisClark StillEiji KisaragiGeese HowardGoro DaimonHeavy D!HeidernIori YagamiJoe HigashiKasumi TodohKim KaphwanKingKyo KusanagiLeona HeidernLucky GlauberMai ShiranuiMatureMr. BigRalf JonesRobert GarciaRugal BernsteinRyo SakazakiRyuji YamazakiSaisyu KusanagiShermieShingo YabukiSie KensouTakuma SakazakiTerry BogardViceWolfgang KrauserYashiro NanakaseYuri Sakazaki

EX Characters

EX AndyEX BillyEX Blue MaryEX GeeseEX JoeEX KingEX KyoEX MaiEX RobertEX RyoEX TerryEX YamazakiEX YuriOrochi ChrisOrochi ShermieOrochi Yashiro