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The King of Fighters '98 UMFE/Yuri Sakazaki: Difference between revisions
VolcanoShed (talk | contribs) Filled out Yuri's combo section |
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== Combos == | == Combos == | ||
===0 Stock=== | |||
''Low'' | |||
* cr.Bx2, cr.A, dp+C > dp+C | |||
''Anywhere'' | |||
* (jump-in), cl.C, qcf+P | |||
* (jump-in), cl.C, dp+C > dp+C | |||
''Very Close'' | |||
* cl.C, qcb+D, st.A, dp+C > dp+C | |||
: -Note: this cannot be done out of a jump-in, and it only works on standing opponents | |||
===1 Stock=== | |||
''Low'' | |||
* cr.Bx2, cr.A/st.A, qcf,hcb+K | |||
: -Note: this can be done as cr.B, cr.B, qcf+A, hcb+K for an easier cancel | |||
''Anywhere'' | |||
* (jump-in), cl.C/cr.C, qcf,hcb+K | |||
'''Quick Max''' | |||
''Low'' | |||
* cr.B, cr.B, ABC, cl.D, f,hcf+P | |||
: -Note: hold forward during quick max activation to ensure you're close enough for cl.D | |||
* cr.B, st.A, ABC, st.C, qcf,hcb+K | |||
''Overhead'' | |||
* f+B, ABC, st.A, dp+C > dp+C | |||
''Very Close'' | |||
* cl.C, qcb+D, ABC, st.C, qcf,hcb+K | |||
: -Note: this cannot be done out of a jump-in, and it only works on standing opponents | |||
===3 Stock/2 Stock Max/Low Health 1 Stock Extra Mode=== | |||
* In any 1 stock combo, replace qcf,hcb+K with qcf,hcb+BD | |||
== Strategy & Tips == | == Strategy & Tips == |
Revision as of 13:14, 7 October 2021
Introduction
Normal Moves
Format for Normals section. Be sure to add bullet points for multiple moves having a property (e.g. j. B/D cross-up; st/cr. A/B/C/D are whiff/cancelable). REMOVE AFTER WRITING IN
Close
- cl. A:
- cl. B:
- cl. C:
- cl. D:
Stand
- st. A:
- st. B:
- st. C:
- st. D:
Crouch
- cr. A:
- cr. B:
- cr. C:
- cr. D:
Jump
- j. A:
- j. B:
- j. C:
- j. D:
Blowback
- st. CD:
- j. CD:
Throws
Oni Harite: b/f + C (close)
Silent Nage: b/f + D (close)
Tsubame Otoshi: b/d/f + C/D (close in the air)
Command Moves
En Yoku: f + B
- is an overhead attack
Special Moves
Ko'oh Ken: qcf + A/C
Yuri Chou Upper: dp + A/C
Double Yuri Chou Upper: dp + C (during C version of Yuri Chou Upper)
Yuri Chou Knuckle: qcb + A/C
Rai'oh Ken: qcf + B/D (in the air)
Yuri Chou Mawashi Geri: qcb + B/D
Desperation Moves
Haoh Shokou Ken: f,hcf + A/C
Hien Rekkou: qcf,qcf + A/C
Hien Hou'ou Kyaku: qcf,hcb + B/D
Combos
0 Stock
Low
- cr.Bx2, cr.A, dp+C > dp+C
Anywhere
- (jump-in), cl.C, qcf+P
- (jump-in), cl.C, dp+C > dp+C
Very Close
- cl.C, qcb+D, st.A, dp+C > dp+C
- -Note: this cannot be done out of a jump-in, and it only works on standing opponents
1 Stock
Low
- cr.Bx2, cr.A/st.A, qcf,hcb+K
- -Note: this can be done as cr.B, cr.B, qcf+A, hcb+K for an easier cancel
Anywhere
- (jump-in), cl.C/cr.C, qcf,hcb+K
Quick Max
Low
- cr.B, cr.B, ABC, cl.D, f,hcf+P
- -Note: hold forward during quick max activation to ensure you're close enough for cl.D
- cr.B, st.A, ABC, st.C, qcf,hcb+K
Overhead
- f+B, ABC, st.A, dp+C > dp+C
Very Close
- cl.C, qcb+D, ABC, st.C, qcf,hcb+K
- -Note: this cannot be done out of a jump-in, and it only works on standing opponents
3 Stock/2 Stock Max/Low Health 1 Stock Extra Mode
- In any 1 stock combo, replace qcf,hcb+K with qcf,hcb+BD