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The King of Fighters '98 UMFE/Chris: Difference between revisions

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made the Special move names bold
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== Throws ==
== Throws ==


Step Turn: (close) b/f + C
'''Step Turn: (close)''': b/f + C


Aerial Drop: (close) b/f + D
'''Aerial Drop: (close)''': b/f + D




== Command Moves ==
== Command Moves ==


Spinning Array: f + A
'''Spinning Array''': f + A


Reverse Anchor Kick: f + B
'''Reverse Anchor Kick''': f + B


Carry Off Kick: df + B
'''Carry Off Kick''': df + B




== Special Moves ==
== Special Moves ==


Sliding Touch: qcf + A/C
'''Sliding Touch''': qcf + A/C




Hunting Air Blast: dp + B/D
'''Hunting Air Blast''': dp + B/D




Shooting Dancer Thrust: hcb + A/C
'''Shooting Dancer Thrust''': hcb + A/C




Shooting Dancer Step: hcb + A/C
'''Shooting Dancer Step''': hcb + A/C




Gliding Stomp: (in the air) qcf + A/C
'''Gliding Stomp''': (in the air) qcf + A/C




Scramble Dash: qcf + B/D
'''Scramble Dash''': qcf + B/D




Direction Change: dp + A/C
'''Direction Change''': dp + A/C
 




== Desperation Moves ==
== Desperation Moves ==


Twister Driver: qcb, qcb + B/D
'''Twister Driver''': qcb, qcb + B/D


Chain Slide Touch: qcf, qcf + A/C
'''Chain Slide Touch''': qcf, qcf + A/C


== Combos ==
== Combos ==

Revision as of 16:15, 1 November 2020


Introduction

Normal Moves

Format for Normals section. Be sure to add bullet points for multiple moves having a property (e.g. j. B/D cross-up; st/cr. A/B/C/D are whiff/cancelable). REMOVE AFTER WRITING IN

Close

  • cl. A:
  • cl. B:
  • cl. C:
  • cl. D:

Stand

  • st. A:
  • st. B:
  • st. C:
  • st. D:

Crouch

  • cr. A:
  • cr. B:
  • cr. C:
  • cr. D:

Jump

  • j. A:
  • j. B:
  • j. C:
  • j. D:

Blowback

  • st. CD:
  • j. CD:

Throws

Step Turn: (close): b/f + C

Aerial Drop: (close): b/f + D


Command Moves

Spinning Array: f + A

Reverse Anchor Kick: f + B

Carry Off Kick: df + B


Special Moves

Sliding Touch: qcf + A/C


Hunting Air Blast: dp + B/D


Shooting Dancer Thrust: hcb + A/C


Shooting Dancer Step: hcb + A/C


Gliding Stomp: (in the air) qcf + A/C


Scramble Dash: qcf + B/D


Direction Change: dp + A/C


Desperation Moves

Twister Driver: qcb, qcb + B/D

Chain Slide Touch: qcf, qcf + A/C

Combos

Strategy & Tips

Videos

External Links

The King of Fighters '98 Ultimate Match Final Edition
System

FAQSystemControlsGuidesChangelistMatch VideosAdvanced StrategyTier ListsFrame Data & Hitboxes

Characters

Andy BogardAthena AsamiyaBenimaru NikaidoBilly KaneBlue MaryBrian BattlerChang KoehanChin GentsaiChizuru KaguraChoi BoungeChrisClark StillEiji KisaragiGeese HowardGoro DaimonHeavy D!HeidernIori YagamiJoe HigashiKasumi TodohKim KaphwanKingKyo KusanagiLeona HeidernLucky GlauberMai ShiranuiMatureMr. BigRalf JonesRobert GarciaRugal BernsteinRyo SakazakiRyuji YamazakiSaisyu KusanagiShermieShingo YabukiSie KensouTakuma SakazakiTerry BogardViceWolfgang KrauserYashiro NanakaseYuri Sakazaki

EX Characters

EX AndyEX BillyEX Blue MaryEX GeeseEX JoeEX KingEX KyoEX MaiEX RobertEX RyoEX TerryEX YamazakiEX YuriOrochi ChrisOrochi ShermieOrochi Yashiro