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The King of Fighters '98 UMFE/Shermie: Difference between revisions
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== Videos == | == Videos == | ||
{{#ev:youtube|O3uG94vcfqg|||'''King of Fighters 98 UM FE: Shermie Guide''' by [https://twitter.com/MashItOut Mash It Out]|frame}} | |||
== External Links == | == External Links == |
Revision as of 14:47, 16 November 2020
Introduction
Normal Moves
Format for Normals section. Be sure to add bullet points for multiple moves having a property (e.g. j. B/D cross-up; st/cr. A/B/C/D are whiff/cancelable). REMOVE AFTER WRITING IN
Close
- cl. A:
- cl. B:
- cl. C:
- cl. D:
Stand
- st. A:
- st. B:
- st. C:
- st. D:
Crouch
- cr. A:
- cr. B:
- cr. C:
- cr. D:
Jump
- j. A:
- j. B:
- j. C:
- j. D:
Blowback
- st. CD:
- j. CD:
Throws
Shermie Flash Original: (close) b/f + C
Front Flash: (close) b/f + D
Command Moves
Shermie Stand: f + B
Special Moves
Shermie Spiral: (close) hcf + A/C
Shermie Whip: qcb + A/C
Shermie Shoot: hcf + B/D
Axle Spin Kick: qcb + B/D
Shermie Clutch: dp + B/D
Shermie Cute: (after Shermie Spiral, Shermie Whip or Shermie Clutch) qcf + B/D
Desperation Moves
Shermie Carnival: (close) hcf, hcf + A/C
Shermie Flash: (close) hcb, hcb + A/C