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The King of Fighters '98 UMFE/Yashiro Nanakase: Difference between revisions
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VolcanoShed (talk | contribs) Filled out Yashiro's combo section |
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== Combos == | == Combos == | ||
-Note: cr.B, cr.A is quite a hard link, so you can also use cr.A in place of cr.B in any of the following combos, although cr.A doesn't hit low | |||
===0 Stock=== | |||
''Low'' | |||
* cr.B/cr.A, cr.Ax2, st.B | |||
* cr.B/cr.A, cr.A, dp+A | |||
''Anywhere'' | |||
* (jump-in), cl.D, f+A, hcf+A, qcf+C | |||
* (jump-in), cl.D, f+A, hcb+C | |||
: -Note: same damage as the first combo, this one grants slightly better oki but you have one less hit to hit confirm | |||
===1 Stock=== | |||
''Low'' | |||
* cr.B/cr.A, cr.A, cr.A/st.A, qcfx2+P | |||
''Anywhere'' | |||
* (jump-in), cl.D, f+A, qcb,hcf+P (mash) | |||
: -Note: qcb,hcf+P normally does 5 hits, but you can mash to get up to 13 hits | |||
'''Quick Max''' | |||
''Anywhere'' | |||
*(jump-in), cl.D, f+A, hcf+A > qcf+A, ABC, qcfx2+P | |||
===3 Stock/2 Stock Max/Low Health 1 Stock Extra Mode=== | |||
* In any 1 stock combo, replace qcfx2+P with qcfx2+AC or qcb,hcf+P with qcb,hcf+AC | |||
: -Note: qcb,hcf+AC normally does 7 hits, but you can mash to get up to 23 hits | |||
== Strategy & Tips == | == Strategy & Tips == |
Revision as of 15:32, 7 October 2021
Introduction
Normal Moves
Close
- cl. A: Hits high
- cl. B:
- cl. C:
- cl. D:
Stand
- st. A:
- st. B: Good poke
- st. C: Whiff-cancelable. Slow start-up and recovery.
- st. D: Decent poke. Slow recovery.
Crouch
- cr. A:
- cr. B:
- cr. C:
- cr. D:
Jump
- j. A: Great hitbox for jump-ins with good priority
- j. B: Good air-to-air
- j. C: Has less priority than j. A but more reach. Can cross-up.
- j. D: Good jump-in and air-to-air.
Blowback
- j. CD has fast start-up and is a good air-to-air. Whiffs on crouchers.
Throws
Liver Blow: (close) b/f + C
Hatchet Throw: b/f + D
Command Moves
Regret Bash: F + A
- Hits overhead
- Hard knockdown
- Hits OTG. Can combo into itself
- Can be cancelled into. Overhead property is lost.
Step Side Kick: F + B
- Hits mid
- Free-cancellable
Special Moves
Mighty Missile Bash: hcb + A/C
Dual Upper: dp + A/C
Sledgehammer: qcb + B/D
Jet Counter: hcf + A/C
Steel Jet Counter: (during Jet Counter hit) qcf + A/C
Desperation Moves
Million Bash Stream: qcb, hcf + A/C
Final Impact: qcf, qcf + A/C
Combos
-Note: cr.B, cr.A is quite a hard link, so you can also use cr.A in place of cr.B in any of the following combos, although cr.A doesn't hit low
0 Stock
Low
- cr.B/cr.A, cr.Ax2, st.B
- cr.B/cr.A, cr.A, dp+A
Anywhere
- (jump-in), cl.D, f+A, hcf+A, qcf+C
- (jump-in), cl.D, f+A, hcb+C
- -Note: same damage as the first combo, this one grants slightly better oki but you have one less hit to hit confirm
1 Stock
Low
- cr.B/cr.A, cr.A, cr.A/st.A, qcfx2+P
Anywhere
- (jump-in), cl.D, f+A, qcb,hcf+P (mash)
- -Note: qcb,hcf+P normally does 5 hits, but you can mash to get up to 13 hits
Quick Max
Anywhere
- (jump-in), cl.D, f+A, hcf+A > qcf+A, ABC, qcfx2+P
3 Stock/2 Stock Max/Low Health 1 Stock Extra Mode
- In any 1 stock combo, replace qcfx2+P with qcfx2+AC or qcb,hcf+P with qcb,hcf+AC
- -Note: qcb,hcf+AC normally does 7 hits, but you can mash to get up to 23 hits