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The King of Fighters '98 UMFE/Robert Garcia: Difference between revisions
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== Desperation Moves == | == Desperation Moves == | ||
Haoh Shokou Ken: f,hcf + A/C | '''Haoh Shokou Ken:''' f,hcf + A/C | ||
Ryuko Ranbu: qcf,hcb + B/D | '''Ryuko Ranbu:''' qcf,hcb + B/D | ||
Muei Senpuu Juudan Kyaku: qcf,qcf + B/D (can also be done in the air) | '''Muei Senpuu Juudan Kyaku:''' qcf,qcf + B/D (can also be done in the air) | ||
== Combos == | == Combos == |
Revision as of 02:43, 29 October 2020
Introduction
Normal Moves
Format for Normals section. Be sure to add bullet points for multiple moves having a property (e.g. j. B/D cross-up; st/cr. A/B/C/D are whiff/cancelable). REMOVE AFTER WRITING IN
Close
- cl. A:
- cl. B:
- cl. C:
- cl. D:
Stand
- st. A:
- st. B:
- st. C:
- st. D:
Crouch
- cr. A:
- cr. B:
- cr. C:
- cr. D:
Jump
- j. A:
- j. B:
- j. C:
- j. D:
Blowback
- st. CD:
- j. CD:
Throws
Ryuuchou Kyaku: b/f+C (close)
Kubikiri Nage: b/f+D (close)
Command Moves
Kouryuu Koukyaku Geri: F+A
- an overhead move, but loses its property when canceled from a normal move
Ryuu Hanshuu: F+B
Special Moves
Ryuu-Geki Ken: qcf + A/C
Ryuuga: dp + A/C
Ryuu Zanshou: dp + B/D
Kyokugen-ryuu Renbu Kyaku: hcf + B/D (close)
- a proximity unblockable throw, you can juggle them with special move of your choice, or an hyper hopped j.D for an air reset.
Hien Ryuujin Kyaku: qcb + B/D (in the air)
Hien Senpuu Kyaku: hcb + B/D
Desperation Moves
Haoh Shokou Ken: f,hcf + A/C
Ryuko Ranbu: qcf,hcb + B/D
Muei Senpuu Juudan Kyaku: qcf,qcf + B/D (can also be done in the air)