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The King of Fighters '98 UMFE/Shermie: Difference between revisions
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== Desperation Moves == | == Desperation Moves == | ||
Shermie Carnival: (close) hcf, hcf + A/C | '''Shermie Carnival:''' (close) hcf, hcf + A/C | ||
Shermie Flash: (close) hcb, hcb + A/C | '''Shermie Flash:''' (close) hcb, hcb + A/C | ||
== Combos == | == Combos == |
Revision as of 02:56, 29 October 2020
Introduction
Normal Moves
Format for Normals section. Be sure to add bullet points for multiple moves having a property (e.g. j. B/D cross-up; st/cr. A/B/C/D are whiff/cancelable). REMOVE AFTER WRITING IN
Close
- cl. A:
- cl. B:
- cl. C:
- cl. D:
Stand
- st. A:
- st. B:
- st. C:
- st. D:
Crouch
- cr. A:
- cr. B:
- cr. C:
- cr. D:
Jump
- j. A:
- j. B:
- j. C:
- j. D:
Blowback
- st. CD:
- j. CD:
Throws
Shermie Flash Original: (close) b/f + C
Front Flash: (close) b/f + D
Command Moves
Shermie Stand: f + B
Special Moves
Shermie Spiral: (close) hcf + A/C
Shermie Whip: qcb + A/C
Shermie Shoot: hcf + B/D
Axle Spin Kick: qcb + B/D
Shermie Clutch: dp + B/D
Shermie Cute: (after Shermie Spiral, Shermie Whip or Shermie Clutch) qcf + B/D
Desperation Moves
Shermie Carnival: (close) hcf, hcf + A/C
Shermie Flash: (close) hcb, hcb + A/C